main: Require that the texture exists in framebuffer_texture
[mesa.git] / src / mesa / main / fbobject.c
2015-05-14 Fredrik Höglundmain: Require that the texture exists in framebuffer_te...
2015-05-14 Laura Ekstrandmain: Fix the indentation in framebuffer_texture
2015-05-14 Laura Ekstrandmain: Add entry point for NamedFramebufferRenderbuffer.
2015-05-14 Laura Ekstrandmain: Rename framebuffer renderbuffer software fallback.
2015-05-14 Laura Ekstrandmain: Add utility function _mesa_lookup_renderbuffer_err.
2015-05-14 Laura Ekstrandmain: Add glCreateFramebuffers.
2015-05-14 Laura Ekstrandmain: Add utility function _mesa_lookup_framebuffer_err.
2015-04-23 Dave Airliemesa: finish implementing ARB_texture_stencil8 (v5)
2015-04-01 Martin Peresmesa/fbo: lock ctx->Shared->Mutex when allocating rende...
2015-04-01 Martin Peresmesa/fbo: do not assign a value that is never read...
2015-03-25 Martin Peresmain: Added entry points for NamedRenderbufferStorage...
2015-03-25 Martin Peresmain: Added entry point for glGetNamedRenderbufferParam...
2015-03-25 Martin Peresmain: Added entry point for glCreateRenderbuffers
2015-03-25 Martin Peresmain: replace tabs by 8 spaces in fbobject.c
2015-02-23 Matt Turnermesa: Use assert() instead of ASSERT wrapper.
2015-02-13 Tapani Pällimesa: fix OES_texture_float texture render target behavior
2015-02-08 James Leggmesa: Make renderbuffer FBO attachments not layered
2015-02-03 Samuel Iglesias... mesa: fix error value in GetFramebufferAttachmentParame...
2015-01-21 Jan Veselymesa: Fix some signed-unsigned comparison warnings
2015-01-13 Mike Masonmesa: Enable GL_RGB/GL_RGBA in GLES3 glGetInternalformativ
2015-01-13 Iago Toral Quirogamesa: Fix error reporting for some cases of incomplete...
2015-01-13 Eduardo Lima Mitevmesa: Returns a GL_INVALID_VALUE error if num of fbos...
2015-01-13 Eduardo Lima Mitevmesa: Returns a GL_INVALID_VALUE error if num of fbos...
2015-01-13 Samuel Iglesias... main: fix return GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVE...
2015-01-13 Iago Toral Quirogamesa: Depth and stencil attachments must be the same...
2015-01-05 Brian Paulmesa: remove unused ctx parameter for _mesa_select_tex_...
2014-12-09 Eduardo Lima Mitevmesa: Enables GL_RGB and GL_RGBA unsized internal forma...
2014-12-09 Eduardo Lima Mitevmesa: Considers GL_DEPTH_STENCIL_ATTACHMENT a valid...
2014-12-06 Matt Turnermesa: Add a source parameter to _mesa_gl_debug.
2014-09-24 Brian Paulmesa: remove EXT suffix from FBO error messages
2014-05-23 James Leggmesa: Fix unbinding GL_DEPTH_STENCIL_ATTACHMENT
2014-05-08 Kenneth Graunkemesa: Fix MaxNumLayers for 1D array textures.
2014-04-21 Brian Paulmesa: move declaration before code
2014-04-21 Anuj Phogatmesa: Add an error condition in glGetFramebufferAttachm...
2014-04-17 Samuel Iglesias... mesa: fix check for dummy renderbuffer in _mesa_Framebu...
2014-03-26 Brian Paulmesa: fix indentation, formatting, etc in fbobject.c
2014-03-24 Eric Anholtmesa: Stop skipping the FinishRenderTexture calls for...
2014-03-24 Chris Forbesmesa: Generate FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMEN...
2014-03-15 Marek Olšákmesa: mark GL_RGB9_E5 as not color-renderable
2014-03-03 Brian Paulmesa: switch to c11 mutex functions
2014-02-02 Brian Paulmesa: make several FBO functions static
2014-02-02 Brian Paulmesa: move glGenerateMipmap() code into new genmipmap...
2014-02-02 Brian Paulmesa: move glBlitFramebuffer code into new blit.c file
2014-02-02 Brian Paulmesa: add some comments about mipmap generation
2014-01-27 Mark Muellermesa: Change many Type P MESA_FORMATs to meet naming...
2014-01-27 Mark Muellermesa: Change many Type A MESA_FORMATs to meet naming...
2014-01-27 Mark Muellermesa: change gl_format to mesa_format
2014-01-27 Ian Romanickmesa: Clean up bad code formatting left from previous...
2014-01-27 Ian Romanickmesa: GL_EXT_framebuffer_blit is not optional
2014-01-23 Brian Paulmesa: initialize "is_layered" variable to silence warning
2014-01-10 Paul Berryi965: Fix clears of layered framebuffers with mismatche...
2014-01-10 Paul Berrymain: check texture target when validating layered...
2014-01-09 Brian Paulmesa: add missing SNORM formats in _mesa_base_fbo_format()
2013-12-21 Ian Romanickmesa: Clean up bad code formatting left from previous...
2013-12-21 Ian Romanickmesa: GL_EXT_packed_depth_stencil is not optional
2013-11-23 Marek Olšákmesa: initialize gl_renderbuffer::Depth in core
2013-11-22 Paul Berrymesa: Implement GL_FRAMEBUFFER_ATTACHMENT_LAYERED query.
2013-11-22 Paul Berrymesa: Fix texture target validation for glFramebufferTe...
2013-11-22 Paul Berrymesa: Track number of layers in layered framebuffers.
2013-10-14 Constantin Baranovmesa: Add missing switch break in invalidate_framebuffe...
2013-08-14 Ian Romanickmesa: Use _mesa_detach_renderbuffer when deleting a...
2013-08-14 Ian Romanickmesa: Make detach_renderbuffer available outside fbobject.c
2013-08-06 Ian Romanickmesa: Generate a renderbuffer wrapper even if the textu...
2013-08-06 Ian Romanickmesa: Validate the layer selection of an array texture too
2013-08-06 Ian Romanickmesa: Don't call driver RenderTexture for invalid zoffset
2013-08-06 Ian Romanickmesa: Don't call driver RenderTexture for really broken...
2013-08-06 Ian Romanickmesa: Remove stray debug printfs in attachment complete...
2013-08-06 Ian Romanickmesa: Treat glBindFramebuffer and glBindFramebufferEXT...
2013-08-06 Ian Romanickmesa: Treat glBindRenderbuffer and glBindRenderbufferEX...
2013-08-02 Paul Berrymain: Allow for the possibility of GL 3.2 without ARB_g...
2013-07-29 Matt Turnermesa: Return GL_FRAMEBUFFER_UNDEFINED if the winsys...
2013-07-19 Tomasz Lismesa: Dispatch ARB_framebuffer_object and EXT_framebuff...
2013-06-28 Ian Romanickmesa: GL_EXT_framebuffer_object is not optional
2013-06-07 Eric Anholtmesa: Report core FBO incompleteness cases through...
2013-06-05 Rico Schüllermesa: remove outdated version lines in comments
2013-05-30 Anuj Phogatmesa: Implement ext_framebuffer_multisample_blit_scaled...
2013-05-17 Eric Anholtmesa: Make FinishRenderTexture just take the renderbuff...
2013-05-17 Eric Anholtmesa: Track the TexImage being rendered to in the gl_re...
2013-05-17 Eric Anholtmesa: Make gl_renderbuffers backed by EGL images use...
2013-05-06 Eric Anholtmesa: Make Mesa core set up wrapped texture renderbuffe...
2013-05-06 Eric Anholtmesa: Make core Mesa allocate the texture renderbuffer...
2013-05-01 Jordan Justenmesa: implement glFramebufferTexture
2013-05-01 Jordan Justenmesa: add Layered field to framebuffers
2013-05-01 Jordan Justenmesa: add renderbuffer attachment Layered field
2013-04-24 Kenneth Graunkemesa: Restore 78-column wrapping of license text in...
2013-04-24 Kenneth Graunkemesa: Add "OR COPYRIGHT HOLDERS" to license text discla...
2013-04-24 Kenneth Graunkemesa: Change "BRIAN PAUL" to "THE AUTHORS" in license...
2013-04-24 Marek Olšákmesa: don't set _NEW_BUFFERS in GenerateMipmap and...
2013-04-17 Brian Paulmesa: remove #include "mfeatures.h" from numerous sourc...
2013-04-06 Marek Olšákmesa: don't set _ClampFragmentColor to TRUE if it has...
2013-04-06 Marek Olšákmesa: refactor clamping controls, get rid of _ClampRead...
2013-03-26 Chris Forbesmesa: only check sample count if we actually wanted...
2013-03-24 Chris Forbesmesa: helper for checking renderbuffer sample count
2013-03-23 Marek Olšákmesa: add helper func for checking combined depthstenci...
2013-03-14 Anuj Phogatmesa: Fix FB blitting in case of zero size src or dst...
2013-03-01 Chris Forbesmesa: support multisample textures in framebuffer compl...
2013-03-01 Chris Forbesmesa: add texobj support for ARB_texture_multisample
2013-02-20 Tapani Pälligles2: a stub implementation for GL_EXT_discard_framebuffer
2013-01-22 Ian Romanickmesa/es3: Apply stricter multisample blit rules for...
2013-01-22 Ian Romanickmesa/es3: Disallow FRAMEBUFFER_ATTACHMENT_COMPONENT_TYP...
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