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glsl: Keep track of the early_fragment_tests flag in gl_shader.
[mesa.git]
/
src
/
mesa
/
main
/
mtypes.h
2015-05-04
Francisco Jerez
glsl: Keep track of the early_fragment_tests flag in...
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2015-04-22
Jason Ekstrand
mesa: remove the gl_sl_pragmas structure
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2015-04-16
Tapani Pälli
mesa/glsl: build list of program resources during linking
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2015-04-14
Marius Predut
main: replace __FUNCTION__ with __func__
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2015-04-11
Kenneth Graunke
i965: Create NIR during LinkShader() and ProgramStringN...
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2015-04-10
Kenneth Graunke
nir: Move gl_shader_stage enum from mtypes.h to shader_...
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2015-04-05
Mathias Froehlich
mesa: Remove the _WindowMap from gl_viewport_attrib.
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2015-04-01
Eric Anholt
mesa: Make a shared header for 3D pipeline enum / ...
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2015-03-30
Brian Paul
glsl: allow ForceGLSLVersion to override #version direc...
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2015-03-22
Jose Fonseca
glsl: Avoid GLboolean vs bool arithmetic MSVC warnings.
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2015-03-20
Dave Airlie
mesa: reorder gl_light_attrib
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2015-03-20
Dave Airlie
mesa: reorder gl_framebuffer
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2015-03-20
Dave Airlie
mesa: fix hole in vertex_array_object
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2015-03-20
Dave Airlie
mesa: repack gl_texture_attrib.
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2015-03-20
Dave Airlie
mesa: reduce gl_colorbuffer_attrib and gl_fog_attrib
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2015-03-20
Dave Airlie
mesa: reorder gl_image_unit
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2015-03-20
Dave Airlie
mesa: reorder gl_program, gl_shader, gl_shader_program
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2015-03-20
Dave Airlie
mesa: reorder gl_transform_feedback_object
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2015-03-20
Dave Airlie
mesa: reorder gl_array_attrib
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2015-03-20
Dave Airlie
mesa: reorder gl_client_array
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2015-03-20
Dave Airlie
mesa: reorder gl_texture_unit
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2015-03-20
Dave Airlie
mesa: reorder gl_point_attrib
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2015-03-20
Dave Airlie
mesa: reorder gl_multisample_attrib
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2015-03-09
Kenneth Graunke
nir: Try to make sense of the nir_shader_compiler_optio...
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2015-03-05
Brian Paul
mesa: include c11/threads.h in mtypes.h
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2015-02-20
Matt Turner
mesa: Have configure define NDEBUG, not mtypes.h.
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2015-02-19
Dave Airlie
mesa: add ARB_gpu_shader_fp64 extension info (v2)
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2015-02-18
Eric Anholt
nir: Add a nir_shader_compiler_options struct pointed...
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2015-02-18
Ben Widawsky
mesa: Add support for the ARB_pipeline_statistics_query...
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2015-02-18
Fabian Bieler
mesa: Add ARB_tessellation_shader to extension table.
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2015-02-17
Marek Olšák
mesa: implement GL_AMD_pinned_memory
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2015-02-03
Ilia Mirkin
mesa: add support for GL_EXT_polygon_offset_clamp
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2015-01-29
Kalyan Kondapally
Mesa: Add support for GL_OES_texture_*float* extensions.
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2015-01-29
Eric Anholt
mesa: Move simple_list.h to src/util.
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2015-01-19
Micah Fedke
mesa: Add ARB_shader_precision infrastructure
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2014-12-09
Iago Toral Quiroga
mesa: Recompute LegalTypesMask if the GL API has changed
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2014-12-08
Abdiel Janulgue
glsl: Don't optimize min/max into saturate when EmitNoS...
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2014-11-07
Kenneth Graunke
glsl: Add infrastructure for "hidden" uniforms.
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2014-10-30
Chia-I Wu
mesa: protect the debug state with a mutex
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2014-10-28
Neil Roberts
mesa: Add support for the GL_KHR_context_flush_control...
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2014-10-24
Mathias Fröhlich
mesa: Implement ARB_clip_control.
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2014-10-20
Brian Paul
mesa: fix 'feeedback' typo in comment
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2014-10-20
Tapani Pälli
mesa: validate sampler uniforms during gluniform calls
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2014-10-16
Chris Forbes
mesa: Mark buffer objects that are used as atomic count...
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2014-10-16
Chris Forbes
mesa: Mark buffer objects that are used as TexBOs
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2014-10-16
Chris Forbes
mesa: Add usage history bitfield to buffer objects
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2014-10-01
Anuj Phogat
mesa: Add new variables in gl_context to store sample...
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2014-09-30
Ian Romanick
glsl: Add context-level controls for whether temporarie...
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2014-09-30
Eric Anholt
mesa: Drop the always-software-primitive-restart paths.
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2014-09-24
Marek Olšák
mesa: don't set ES versions to GLSLVersion in _mesa_ini...
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2014-09-19
Kenneth Graunke
mesa: Delete VAO _MaxElement code and index buffer...
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2014-09-10
Ian Romanick
glsl: Add a lowering pass for gl_VertexID
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2014-09-10
Ian Romanick
mesa: Add SYSTEM_VALUE_BASE_VERTEX
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2014-09-10
Ian Romanick
mesa: Add SYSTEM_VALUE_VERTEX_ID_ZERO_BASE
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2014-09-10
Ian Romanick
mesa: Document SYSTEM_VALUE_VERTEX_ID and SYSTEM_VALUE_...
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2014-09-02
Paul Berry
main/cs: Add gl_context::ComputeProgram
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2014-09-02
Jordan Justen
mesa: Convert NewDriverState to 64-bits
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2014-08-30
Kenneth Graunke
mesa: Delete ctx->GeometryProgram.Cache.
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2014-08-28
Timothy Arceri
mesa: implement GL_MAX_VERTEX_ATTRIB_STRIDE
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2014-08-19
Tobias Klausmann
mesa: add ARB_conditional_render_inverted flags
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2014-08-15
Ilia Mirkin
mesa: add ARB_derivative_control extension bit
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2014-08-12
Neil Roberts
mesa: Add the GL_ARB_texture_compression_bptc extension
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2014-08-11
Marek Olšák
mesa: move ShaderCompilerOptions into gl_constants
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2014-08-11
Jason Ekstrand
mesa: Add GL API support for ARB_copy_image
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2014-08-07
Ian Romanick
mesa: Group gl_system_value values by the stage where...
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2014-08-05
Brian Paul
mesa: make vertex array type error checking a little...
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2014-07-23
Ilia Mirkin
mesa/main: add ARB_clear_texture entrypoints
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2014-07-17
Marek Olšák
glsl: add a mechanism to allow #extension directives...
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2014-07-11
Marek Olšák
mesa: fix crash in st/mesa after deleting a VAO
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2014-07-03
Ilia Mirkin
mesa: add support for AMD_vertex_shader_viewport_index
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2014-07-01
Brian Paul
mesa: update comment for UniformBufferSize to indicate...
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2014-06-30
Jason Ekstrand
Remove the ATI_envmap_bumpmap extension
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2014-06-30
Iago Toral Quiroga
mesa: Enable simultaneous queries on different streams.
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2014-06-30
Iago Toral Quiroga
mesa: Include stream information in indexed queries.
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2014-06-30
Iago Toral Quiroga
glsl: Store info about geometry shaders that emit verti...
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2014-06-30
Iago Toral Quiroga
mesa: add StreamId information to transform feedback...
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2014-06-23
Iago Toral Quiroga
mesa: Make Geom.UsesEndPrimitive a bool instead of...
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2014-06-22
Chris Forbes
mesa: Add extension plumbing for ARB_fragment_layer_vie...
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2014-06-16
Tapani Pälli
mesa: add new enum MAX_UNIFORM_LOCATIONS
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2014-06-16
Tapani Pälli
mesa: add enable bit for ARB_explicit_uniform_location
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2014-06-09
Chris Forbes
mesa: Add new pixel pack/unpack state for
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2014-05-02
Petri Latvala
mesa: Add core support for the GL_INTEL_performance_que...
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2014-05-02
Ian Romanick
mesa: Eliminate gl_shader_program::InternalSeparateShader
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2014-05-02
Ian Romanick
mesa: Remove support for desktop OpenGL GL_EXT_separate...
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2014-05-02
Ian Romanick
mesa/sso: Enable GL_ARB_separate_shader_objects by...
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2014-05-02
Fredrik Höglund
mesa: Add a _BoundTextures field in gl_texture_unit
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2014-05-02
Fredrik Höglund
mesa: Store the target index in gl_texture_object
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2014-05-01
Anuj Phogat
mesa: Add entry for extension ARB_texture_stencil8
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2014-05-01
Anuj Phogat
glsl: Apply the link error conditions to GL_ARB_fragmen...
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2014-05-01
Anuj Phogat
glsl: Link error if fs defines conflicting qualifiers...
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2014-04-30
Eric Anholt
mesa: Track maximum CurrentTexUnit to reduce glDeleteTe...
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2014-04-30
Eric Anholt
mesa: Finish removing the _ReallyEnabled field.
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2014-04-30
Eric Anholt
mesa: Drop _EnabledUnits.
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2014-04-27
Chia-I Wu
mesa: use accessors for struct gl_debug_state
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2014-04-20
Chris Forbes
mesa: Track max enabled tex image unit
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2014-04-02
Dave Airlie
mesa/soft/llvmpipe: add fake MSAA support
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2014-04-01
Chia-I Wu
glsl: remove UBO fields from _mesa_glsl_parse_state
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2014-03-25
Gregory Hainaut
mesa/sso: Implement ValidateProgramPipeline
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2014-03-25
Gregory Hainaut
mesa/sso: Add gl_pipeline_object::InfoLog support
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2014-03-25
Gregory Hainaut
mesa/sso: replace Shader binding point with _Shader
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