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r300: Cleaned up the r300SetupVertexShader function.
[mesa.git]
/
src
/
mesa
/
main
/
texformat.h
2006-12-19
Dave Airlie
Merge branch 'nouveau-import'
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2006-08-04
Brian Paul
fix typo, indentation
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2006-08-03
Brian Paul
Initial work for GL_EXT_texture_sRGB.
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2006-04-06
Brian Paul
Replace MESA_FORMAT_DEPTH_COMPONENT_FLOAT32 with 32...
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2005-09-28
Brian Paul
Initial work for GL_EXT_packed_depth_stencil extension.
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2004-05-13
Brian Paul
Another pass at implementing byte-swapped texture formats.
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2004-05-12
Brian Paul
remove last remnants of NEWTEXSTORE stuff
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2004-05-12
Brian Paul
yank bgr233 texformat. minor comment updates.
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2004-05-12
Brian Paul
Added big-endian texture formats.
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2004-04-27
Brian Paul
Removed the old teximage code.
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2004-04-22
Brian Paul
New glTexImage code.
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2004-02-08
Brian Paul
added an additional comment about mipmap generation
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2004-01-24
Brian Paul
Some initial RGB and RGBA floating point texture formats.
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2003-10-29
Daniel Borca
texture compression
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2003-07-17
Keith Whitwell
Merge Jose's documentation and core Mesa changes from...
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2003-04-03
Brian Paul
some texture compression odds & ends
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2002-10-29
Brian Paul
updated email addresses
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2002-09-27
Brian Paul
new texture compression infrastructure
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2002-09-23
Brian Paul
merge gl_texture_image RowStride from DRI 4.0.4
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2002-09-21
Brian Paul
updates from 4.0.4 (MESA_ycbcr_texture, APPLE_client_st...
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2002-06-15
Brian Paul
Added ctx parameter to _mesa_debug()
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2002-06-12
Brian Paul
Moved big/little endian code to glheader.h.
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2001-06-15
Brian Paul
Enable GL_ARB_texture_compression for XMesa/GLX driver...
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2001-04-04
Brian Paul
More texture image changes.
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2001-03-22
Gareth Hughes
Remove formats that no longer exist.
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2001-03-22
Gareth Hughes
Minor updates.
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2001-03-22
Gareth Hughes
Fix texture format enum values (Brian Paul).
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2001-03-18
Gareth Hughes
- Port 3.4 texture utils, texture format work to 3...
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