mesa/get: Make GetFloat/GetDouble of TYPE_INT_N not normalize things.
[mesa.git] / src / mesa / main /
2016-12-19 Kenneth Graunkemesa/get: Make GetFloat/GetDouble of TYPE_INT_N not...
2016-12-13 Lionel Landwerlinmain: add INTEL_conservative_rasterization enum query...
2016-12-13 Lionel Landwerlinextensions: update INTEL_conservative_rasterization...
2016-12-13 Lionel Landwerlinmain: don't error when enabling conservative rasterizat...
2016-12-13 Lionel Landwerlinmain: use new driver flag for conservative rasterizatio...
2016-12-13 Ilia Mirkintreewide: s/comparitor/comparator/
2016-12-12 Kenneth Graunkemesa: Return LINEAR encoding for winsys FBO depth/stencil.
2016-12-07 Lionel Landwerlinmesa: add support for GL_INTEL_conservative_rasterization
2016-12-07 Plamena Manolovamesa: Add GL and GLSL plumbing for ARB_post_depth_cover...
2016-12-06 Roland Scheideggermain: allow NEAREST_MIPMAP_NEAREST for stencil texturing
2016-12-02 Timothy Arcerist/mesa/glsl: move Version to gl_shader_program_data
2016-12-01 Ilia Mirkinmesa: only verify that enabled arrays have backing...
2016-11-30 Timothy Arcerimesa: reset linked_stages bitmask when re-linking
2016-11-30 Timothy Arcerimesa: optimise interleaved sso validation
2016-11-30 Timothy Arcerimesa/glsl: add bitmask to track stages a program was...
2016-11-29 Timothy Arcerimesa: fix active subroutine uniforms properly
2016-11-24 Eduardo Lima Mitevmesa/getteximage: Add validation of target to glGetText...
2016-11-24 Eduardo Lima Mitevmain/texobj: Check that texture id > 0 before looking...
2016-11-23 Eduardo Lima Mitevmain/getteximage: Use the height argument to calculate...
2016-11-22 Marek Olšákmesa: use special checksums for unset checksums and...
2016-11-22 Marek Olšákglsl: add gl_linked_shader::SourceChecksum
2016-11-22 Marek Olšákmesa: use util_hash_crc32 instead of _mesa_str_checksum
2016-11-22 Timothy Arcerimesa/glsl: remove unused uses_builtin_functions field
2016-11-21 Emil Velikovmesa: fold always true conditional
2016-11-21 Emil Velikovmesa: drop unneeded assert
2016-11-20 Brian Paulmesa: remove unneeded #includes in errors.c
2016-11-20 Brian Paulmesa: remove trailing whitespace in errors.c
2016-11-19 Timothy Arcerist/mesa/glsl/nir/i965: make use of new gl_shader_progra...
2016-11-19 Timothy Arcerimesa: create new gl_shader_program_data struct
2016-11-18 Timothy Arceriglsl/i965: move per stage AtomicBuffers list to gl_program
2016-11-18 Nanley Cherymesa/fbobject: Update CubeMapFace when reusing textures
2016-11-18 Lionel Landwerlinmesa: add NV_image_formats extension support
2016-11-18 Nicolai Hähnlemesa/main: consider multisampling enabled when number...
2016-11-18 Tapani Pällimesa: fix empty program log length
2016-11-17 Kenneth Graunkemesa: Drop PATH_MAX usage.
2016-11-17 Tom Stellardmesa: Add missing call to _mesa_unlock_debug_state...
2016-11-17 Timothy Arcerist/mesa/r200/i915/i965: move ARB program fields into...
2016-11-17 Timothy Arcerimesa: make use of ralloc when creating ARB asm gl_progr...
2016-11-17 Timothy Arcerimesa/glsl: copy num_abos to gl_program
2016-11-17 Timothy Arcerimesa/glsl: copy num_images to gl_program
2016-11-16 Brian Paulmesa: if MESA_DEBUG=context, create a debug context
2016-11-15 Samuel Iglesias... main: return error if asking for GL_TEXTURE_BORDER_COLO...
2016-11-12 Steinar H. GundersonFix races during _mesa_HashWalk().
2016-11-11 Brian Paulmesa: fix comment indentation in bind_buffers_check_off...
2016-11-10 Kenneth Graunkemesa/compiler: move MAX_VARYING to shader_enums.h
2016-11-10 Marek Olšákmesa: remove LowerShaderSharedVariables
2016-11-09 Kevin Strassermesa/extensions: expose OES_vertex_half_float for ES2
2016-11-08 Anuj Phogatmesa: Add helper function _mesa_is_alpha_to_coverage_en...
2016-11-08 Anuj Phogatmesa: Add helper function _mesa_is_alpha_test_enabled()
2016-11-08 Anuj Phogatmesa: Use separate line for function return type
2016-11-07 Rob Clarkmesa: drop current draw/read buffer when ctx is released
2016-11-04 Kenneth Graunkemesa: Add linear ETC2/EAC to the compressed format...
2016-11-03 Timothy Arcerimesa/glsl: delete previously linked shaders earlier...
2016-11-02 Timothy Arcerimesa: move shader_info to the start of gl_program
2016-10-28 Brian Paulmesa: rename gl_client_array -> gl_vertex_array
2016-10-28 Brian Paulmesa: code clean-up in _mesa_update_vao_client_arrays()
2016-10-28 Brian Paulmesa: update comment on vertex_attrib_binding()
2016-10-28 Brian Paulmesa: rename gl_vertex_array_object::VertexBinding...
2016-10-27 Tapani Pällimesa: expose GL_EXT_robustness
2016-10-27 Tapani Pällimesa: add missing CONTEXT_ROBUST_ACCESS enum
2016-10-26 Timothy Arcericompiler: remove copy_shader_info()
2016-10-26 Timothy Arceriglsl: set uses texture gather directly in shader_info
2016-10-26 Timothy Arceriglsl/st/mesa: use common system values read field
2016-10-26 Timothy Arceriglsl: set patch outputs written directly in shader_info
2016-10-26 Timothy Arceriglsl: set patch inputs read directly in shader_info
2016-10-26 Timothy Arceriglsl: set outputs read directly in shader_info
2016-10-26 Timothy Arcerir200/glsl/st/mesa: use common outputs written field
2016-10-26 Timothy Arcerimesa/glsl: set double inputs read directly in shader_info
2016-10-26 Timothy Arcerir200/i915/st/mesa/compiler: use common inputs read...
2016-10-26 Timothy Arcerimesa/compiler: copy early fragment tests to shader_info...
2016-10-26 Timothy Arcerist/mesa/r200/i915/i965: eliminate gl_fragment_program
2016-10-26 Timothy Arcerii965/mesa/st/swrast: set fs shader_info directly and...
2016-10-26 Timothy Arcerimesa: remove now unused IsCentroid from gl_fragment_program
2016-10-26 Timothy Arceriglsl: remove now unused InterpQualifier
2016-10-26 Timothy Arcerii965/mesa/st: eliminate gl_compute_program
2016-10-26 Timothy Arcerimesa: set cs shader_info metadata directly
2016-10-26 Timothy Arcerimesa/i965/i915/r200: eliminate gl_vertex_program
2016-10-26 Timothy Arcerii965/mesa/st: eliminate gl_geometry_program
2016-10-26 Timothy Arcerimesa: set gs shader_info metadata directly
2016-10-26 Timothy Arcerii965/mesa/st: eliminate gl_tess_eval_program
2016-10-26 Timothy Arcerimesa: copy tes metadata directly to shared shader info
2016-10-26 Timothy Arcerii965/mesa/st: eliminate gl_tess_ctrl_program
2016-10-26 Timothy Arcerimesa: set tcs shader_info metadata directly
2016-10-26 Timothy Arceriglsl: add temporary copy_shader_info() function
2016-10-26 Timothy Arceriglsl: add a shader info field to the gl_program type
2016-10-26 Timothy Arcerimesa: modify _mesa_copy_linked_program_data() to take...
2016-10-25 Tapani Pällimesa: fix error handling in DrawBuffers
2016-10-24 Iago Toral Quirogaglsl: add matrix layout information to interface block...
2016-10-19 Timothy Arcerimesa: remove unused LocalSizeVariable
2016-10-19 Marek Olšákmesa: remove gl_shader_compiler_options::EmitNoNoise
2016-10-18 Dave Airlieutil: move min/max/clamp macros to util macros.h
2016-10-13 Brian Paulmesa: fix indentation in vertex_attrib_binding()
2016-10-13 Brian Paulmesa: add sanity check assertion in update_array_format
2016-10-13 Brian Paulmesa: remove needless cast in update_array()
2016-10-13 Brian Paulmesa: simplify update_array() with a vao local var
2016-10-13 Brian Paulmesa: rename gl_vertex_attrib_array gl_array_attributes
2016-10-13 Brian Paulmesa: rename gl_vertex_attrib_array::VertexBinding
2016-10-13 Brian Paulmesa: rename some vars in arrayobj.c
2016-10-13 Brian Paulmesa: replace gl_framebuffer::_IntegerColor wih _Intege...
2016-10-13 Brian Paulmesa: remove 'params' parameter from ctx->Driver.TexPar...
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