Cell: texture sampler functions always return vector float now
[mesa.git] / src / mesa / pipe / cell / spu / spu_texture.c
2008-02-04 BrianCell: texture sampler functions always return vector...
2008-02-04 BrianCell: choose bilinear vs. nearest filtering according...
2008-02-04 BrianCell: improved bilinear filtering
2008-02-04 BrianCell: implement basic bilinear texture sampler
2008-02-04 BrianCell: SIMD-ize more of texture sampling
2008-02-04 BrianCell: checkpoint: start to SIMD-ize texture sampling
2008-02-01 BrianCell: rename fields of the tile_t union
2008-01-30 BrianCell: start to SIMD-ize triangle attribute interpolation
2008-01-29 BrianCell: initial texture cache/sampling code