mesa: Extension tracking for EXT_shader_samples_indentical
[mesa.git] / src / mesa / main /
2015-11-20 Ian Romanickmesa: Extension tracking for EXT_shader_samples_indentical
2015-11-19 Nanley Cherymesa: Add test for sorted extension table
2015-11-19 Nanley Cherymesa/extensions: Sort the extension table alphabetically
2015-11-19 Ryan Houdekmesa: enable EXT_blend_func_extended if the driver...
2015-11-19 Ryan Houdekmesa: allow MAX_DUAL_SOURCE_DRAW_BUFFERS to be availabl...
2015-11-19 Ryan Houdekmesa: enable usage of blend_func_extended blend factors...
2015-11-19 Ryan Houdekglapi: add EXT_blend_func_extended XML definitions
2015-11-19 Ian Romanickmesa: Don't expose GL_EXT_shader_integer_mix in GLES 1.x
2015-11-17 Tapani Pällimesa: do runtime validation of precision varyings only...
2015-11-13 Brian Paulmesa: minor comment fix in blend.c
2015-11-13 Nanley Cherymesa: Replace gl_extensions::EXT_texture3D with ::dummy...
2015-11-12 Brian Paulmesa: fix MSVC build break in extensions.h
2015-11-12 Nanley Cherymesa: In helpers, only check driver capability for...
2015-11-12 Nanley Cherymesa/extensions: Prefix global struct and extension...
2015-11-12 Nanley Cherymesa: Generate a helper function for each extension
2015-11-12 Nanley Cherymesa/extensions: Replace extension::api_set with :...
2015-11-12 Nanley Cherymesa/extensions: Use _mesa_extension_supported()
2015-11-12 Nanley Cherymesa/extensions: Create _mesa_extension_supported()
2015-11-12 Nanley Cherymesa/extensions: Add extension::version
2015-11-12 Nanley Cherymesa/extensions: Move entries entries to separate file
2015-11-12 Nanley Cherymesa/extensions: Wrap array entries in macros
2015-11-12 Nanley Cherymesa/extensions: Remove array sentinel
2015-11-12 Tapani Pällimesa: validate precision of varyings during ValidatePro...
2015-11-11 Timothy Arcerimesa: add ARB_enhanced_layouts
2015-11-11 Ilia Mirkinmesa/copyimage: allow width/height to not be multiples...
2015-11-11 Brian Paulmesa: remove old comments in arrayobj.c
2015-11-10 Kristian Høgsberg... glsl: Lower UBO and SSBO access in glsl linker
2015-11-06 Brian Paulmesa: report enum name in glClientActiveTexture() error...
2015-11-05 Neil Robertsmeta: Support 16x MSAA in the multisample scaled blit...
2015-11-04 Ilia Mirkinmesa/tests: add glBufferStorageEXT to ES 3.1 dispatch...
2015-11-04 Ryan Houdekmesa: expose support for GL_EXT_buffer_storage
2015-11-04 Jordan Justenmesa: rename UniformBlockStageIndex to InterfaceBlockSt...
2015-11-02 Jordan Justenmesa: Add spec citations for DispatchCompute*
2015-11-02 Jordan Justenmesa: Update DispatchComputeIndirect errors for indirec...
2015-11-02 Tapani Pällimesa: fix uniforms calculation in glGetProgramiv
2015-11-02 Tapani Pällimesa: fix program resource queries for atomic counter...
2015-11-02 Ryan Houdekmesa: expose support for OES/EXT_draw_elements_base_ver...
2015-11-01 Jordan Justenmesa/sso: Add compute shader support
2015-11-01 Jordan Justenmesa/sso: Add MESA_VERBOSE=api trace support
2015-11-01 Jordan Justenmain/get: Add MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
2015-10-30 Emil Velikovmesa: add infra for ARB_shader_clock
2015-10-30 Samuel Iglesias... main: fix basename match's check if it's an array or...
2015-10-29 Nanley Cherymesa: Enable ASTC in GLES' [NUM_]COMPRESSED_TEXTURE_FOR...
2015-10-29 Nanley Cherymesa/texcompress: Restrict FXT1 format to desktop GL...
2015-10-29 Tapani Pällimesa: add fragdata_arrays list to gl_shader
2015-10-28 Brian Paulmesa: minor formatting fix in get_tex_rgba_compressed()
2015-10-28 Marek Olšákmesa: set TargetIndex in VDPAURegister*SurfaceNV (v2)
2015-10-28 Samuel Iglesias... main: fix GL_MAX_NUM_ACTIVE_VARIABLES value for shader...
2015-10-27 Marta Lofstedtmesa: Draw indirect is not allowed if the default VAO...
2015-10-27 Marta Lofstedtmesa: Draw indirect is not allowed when xfb is active...
2015-10-27 Marta Lofstedtmesa: Draw Indirect return wrong error code on unalinged
2015-10-27 Samuel Iglesias... main: Remove interface block array index for doing...
2015-10-26 Timothy Arceriglsl: keep track of intra-stage indices for atomics
2015-10-26 Tapani Pällimesa: add additional checks for uniform location query
2015-10-22 Brian Paulmesa: check for unchanged line width before error checking
2015-10-22 Brian Paulmesa: copy rasterpos evaluation code into core Mesa
2015-10-21 Nanley Cherymesa/glformats: Undo code changes from _mesa_base_tex_f...
2015-10-20 Brian Paulmesa: simple whitespace fix in texstore.c
2015-10-20 Brian Paulmesa: make memcpy_texture() non-static
2015-10-20 Brian Paulmesa: fix incorrect opcode in save_BlendFunci()
2015-10-20 Brian Paulmesa: add more cases to print_list() in dlist.c
2015-10-20 Marek Olšákmesa: replace UsesClipDistance with ClipDistanceArraySize
2015-10-19 Jason Ekstrandmesa: Move gl_frag_depth_layout from mtypes.h to shader...
2015-10-19 Iago Toral Quirogamain: GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH is about...
2015-10-19 Iago Toral Quirogamain: Use NumUniformBlocks to count UBOs
2015-10-17 Brian Paulmesa: remove FLUSH_VERTICES() in _mesa_MatrixMode()
2015-10-16 Rob Clarknir: remove dependency on glsl
2015-10-16 Rob Clarkglsl: move half<->float convertion to util
2015-10-16 Rob Clarkglsl: couple shader_enums cleanups
2015-10-16 Brian PaulRevert "mesa: remove FLUSH_VERTICES() in _mesa_MatrixMo...
2015-10-16 Tapani Pällimesa: Set api prefix to version string when overriding...
2015-10-15 Brian Paulmesa: wrap a ridiculously long line in es1_conversion.c
2015-10-15 Brian Paulmesa: add num_buffers() helper in blend.c
2015-10-15 Brian Paulmesa: optimize _UsesDualSrc blend flag setting
2015-10-15 Brian Paulmesa: fix incorrect error string in _mesa_BlendEquation...
2015-10-15 Brian Paulmesa: move validate_blend_factors() call after no-chang...
2015-10-15 Brian Paulmesa: optimize no-change check in _mesa_BlendEquationSe...
2015-10-15 Brian Paulmesa: optimize no-change check in _mesa_BlendEquation()
2015-10-15 Brian Paulmesa: optimize no-change check in _mesa_BlendFuncSeparate()
2015-10-15 Brian Paulmesa: short-cut new_state == _NEW_LINE in _mesa_update_...
2015-10-15 Brian Paulmesa: remove FLUSH_VERTICES() in _mesa_MatrixMode()
2015-10-14 Brian Paulmesa: minor indentation fix in _mesa_BindTextureUnit()
2015-10-14 Brian Paulmesa: remove unused texUnit local in _mesa_BindTextureU...
2015-10-14 Tapani Pälliglsl: calculate TOP_LEVEL_ARRAY_SIZE and STRIDE when...
2015-10-14 Iago Toral Quirogamesa: Add {Num}UniformBlocks and {Num}ShaderStorageBloc...
2015-10-14 Iago Toral Quirogamesa: Rename {Num}UniformBlocks to {Num}BufferInterface...
2015-10-13 Brian Paulmesa: clean up comments for gl_current_attrib struct
2015-10-13 Brian Paulmesa: pass caller name to create_textures()
2015-10-12 Ian Romanickff_fragment_shader: Use binding to set the sampler...
2015-10-12 Dave Airliemesa/uniforms: fix get_uniform for doubles (v2)
2015-10-09 Marek Olšákmesa: call ProgramStringNotify for fixed-function verte...
2015-10-09 Rob Clarkglsl: move shader_enums into nir
2015-10-09 Francisco Jerezmesa: Get rid of texture-dependent image unit derived...
2015-10-09 Francisco Jerezmesa: Skip redundant texture completeness checking...
2015-10-09 Francisco Jerezmesa: Expose function to calculate whether a shader...
2015-10-09 Samuel Iglesias... main: fix length of values written to glGetProgramResou...
2015-10-09 Samuel Iglesias... main: buffer array variables can have array size of...
2015-10-09 Samuel Iglesias... main: consider that unsized arrays have at least one...
2015-10-09 Samuel Iglesias... main: fix TOP_LEVEL_ARRAY_SIZE and TOP_LEVEL_ARRAY_STRIDE
2015-10-09 Samuel Iglesias... main: fix goto in program_resource_top_level_array_stride
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