st/mesa: call glthread_destroy() before _vbo_DestroyContext()
[mesa.git] / src / mesa / main / glthread.c
2017-03-16 Gregory Hainautmesa/glthread: restore the dispatch table when incompat...
2017-03-16 Gregory Hainautmesa/glthread: don't set a dispatch table if we aren...
2017-03-16 Eric Anholtmesa: Statically allocate glthread command buffer in...
2017-03-16 Eric Anholtmesa: Connect the generated GL command marshalling...
2017-03-16 Paul Berrymesa: Create pointers for multithread marshalling dispa...
2017-03-16 Eric Anholtmesa: Add infrastructure for a worker thread to process...