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freedreno/uuid: Generate meaningful device and driver UUID
[mesa.git]
/
src
/
mesa
/
main
/
shaderobj.c
2020-01-07
Tapani Pälli
mesa/st/i965: add a ProgramResourceHash for quicker...
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2018-03-30
Eduardo Lima Mitev
mesa: Add a reference to gl_shader_spirv_data to gl_lin...
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2017-12-12
Nicolai Hähnle
mesa: implement SPIR-V loading in glShaderBinary
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2017-11-09
Timothy Arceri
mesa: rework how we free gl_shader_program_data
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2017-11-09
Timothy Arceri
glsl: drop cache_fallback
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2017-08-29
Emil Velikov
util: move string_to_uint_map to glsl
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2017-02-17
Timothy Arceri
glsl: don't reprocess or clear UBOs on cache fallback
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2017-02-17
Timothy Arceri
glsl: skip more uniform initialisation when doing fallb...
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2017-02-17
Timothy Arceri
glsl: don't lose uniform values when falling back to...
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2017-02-17
Timothy Arceri
glsl: don't reference shader prog data during cache...
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2017-02-17
Timothy Arceri
glsl: use correct shader source in case of cache fallback
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2017-01-23
Timothy Arceri
mesa/glsl: set and get cs layouts to and from shader_info
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2017-01-19
Timothy Arceri
mesa/glsl: move ProgramResourceList to gl_shader_progra...
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2016-12-29
Timothy Arceri
mesa/glsl/i965: remove Driver.NewShader()
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2016-12-28
Chad Versace
mesa/shaderobj: Fix races on refcounts
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2016-11-30
Timothy Arceri
mesa: reset linked_stages bitmask when re-linking
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2016-11-22
Marek Olšák
mesa: use special checksums for unset checksums and...
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2016-11-19
Timothy Arceri
st/mesa/glsl/nir/i965: make use of new gl_shader_progra...
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2016-11-19
Timothy Arceri
mesa: create new gl_shader_program_data struct
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2016-11-03
Timothy Arceri
mesa/glsl: delete previously linked shaders earlier...
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2016-10-06
Samuel Pitoiset
mesa/main: add support for ARB_compute_variable_groups_size
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2016-09-12
Thomas Helland
mesa/glsl: Move string_to_uint_map into the util folder
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2016-06-30
Timothy Arceri
glsl/mesa: move duplicate shader fields into new struct...
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2016-06-30
Timothy Arceri
glsl/main: remove unused params and make function static
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2016-06-30
Timothy Arceri
glsl/mesa: split gl_shader in two
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2016-06-23
Timothy Arceri
glsl/mesa: stop duplicating geom and tcs layout values
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2016-06-16
Timothy Arceri
mesa/glsl: stop using GL shader type internally
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2016-06-01
Ian Romanick
glsl: Use Geom.VerticesOut == -1 to specify unset
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2016-04-07
Jason Ekstrand
Merge remote-tracking branch 'public/master' into vulkan
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2016-04-05
Timothy Arceri
glsl: fully split apart buffer block arrays
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2016-04-04
Jason Ekstrand
Merge remote-tracking branch 'public/master' into vulkan
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2016-04-02
Timothy Arceri
glsl: store stage reference in gl_uniform_block
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2016-03-02
Kenneth Graunke
Merge remote-tracking branch 'origin/master' into vulkan
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2016-03-01
Matt Turner
glsl: Initialize gl_shader_program::EmptyUniformLocations.
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2015-11-14
Jason Ekstrand
Merge remote-tracking branch 'mesa-public/master' into...
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2015-11-04
Jordan Justen
mesa: rename UniformBlockStageIndex to InterfaceBlockSt...
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2015-10-19
Jason Ekstrand
Merge remote-tracking branch 'mesa-public/master' into...
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2015-10-14
Iago Toral Quiroga
mesa: Rename {Num}UniformBlocks to {Num}BufferInterface...
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2015-10-09
Kristian Høgsberg...
Merge ../mesa into vulkan
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2015-10-03
Marek Olšák
mesa: remove Driver.DeleteShaderProgram
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2015-10-03
Marek Olšák
mesa: remove Driver.NewShaderProgram
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2015-10-03
Marek Olšák
mesa: remove Driver.DeleteShader
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2015-10-01
Kristian Høgsberg...
Merge branch 'master' of ../mesa into vulkan
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2015-09-29
Samuel Iglesias...
mesa: rename gl_shader_program's NumUniformBlocks to...
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2015-09-25
Matt Turner
mesa: Remove debugging code from _mesa_reference_*.
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2015-06-26
Connor Abbott
Merge branch 'wip/nir-vtn' into vulkan
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2015-06-24
Jason Ekstrand
Merge remote-tracking branch 'mesa-public/master' into...
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2015-06-04
Martin Peres
mesa: reference built-in uniforms into gl_uniform_storage
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2015-04-16
Tapani Pälli
mesa/glsl: build list of program resources during linking
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2015-02-23
Matt Turner
mesa: Use assert() instead of ASSERT wrapper.
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2015-01-05
Brian Paul
mesa: make _mesa_reference_shader_program() an inline...
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2014-10-25
Ian Romanick
mesa: Remove context parameter from dd_function_table...
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2014-10-25
Ian Romanick
mesa: Make _mesa_init_shader_program static
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2014-10-25
Ian Romanick
mesa: Remove context parameter from _mesa_init_shader_p...
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2014-10-25
Ian Romanick
mesa: Silence unused parameter warning in _mesa_clear_s...
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2014-10-25
Ian Romanick
mesa: Add some missing clean-up to _mesa_clear_shader_p...
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2014-08-04
Kenneth Graunke
util: Move ralloc to a new src/util directory.
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2014-06-30
Iago Toral Quiroga
glsl: Store info about geometry shaders that emit verti...
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2014-06-23
Iago Toral Quiroga
mesa: Make Geom.UsesEndPrimitive a bool instead of...
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2014-06-20
Iago Toral Quiroga
mesa: Init Geom.UsesEndPrimitive in shader programs.
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2014-03-10
Tapani Pälli
mesa/glsl: introduce a remap table for uniform locations
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2014-02-14
Carl Worth
main: Avoid double-free of shader Label
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2014-01-22
Paul Berry
mesa: use _mesa_validate_shader_target() more frequently.
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2014-01-08
Paul Berry
mesa: Store gl_shader_stage enum in gl_shader objects.
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2014-01-08
Paul Berry
mesa: Clean up nomenclature for pipeline stages.
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2013-09-04
Timothy Arceri
mesa: free object labels when deleting
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2013-06-12
Ian Romanick
glsl: Add gl_shader_program::UniformLocationBaseScale
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2013-04-24
Kenneth Graunke
mesa: Restore 78-column wrapping of license text in...
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2013-04-24
Kenneth Graunke
mesa: Add "OR COPYRIGHT HOLDERS" to license text discla...
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2013-04-24
Kenneth Graunke
mesa: Change "BRIAN PAUL" to "THE AUTHORS" in license...
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2013-04-17
Brian Paul
mesa: remove #include "mfeatures.h" from numerous sourc...
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2012-11-27
Matt Turner
mesa: Set transform feedback's default buffer mode...
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2012-09-15
Oliver McFadden
mesa: remove FEATURE_ARB_shader_objects and related...
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2012-09-06
Matt Turner
Remove useless checks for NULL before freeing
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2012-06-12
Brian Paul
mesa: move variable declaration out of loop to fix...
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2012-06-12
Antoine Labour
mesa: Free uniforms correclty.
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2012-04-13
Dave Airlie
mesa: add support for ARB_blend_func_extended (v4)
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2012-01-18
Eric Anholt
mesa: Fix leak of uniform storage records on shader...
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2012-01-05
Eric Anholt
mesa: Remove the dead Varyings list in the program.
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2011-11-08
Ian Romanick
linker: Use app-specified fragment data location during...
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2011-11-07
Ian Romanick
Delete code made dead by previous uniform related patches
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2011-11-07
Ian Romanick
mesa: Rewrite the way uniforms are tracked and handled
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2011-10-07
Ian Romanick
mesa: Use gl_shader_program::_LinkedShaders instead...
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2011-10-07
Ian Romanick
mesa: Use gl_shader_program::_LinkedShaders instead...
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2011-10-07
Ian Romanick
mesa: Use gl_shader_program::_LinkedShaders instead...
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2011-10-04
Ian Romanick
mesa: Remove unused gl_shader_program::Attributes
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2011-10-04
Ian Romanick
mesa: Add gl_shader_program::AttributeBindings
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2011-08-27
Stéphane Marchesin
Merge branch 'master' of git://anongit.freedesktop...
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2011-08-04
Bryan Cain
Merge branch 'glsl-to-tgsi'
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2011-08-02
Ian Romanick
mesa: Ensure that gl_shader_program::InfoLog is never...
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2011-03-19
Christian König
Merge remote branch 'origin/master' into pipe-video
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2011-03-17
Kenneth Graunke
mesa: Remove the CompileShader driver hook; it's just...
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2011-03-11
Eric Anholt
mesa: Don't try to remove an internal shader_program...
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2011-02-24
Christian König
Merge remote branch 'origin/master' into pipe-video
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2011-01-31
Kenneth Graunke
Convert everything from the talloc API to the ralloc...
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2011-01-15
Brian Paul
Merge branch 'draw-instanced'
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2011-01-10
Christian König
Merge remote branch 'vdpau/pipe-video' into pipe-video
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2011-01-08
Christian König
Merge remote branch 'origin/master' into pipe-video
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2011-01-07
Vinson Lee
mesa: Directly include mfeatures.h in files that perfor...
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2011-01-06
Vinson Lee
mesa: Include mtypes.h in files that use gl_context...
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