fix GL_BACK color material bug
[mesa.git] / src / mesa / main / texobj.c
2000-06-12 Brian PaulGL_TEXTURE_BASE_LEVEL wasn't working correctly
2000-05-30 Brian Paulmore work on GL_ARB_texture_cube_map
2000-05-26 Brian Paulmore work on GL_ARB_texture_cube_map
2000-05-23 Brian Paulmore texture cube work, misc code clean-up
2000-05-23 Brian Paulmore work on GL_ARB_texture_cube_map
2000-04-17 Brian Pauldynamically allocate color table data, uses less memory
2000-03-29 Brian Paulchanges for single-copy textures
2000-03-27 Brian Paulput _mesa prefix on some functions
2000-03-21 Brian Pauladded more locking
2000-02-12 Brian Paulfixed reference count but in DeleteTextures()
2000-01-31 Brian Pauladded mutexes for thread safety
2000-01-24 Brian Paulreplaced HashLookup() with _mesa_HashLookup()
2000-01-24 Brian Paulprefixed hash functions with _mesa_
1999-12-01 Brian Paulgl_BindTexture was broken when target==GL_TEXTURE_3D
1999-11-12 Kendall Bennett . Updates to get X86, MXX and 3DNow assembler code...
1999-11-11 Brian Paulfirst big check-in of new Mesa 3.3 code
1999-11-05 Brian Paulclean-up to reduce MSVC warnings
1999-10-13 Brian Paulremoved GL_ prefix from memory macros
1999-10-10 Brian Paulnow using GL_MALLOC, GL_FREE
1999-10-09 Brian Paultexture units now share default texture objects
1999-10-08 Keith WhitwellFixed includes & added a few hooks for the DRI.
1999-09-30 Keith Whitwellmore hooks for mga driver, including an immediate fastpath
1999-08-19 jtgInitial revision