mesa: Remove the Initialized field from framebuffers.
[mesa.git] / src / mesa / main /
2013-06-26 Eric Anholtmesa: Remove the Initialized field from framebuffers.
2013-06-26 Eric Anholtmesa: Remove Driver.GetBufferSize and its callers.
2013-06-26 Vinson Leeglsl: Fix gl_shader_program::UniformLocationBaseScale...
2013-06-21 Eric Anholtmesa: Move the common _mesa_glsl_compile_shader() code...
2013-06-21 Eric Anholtmesa: Move shader compiler API code to shaderapi.c
2013-06-21 Eric Anholtmesa: Use shared code for converting shader targets...
2013-06-21 Eric Anholtglsl: Remove ir_print_visitor.h includes and usage
2013-06-19 Brian Paulmesa: wrap comments, code to 78 columns in multisample.c
2013-06-19 Brian Paulmesa: remove unused BITSET64 macros
2013-06-17 Eric Anholtmesa: Hide weirdness of 1D_ARRAY textures from Driver...
2013-06-17 Sven Joachimmesa: Fix ieee fp on Alpha
2013-06-14 Todd Previtemesa: Add infrastructure for ARB_shading_language_420pack.
2013-06-13 Manfred Ernstmesa: Fix bug in unclamped float to ubyte conversion.
2013-06-13 Marek Olšákmesa: fix OES_EGL_image_external being partially allowe...
2013-06-12 Ian Romanickglsl: Add gl_shader_program::UniformLocationBaseScale
2013-06-12 Ian Romanickglsl: Add a gl_shader_program parameter to _mesa_unifor...
2013-06-10 Brian Paulmesa: add missing texture strings in tex_target_name()
2013-06-09 Chris Forbesdlist: fix save_SamplerParameteri
2013-06-08 Vinson Leemesa: Prevent possible out-of-bounds read by save_Sampl...
2013-06-07 Eric Anholtmesa: Report core FBO incompleteness cases through...
2013-06-07 Eric Anholtmesa: Expose MAX_FRAGMENT_INPUT_COMPONENTS on ES3 and...
2013-06-07 Eric Anholtmesa: Expose texture array getters on GLES3.
2013-06-07 Eric Anholtmesa: Fix the return value of TEXTURE_BINDING_2D_ARRAY.
2013-06-07 Eric Anholtmesa: Expose texel offset limits in GLES3.
2013-06-06 Eric Anholtglsl: Fix uniform buffer object counting.
2013-06-05 Rico Schüllermesa: remove outdated version lines in comments
2013-06-04 Brian Paulmesa: change MAX_PROGRAM_ADDRESS_REGS to 1, clamp to...
2013-06-04 Vinson Leemesa: Prevent possible out-of-bounds read by save_Sampl...
2013-06-03 Jordan Justenmesa/texformat: add _mesa_tex_target_is_array function
2013-06-03 Brian Paulmesa: handle missing read buffer in _mesa_get_color_rea...
2013-06-03 Brian Paulmesa: fix hodge podge indentation, update comments...
2013-05-31 Vinson Leemesa: Add missing break statement in _mesa_choose_tex_f...
2013-05-30 Brian Paulmesa: fix error checking of DXT sRGB formats in _mesa_b...
2013-05-30 Brian Paulmesa: asst. whitespace, formatting fixes in teximage.c
2013-05-30 Anuj Phogatmesa: Implement ext_framebuffer_multisample_blit_scaled...
2013-05-29 Kenneth Graunkemesa: Delete the ctx->Array._RestartIndex derived state.
2013-05-29 Kenneth Graunkemesa: Ignore fixed-index primitive restart in ArrayElem...
2013-05-29 Kenneth Graunkemesa: Add a helper function for determining the restart...
2013-05-28 Marek Olšákmesa: fix GLSL program objects with more than 16 sample...
2013-05-28 Marek Olšákmesa: declare UniformBufferBindings as an array with...
2013-05-21 Eric Anholtmesa: Remove extension checking from ChooseTexFormat.
2013-05-21 Eric Anholtmesa: Add ChooseTexFormat support for the new XBGR...
2013-05-17 Eric Anholtmesa: Make FinishRenderTexture just take the renderbuff...
2013-05-17 Eric Anholtmesa: Track the TexImage being rendered to in the gl_re...
2013-05-17 Eric Anholtmesa: Make gl_renderbuffers backed by EGL images use...
2013-05-15 Chris Forbesmesa: Stop clamping stencil reference value at specific...
2013-05-15 Chris Forbesmesa: Use accessor for stencil reference values in...
2013-05-15 Chris Forbesmesa: add accessor for effective stencil ref
2013-05-13 Jordan Justenextensions: add AMD_vertex_shader_layer
2013-05-13 Chad Versacemesa: Expose GL_OES_texture_npot on GLES1
2013-05-12 Kenneth Graunkemesa: Move the mvp_with_dp4 flag to ShaderCompilerOptions.
2013-05-12 Kenneth Graunkeglsl: Pass struct shader_compiler_options into do_commo...
2013-05-12 Kenneth Graunkemesa: Add comments about bit-ordering of new XRGB/XBGR...
2013-05-11 Marek Olšákmesa: add & use a new driver flag for UBO updates inste...
2013-05-11 Marek Olšákmesa: skip _MaxElement computation unless driver needs...
2013-05-11 Marek Olšákmesa: remove unused gl_array_object::NewArray
2013-05-11 Marek Olšákmesa: remove unused gl_constants::MaxColorTableSize
2013-05-11 Marek Olšákmesa: unify MaxVertexVaryingComponents and MaxGeometryV...
2013-05-11 Marek Olšákmesa: move max texture image unit constants to gl_progr...
2013-05-11 Marek Olšákmesa: consolidate definitions of max texture image...
2013-05-06 Eric Anholtmesa: Make Mesa core set up wrapped texture renderbuffe...
2013-05-06 Eric Anholtmesa: Make core Mesa allocate the texture renderbuffer...
2013-05-06 Matt Turnermesa: Add infrastructure for ARB_gpu_shader5.
2013-05-04 Brian Paulmesa: whitespace, formatting fixes, etc in api_arrayelt.c
2013-05-04 Brian Paulmesa: change ctx->Driver.NeedFlush to GLbitfield and...
2013-05-04 Brian Paulmesa; change ctx->Driver.SaveNeedFlush to boolean,...
2013-05-02 Brian Paulmesa: update comments, simplify code in vtxfmt.c
2013-05-02 Brian Paulmesa: update GLvertexformat comments
2013-05-02 Brian Paulmesa: remove GLvertexformat::EvalMesh1(), EvalMesh2()
2013-05-02 Brian Paulmesa: remove GLvertexformat::Rectf()
2013-05-02 Brian Paulmesa: simplify dispatch for glDraw* functions
2013-05-02 Brian Paulmesa: remove _MESA_INIT_EVAL_VTXFMT() macro
2013-05-02 Brian Paulmesa: remove _MESA_INIT_ARRAYELT_VTXFMT() macro
2013-05-02 Brian Paulmesa: remove _MESA_INIT_DLIST_VTXFMT() macro
2013-05-02 Brian Paulmesa: change _mesa_inside_dlist_begin_end() to handle...
2013-05-02 Brian Paulmesa: comments, formatting fixes in dlist code
2013-05-02 Brian Paulmesa: don't install glDraw* functions into the BeginEnd...
2013-05-02 Brian Paulmesa: add missing error check in _mesa_EndList()
2013-05-02 Brian Paulmesa: remove unused PRIM_INSIDE_UNKNOWN_PRIM constant
2013-05-02 Brian Paulmesa: simplify save_Begin() error checking
2013-05-02 Brian Paulmesa: refactor _mesa_valid_prim_mode()
2013-05-02 Brian Paulmesa: fix CurrentSavePrimitive <= GL_POLYGON tests
2013-05-02 Brian Paulmesa: adjust PRIM_x constants for geometry shaders
2013-05-02 Brian Paulmesa: fix save_ShadeModel() logic and add new comments
2013-05-01 Jordan Justenmesa: implement glFramebufferTexture
2013-05-01 Jordan Justenmesa: add Layered field to framebuffers
2013-05-01 Jordan Justenmesa: add renderbuffer attachment Layered field
2013-05-01 Jordan Justenmesa: add renderbuffer Depth field
2013-05-01 Andreas Bollbuild: remove unused API_DEFINES
2013-04-30 Eric Anholtmesa: Make a Mesa core function for sRGB render encodin...
2013-04-30 Eric Anholtmesa: Add a clarifying comment about rowStride of compr...
2013-04-30 Eric Anholtswrast: Replace ImageOffsets with an ImageSlices pointer.
2013-04-30 Alexander von Gluck IVMesa: Use mmap on Haiku for executable memory vs malloc
2013-04-29 Eric Anholtmesa: Fix error checking for GS UBO getters.
2013-04-29 Eric Anholtmesa: Add a clarifying comment about EXTRA_ error checking.
2013-04-29 Eric Anholtmesa: Add an extra clarifying set of braces to getter...
2013-04-29 Eric Anholtmesa: Fix error checking for getters consisting of...
2013-04-29 Eric Anholtmesa: Clarify the names of error checking variables...
2013-04-26 Brian Paulmesa: fix the compressed TexSubImage size checking...
2013-04-26 Brian Paulmesa: updated read_buffer_enum_to_index() comment
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