i965: Enable ARB_stencil_texturing for Haswell
[mesa.git] / src / mesa / main /
2016-08-26 Jordan Justenmain: Add MESA_VERBOSE=api support for glClearStencil
2016-08-26 Jordan Justenmain: Add MESA_VERBOSE=api support for glTexImage
2016-08-26 Tobias Klausmannmesa/main: Fix missing return in non void function
2016-08-26 Kenneth Graunkemesa: Implement GL_KHR_blend_equation_advanced_coherent.
2016-08-26 Kenneth Graunkemesa: Add draw time validation for advanced blending...
2016-08-26 Kenneth Graunkemesa: Restyle _mesa_check_blend_func_error().
2016-08-26 Kenneth Graunkemesa: Track the current advanced blending mode.
2016-08-26 Kenneth Graunkemesa: Allow advanced blending enums in glBlendEquation[i].
2016-08-26 Ilia Mirkinglsl: process blend_support_* qualifiers
2016-08-26 Ilia Mirkinmesa: add KHR_blend_equation_advanced enable and extens...
2016-08-26 Ilia Mirkinglapi: add KHR_blend_equation_advanced dispatch
2016-08-26 Kenneth Graunkemesa: Rename _mesa_BlendBarrierMESA to _mesa_BlendBarrier.
2016-08-24 Francisco Jerezglsl: Keep track of the set of fragment outputs read...
2016-08-24 Francisco Jerezmesa: Add blend barrier entry point and driver hook.
2016-08-24 Francisco Jerezmesa: Move shader memory barrier functions into barrier.c.
2016-08-24 Francisco Jerezmesa: Rename "texturebarrier" source files to "barrier".
2016-08-24 Francisco Jerezmesa: Add support for querying GL_FRAGMENT_SHADER_DISCA...
2016-08-24 Francisco Jerezmesa: Add extension enables for framebuffer fetch exten...
2016-08-24 Alejandro Piñeiroshaderapi: don't generate not linked error on GetProgra...
2016-08-24 Alejandro Piñeiroprogram_resource: subroutine active uniforms should...
2016-08-23 Dave Airliemesa/subroutines: drop the old subroutine index uploads.
2016-08-23 Dave Airliemesa: add api to write subroutine indicies to the progr...
2016-08-23 Dave Airliemesa/subroutines: start adding per-context subroutine...
2016-08-20 Daniel Scharrermesa: Fix fixed function spot lighting on newer hardwar...
2016-08-19 Ilia Mirkinmesa: avoid valgrind warning due to opaque only being...
2016-08-15 Mathias Fröhlichmesa: Remove duplicate include.
2016-08-15 Mathias Fröhlichmesa: Move check for vbo mapping into api_validate.c.
2016-08-15 Mathias Fröhlichmesa: Move _mesa_all_buffers_are_unmapped to arrayobj.c.
2016-08-12 Haixia Shimesa: change state query return value for RGB565
2016-08-09 Mathias Fröhlichutil: Move _mesa_fsl/util_last_bit into util/bitscan.h
2016-08-09 Miklós Mátémesa: simplify ff fs generator a bit
2016-08-08 Kenneth Graunkemesa: Skip ES 3.0/3.1 transform feedback primitive...
2016-08-08 Kenneth Graunkemesa: Share code between _mesa_validate_DrawArrays...
2016-08-08 Kenneth Graunkemesa: Move tessellation shader gets to GL_CORE, GLES31...
2016-08-08 Kenneth Graunkemesa: Add {OES,EXT}_tessellation_shader to the extensio...
2016-08-08 Kenneth Graunkemapi: Add PatchParameteriOES and PatchParameteriEXT.
2016-08-06 Mathias Fröhlichmesa: Copy bitmask of VBOs in the VAO on gl{Push,Pop...
2016-08-05 Jason Ekstrandutil: Move format_r11g11b10f.h to src/util
2016-08-05 Jason Ekstrandutil: Move format_rgb9e5.h to src/util
2016-08-04 Eric Anholtmesa: Dynamically allocate the matrix stack.
2016-07-31 Mathias Fröhlichmesa: Remove set but not used gl_client_array::Stride.
2016-07-31 Mathias Fröhlichmesa: Remove set but not used gl_client_array::Enabled.
2016-07-31 Mathias Fröhlichmesa: Walk the VAO in _mesa_print_arrays.
2016-07-31 Mathias Fröhlichmesa: Implement _mesa_all_varyings_in_vbos.
2016-07-31 Mathias Fröhlichmesa: Unbind deleted vbo using _mesa_bind_vertex_buffer.
2016-07-30 Marek Olšákmesa: remove dd_function_table::UseProgram
2016-07-26 Vedran Miletićmesa: standardize naming Mesa3D, MESA -> Mesa
2016-07-26 Kenneth Graunkemesa: Make MESA_SHADER_CAPTURE_PATH skip shaders with...
2016-07-26 Matt Turnermesa: Avoid aliasing violation in uniform_query.cpp.
2016-07-26 Matt Turnermesa: Avoid aliasing violation in FXT1.
2016-07-25 Nils Wallméniusmain: memcpy larger chunks in _mesa_propagate_uniforms_...
2016-07-23 Ilia Mirkinglsl: reuse main extension table to appropriately restr...
2016-07-23 Kenneth Graunkemesa: Don't call GenerateMipmap if Width or Height...
2016-07-22 Kenneth Graunkemesa: Add GL_BGRA_EXT to the list of GenerateMipmap...
2016-07-19 Ian RomanickMESA_shader_integer_functions: Boiler plate extension...
2016-07-18 Anuj Phogatmesa: Add the infrastructure for KHR_texture_compressio...
2016-07-18 Kenneth Graunkecompiler: Rename INTERP_QUALIFIER_* to INTERP_MODE_*.
2016-07-16 Brian Paulmesa: handle numSamples=0 in _mesa_test_proxy_teximage()
2016-07-15 Brian Paulmesa: handle numLevels, numSamples in _mesa_test_proxy_...
2016-07-15 Brian Paulmesa: add proxy texture targets in _mesa_next_mipmap_le...
2016-07-15 Brian Paulmesa: add numLevels, numSamples to Driver.TestProxyTexI...
2016-07-15 Brian Paulmesa: use _mesa_clear_texture_image() in clear_texture_...
2016-07-15 Yaakov SelkowitzUse correct names for dlopen()ed files on Cygwin
2016-07-12 Ilia Mirkinmesa: set _NEW_BUFFERS when updating texture bound...
2016-07-12 Ilia Mirkinmesa: etc2 online compression is unsupported, don't...
2016-07-08 Brian Paulmesa: print number of samples in renderbuffer_storage...
2016-07-08 Kenneth Graunkemesa: Mark R*32F formats as filterable when an extensio...
2016-07-07 Gurchetan Singhmesa: Make single-buffered GLES representation internal...
2016-07-05 Ian Romanickmesa: Strip arrayness from interface block names in...
2016-07-05 Timothy Arcerimesa: stop copying SamplerUnits twice
2016-07-05 Timothy Arcerimesa: make attribute binding message more useful
2016-07-05 Timothy Arcerimesa: fix build error
2016-07-05 Gregory Hainautmesa: faster validation of sampler unit mapping for SSO
2016-07-02 Rob Clarkglsl: add driconf to zero-init unintialized vars
2016-07-02 Alejandro Piñeiromesa/main: fix error checking logic on CopyImageSubData
2016-06-30 Matt Turnermesa: Close fp on error path.
2016-06-30 Timothy Arceriglsl/mesa: move duplicate shader fields into new struct...
2016-06-30 Timothy Arceriglsl/main: remove unused params and make function static
2016-06-30 Timothy Arceriglsl/mesa: split gl_shader in two
2016-06-30 Timothy Arcerimesa: don't use drivers NewShader function when creatin...
2016-06-23 Giuseppe BilottaRemove wrongly repeated words in comments
2016-06-23 Timothy Arceriglsl/mesa: stop duplicating geom and tcs layout values
2016-06-23 Timothy Arceriglsl/mesa: stop duplicating tes layout values
2016-06-20 Ian Romanickmesa: Fix incorrect "see also" comments
2016-06-20 Ian Romanickmesa: Silence unused parameter warning
2016-06-18 Ilia Mirkinmesa: add GL_EXT_window_rectangles state storage/retrie...
2016-06-18 Ilia Mirkinglapi: add GL_EXT_window_rectangles entrypoints
2016-06-17 Timothy Arcerimesa: remove remaining tabs in api_validate.c
2016-06-16 Ian Romanickmesa: If validation fails in a debug context just emit...
2016-06-16 Jose Fonsecamesa/main: Update _mesa_new_shader.
2016-06-16 Mathias Fröhlichmesa: Use bitmask/ffs to iterate the active_samplers...
2016-06-16 Mathias Fröhlichmesa: Use bitmask/ffs to iterate the enabled textures.
2016-06-16 Mathias Fröhlichmesa: Use designated bool value to check texture unit...
2016-06-16 Mathias Fröhlichmesa: Use bitmask/ffs to iterate SamplersUsed
2016-06-16 Mathias Fröhlichmesa: Use bitmask/ffs to iterate enabled clip planes.
2016-06-16 Mathias Fröhlichmesa: Use bitmask/ffs to iterate color material attributes.
2016-06-16 Mathias Fröhlichmesa: Use bitmask/ffs to build ff fragment shader keys.
2016-06-16 Mathias Fröhlichmesa: Use bitmask/ffs to build ff vertex shader keys.
2016-06-16 Mathias Fröhlichmesa: Remove the linked list of enabled lights
2016-06-16 Mathias Fröhlichmesa: Use bitmask/ffs to iterate enabled lights for...
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