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mesa: remove MESA_GLSL=opt
[mesa.git]
/
src
/
mesa
/
main
/
shaderapi.c
2017-03-31
Timothy Arceri
mesa: remove MESA_GLSL=opt
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2017-03-31
Timothy Arceri
mesa: remove MESA_GLSL=no_opts env option
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2017-03-12
Timothy Arceri
mesa/glsl: introduce new gl_compile_status enum
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2017-02-17
Timothy Arceri
glsl: use correct shader source in case of cache fallback
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2017-02-16
Timothy Arceri
mesa: retain gl_shader_programs after glDeleteProgram...
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2017-02-09
Timothy Arceri
glsl: add param to force shader recompile
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2017-02-09
Timothy Arceri
st/mesa/i965: create link status enum
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2017-01-30
Timothy Arceri
mesa: add new MESA_GLSL flag for printing shader cache...
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2017-01-27
Emil Velikov
mesa: move variable declaration to where its used
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2017-01-23
Timothy Arceri
mesa/glsl: set and get cs layouts to and from shader_info
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2017-01-23
Timothy Arceri
mesa/glsl: set and get gs layouts directly to and from...
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2017-01-23
Timothy Arceri
mesa/glsl/i965: set and get tes layouts directly to...
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2017-01-23
Timothy Arceri
mesa/glsl: set {clip,cull}_distance_array_size directly...
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2017-01-23
Timothy Arceri
mesa: use gl_program for CurrentProgram rather than...
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2017-01-19
Timothy Arceri
glsl: set InnerCoverage directly in gl_program
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2017-01-19
Timothy Arceri
glsl: tidy up PostDepthCoverage shader field
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2017-01-19
Timothy Arceri
st/mesa/glsl: set early_fragment_tests directly in...
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2017-01-19
Timothy Arceri
mesa/glsl/i965: set and use tcs vertices_out directly
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2017-01-19
Timothy Arceri
mesa: don't always set _NEW_PROGRAM when linking
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2017-01-19
Timothy Arceri
mesa: change init subroutine defaults helper to work...
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2017-01-18
Emil Velikov
utils: build sha1/disk cache only with Android/Autoconf
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2017-01-18
Emil Velikov
util: import sha1 implementation from OpenBSD
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2017-01-10
Kenneth Graunke
compiler: Merge shader_info's tcs and tes structs.
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2017-01-09
Timothy Arceri
st/mesa/glsl: set num_images directly in shader_info
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2017-01-08
Kenneth Graunke
mesa: Introduce a compiler enum for tessellation spacing.
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2017-01-08
Kenneth Graunke
compiler: Change shader_info->tes.vertex_order into...
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2017-01-06
Timothy Arceri
mesa: make _CurrentFragmentProgram a gl_program struct...
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2016-12-29
Timothy Arceri
mesa/compiler: add local_size_variable to shader_info
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2016-12-29
Timothy Arceri
glsl/mesa: set separate_shader directly in shader_info
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2016-12-29
Timothy Arceri
mesa/glsl: move subroutine metadata to gl_program
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2016-12-07
Lionel Landwerlin
mesa: add support for GL_INTEL_conservative_rasterization
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2016-12-07
Plamena Manolova
mesa: Add GL and GLSL plumbing for ARB_post_depth_cover...
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2016-12-02
Timothy Arceri
st/mesa/glsl: move Version to gl_shader_program_data
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2016-11-22
Marek Olšák
glsl: add gl_linked_shader::SourceChecksum
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2016-11-22
Marek Olšák
mesa: use util_hash_crc32 instead of _mesa_str_checksum
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2016-11-19
Timothy Arceri
st/mesa/glsl/nir/i965: make use of new gl_shader_progra...
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2016-11-18
Timothy Arceri
glsl/i965: move per stage AtomicBuffers list to gl_program
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2016-11-18
Tapani Pälli
mesa: fix empty program log length
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2016-11-17
Kenneth Graunke
mesa: Drop PATH_MAX usage.
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2016-11-17
Timothy Arceri
mesa/glsl: copy num_abos to gl_program
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2016-11-17
Timothy Arceri
mesa/glsl: copy num_images to gl_program
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2016-10-26
Timothy Arceri
compiler: remove copy_shader_info()
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2016-10-26
Timothy Arceri
mesa/compiler: copy early fragment tests to shader_info...
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2016-10-26
Timothy Arceri
i965/mesa/st/swrast: set fs shader_info directly and...
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2016-10-26
Timothy Arceri
mesa: set cs shader_info metadata directly
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2016-10-26
Timothy Arceri
mesa: set gs shader_info metadata directly
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2016-10-26
Timothy Arceri
mesa: copy tes metadata directly to shared shader info
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2016-10-26
Timothy Arceri
mesa: set tcs shader_info metadata directly
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2016-10-26
Timothy Arceri
glsl: add temporary copy_shader_info() function
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2016-10-26
Timothy Arceri
mesa: modify _mesa_copy_linked_program_data() to take...
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2016-10-19
Timothy Arceri
mesa: remove unused LocalSizeVariable
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2016-10-06
Samuel Pitoiset
mesa/main: add support for ARB_compute_variable_groups_size
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2016-09-28
Timothy Arceri
glsl: don't crash when dumping shaders if some come...
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2016-08-26
Ian Romanick
mesa: Remove redundant _mesa_has_shader_subroutine
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2016-08-24
Alejandro Piñeiro
shaderapi: don't generate not linked error on GetProgra...
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2016-08-23
Dave Airlie
mesa/subroutines: drop the old subroutine index uploads.
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2016-08-23
Dave Airlie
mesa: add api to write subroutine indicies to the progr...
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2016-08-23
Dave Airlie
mesa/subroutines: start adding per-context subroutine...
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2016-07-30
Marek Olšák
mesa: remove dd_function_table::UseProgram
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2016-07-26
Kenneth Graunke
mesa: Make MESA_SHADER_CAPTURE_PATH skip shaders with...
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2016-06-30
Timothy Arceri
glsl/mesa: move duplicate shader fields into new struct...
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2016-06-30
Timothy Arceri
glsl/main: remove unused params and make function static
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2016-06-30
Timothy Arceri
glsl/mesa: split gl_shader in two
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2016-06-30
Timothy Arceri
mesa: don't use drivers NewShader function when creatin...
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2016-06-23
Timothy Arceri
glsl/mesa: stop duplicating geom and tcs layout values
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2016-06-23
Timothy Arceri
glsl/mesa: stop duplicating tes layout values
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2016-06-16
Timothy Arceri
mesa/glsl: stop using GL shader type internally
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2016-06-05
Kenneth Graunke
mesa: Try to unbreak the MSVC build.
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2016-06-05
Kenneth Graunke
mesa: Add MESA_SHADER_CAPTURE_PATH for writing .shader_...
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2016-05-23
Dave Airlie
subroutines: handle explicit indexes properly
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2016-05-23
Dave Airlie
mesa/subroutines: fix reset on bindpipeline
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2016-05-23
Dave Airlie
mesa/subroutines: count number subroutines properly.
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2016-05-23
Dave Airlie
mesa/subroutines: don't generate error in GetSubroutine...
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2016-05-23
Dave Airlie
arb_shader_subroutine: check active subroutine limit
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2016-05-20
Matt Turner
mesa: Replace uses of Shared->Mutex with hash-table...
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2016-05-13
Tobias Klausmann
mesa/main: Add support for GL_ARB_cull_distance (v2)
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2016-05-01
Jamey Sharp
glShaderSource must not change compile status.
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2016-04-26
Jakob Sinclair
mesa/main: removing double semi-colons
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2016-04-07
Jason Ekstrand
Merge remote-tracking branch 'public/master' into vulkan
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2016-04-05
Timothy Arceri
glsl: fully split apart buffer block arrays
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2016-04-01
Jason Ekstrand
Merge remote-tracking branch 'public/master' into vulkan
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2016-03-28
Timothy Arceri
mesa: remove initialized field from uniform storage
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2016-03-17
Jordan Justen
Merge remote-tracking branch 'origin/master' into vulkan
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2016-03-17
Kenneth Graunke
mesa: Expose compile_shader() and link_program() beyond...
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2016-03-17
Kenneth Graunke
mesa: Make link_program() take a gl_shader_program...
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2016-03-17
Kenneth Graunke
mesa: Make compile_shader() take a gl_shader, not a...
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2016-02-24
Kristian Høgsberg...
Merge remote-tracking branch 'origin/master' into vulkan
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2016-02-13
Samuel Pitoiset
mesa: store shared size in gl_compute_program
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2016-02-05
Jason Ekstrand
Merge commit mesa-public/master into vulkan
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2016-02-05
Jason Ekstrand
Merge branch mesa-public/master into vulkan
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2016-01-30
Jason Ekstrand
Merge branch 'vulkan' into 'vulkan'
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2016-01-26
Emil Velikov
glsl: move to compiler/
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2016-01-25
Jason Ekstrand
Merge remote-tracking branch 'mattst88/nir-lower-pack...
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2016-01-22
Jeremy Huddleston...
Revert "mesa: Deal with size differences between GLuint...
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2016-01-21
Kristian Høgsberg...
Merge remote-tracking branch 'jekstrand/wip/i965-unifor...
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2016-01-21
Jeremy Huddleston...
mesa: Deal with size differences between GLuint and...
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2016-01-21
Jeremy Huddleston...
mesa: Fix format warnings
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2016-01-21
Jeremy Huddleston...
mesa: Fix some function prototype mismatching
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2016-01-18
Timothy Arceri
mesa: fix segfault in glUniformSubroutinesuiv()
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2016-01-14
Jason Ekstrand
Merge remote-tracking branch 'mesa-public/master' into...
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