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glsl: Remove the ir_binop_cross opcode.
[mesa.git]
/
src
/
mesa
/
program
/
ir_to_mesa.cpp
2010-11-17
Kenneth Graunke
glsl: Remove the ir_binop_cross opcode.
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2010-11-10
Ian Romanick
ir_to_mesa: Refactor code for emitting DP instructions
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2010-10-20
Keith Whitwell
Merge branch 'llvm-cliptest-viewport'
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2010-10-18
Keith Whitwell
Merge remote branch 'origin/master' into lp-setup-llvm
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2010-10-15
Ian Romanick
glsl: Slightly change the semantic of _LinkedShaders
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2010-10-14
Kenneth Graunke
glsl: Add a new ir_unop_round_even opcode for GLSL...
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2010-10-13
Kristian Høgsberg
Drop GLcontext typedef and use struct gl_context instead
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2010-10-12
Ian Romanick
glsl: Fix incorrect assertion
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2010-10-12
Brian Paul
ir_to_mesa: assorted clean-ups, const qualifiers, new...
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2010-09-28
Eric Anholt
mesa: Move the list of builtin uniform info from ir_to_...
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2010-09-28
Eric Anholt
mesa: Pull ir_to_mesa's sampler number fetcher out...
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2010-09-22
Eric Anholt
ir_to_mesa: Only compare vector_elements present for...
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2010-09-22
Eric Anholt
glsl: Rework assignments with write_masks to have LHS...
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2010-09-21
Brian Paul
Merge branch 'sprite-coord'
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2010-09-18
Vinson Lee
ir_to_mesa: Remove unused member array_indexed from...
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2010-09-17
Ian Romanick
glsl2: Add flags to enable variable index lowering
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2010-09-15
Brian Paul
glsl2: fix signed/unsigned comparison warning
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2010-09-15
Christoph Bumiller
Merge remote branch 'origin/nv50-compiler'
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2010-09-14
Luca Barbieri
glsl: introduce ir_binop_all_equal and ir_binop_any_equ...
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2010-09-13
Luca Barbieri
glsl: call ir_lower_jumps according to compiler options
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2010-09-09
Ian Romanick
glsl2: Add EmitNoNoise flag, use it to remove noise...
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2010-09-09
Ian Romanick
glsl2: Add ir_unop_noise
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2010-09-09
Luca Barbieri
glsl: add several EmitNo* options, and MaxUnrollIterations
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2010-09-09
Luca Barbieri
glsl: make compiler options per-target
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2010-09-08
Kenneth Graunke
glsl: Define GL_ES preprocessor macro if API is OpenGL...
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2010-09-07
Eric Anholt
ir_to_mesa: Add support for gl_NormalScale.
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2010-09-07
Kenneth Graunke
glsl: Make sure shader source isn't NULL.
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2010-09-07
Eric Anholt
ir_to_mesa: Fix warning in last commit.
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2010-09-07
Eric Anholt
ir_to_mesa: Move the STATE_VAR elements of a builtin...
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2010-09-04
Marek Olšák
Revert "ir_to_mesa: Load all the STATE_VAR elements...
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2010-09-03
Ian Romanick
ir_to_mesa: Handle loops with loop controls set
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2010-09-02
Christoph Bumiller
Merge remote branch 'origin/master' into nv50-compiler
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2010-09-02
Brian Paul
mesa: fix code generation for ir_unop_sqrt
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2010-09-02
Eric Anholt
ir_to_mesa: Load all the STATE_VAR elements of a builti...
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2010-09-02
Eric Anholt
ir_to_mesa: Add a little helper for emitting link failu...
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2010-08-31
Eric Anholt
ir_to_mesa: When emitting a pixel kill, flag that we...
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2010-08-31
Eric Anholt
ir_to_mesa: Sort the uniform list we're adding to Param...
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2010-08-31
nobled
ir_to_mesa: Fix struct/class confusion
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2010-08-31
Eric Anholt
ir_to_mesa: Set up our instruction nodes with zeroed...
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2010-08-31
Marek Olšák
ir_to_mesa: use RSQ+MUL instead of RSQ+RCP for SQRT
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2010-08-30
José Fonseca
mesa: Return after assertion failure.
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2010-08-29
Vinson Lee
ir_to_mesa: Initialize variable in ir_to_mesa_visitor...
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2010-08-26
Eric Anholt
ir_to_mesa: Don't assume that an ir_dereference_array...
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2010-08-25
Eric Anholt
ir_to_mesa: Add support for samplers in structures.
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2010-08-25
Eric Anholt
ir_to_mesa: Convert this code to using linker.cpp's...
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2010-08-25
Eric Anholt
mesa: Remove the "Used" flag in gl_program_parameter.
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2010-08-25
Marek Olšák
ir_to_mesa: set IndirectRegisterFiles
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2010-08-24
Eric Anholt
glsl: Set up uniform initializers by walking the shader...
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2010-08-23
Eric Anholt
mesa: Add new ir_unop_any() expression operation.
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2010-08-23
Eric Anholt
ir_to_mesa: Implement f2b by comparing the arg to 0...
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2010-08-23
Eric Anholt
ir_to_mesa: Fix constant array handling to return the...
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2010-08-22
Vinson Lee
mesa: Initialize member variables in ir_to_mesa_src_reg...
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2010-08-22
Vinson Lee
mesa: Initialize variables in mesa_src_reg_from_ir_src_reg.
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2010-08-20
Kenneth Graunke
glsl: Remove bogus "ambient" field from vec4 gl_Texture...
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2010-08-20
Luca Barbieri
glsl: add missing ambient field to gl_LightModel
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2010-08-20
Luca Barbieri
glsl: don't crash if a field is specified for a non...
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2010-08-20
Luca Barbieri
glsl: add missing sceneColor field to gl_{Front, Back...
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2010-08-19
Eric Anholt
mesa: Fix the whining for link failures to actually...
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2010-08-19
Eric Anholt
ir_to_mesa: Fix leak by improper freeing of a uniform...
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2010-08-18
Eric Anholt
ir_to_mesa: Don't leak the whole linked assembly program.
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2010-08-18
Eric Anholt
ir_to_mesa: Fix leak of set_branchtargets temp data.
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2010-08-18
Eric Anholt
ir_to_mesa: Stop leaking the ir_instruction * annotatio...
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2010-08-18
Eric Anholt
mesa: Free old linked shaders when relinking new shaders.
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2010-08-18
Eric Anholt
ir_to_mesa: Free the ir_to_mesa temporary storage when...
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2010-08-18
Eric Anholt
mesa: Hang the compiled shader off the shader->ir,...
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2010-08-18
Eric Anholt
mesa: Make MESA_GLSL=dump include when compile/link...
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2010-08-18
Eric Anholt
ir_to_mesa: Allow ir_return in main().
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2010-08-18
Eric Anholt
ir_to_mesa: Fix implementation of ir_binop_equal, ir_bi...
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2010-08-17
Eric Anholt
mesa: Dump shader source before validating the shader.
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2010-08-17
Ian Romanick
Merge branch 'glsl2'
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2010-08-16
Ian Romanick
ir_to_mesa: Silence unused variable warnings
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2010-08-16
Ian Romanick
ir_to_mesa: Clean up assertions in ir_to_mesa_visitor...
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2010-08-16
Ian Romanick
ir_to_mesa: Support texture rectangle targets
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2010-08-14
José Fonseca
mesa: Silence gcc warning "control reaches end of non...
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2010-08-14
José Fonseca
mesa: Silence gcc warning "missing initializer for...
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2010-08-14
Ian Romanick
Merge branch 'master' into glsl2
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2010-08-14
Eric Anholt
glsl2: Move ir_to_mesa handling to driver CompileShader...
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2010-08-14
Eric Anholt
glsl2: Move the common optimization passes to a helper...
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2010-08-12
Ian Romanick
glsl2: Use Elements from main/compiler.h instead of...
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2010-08-10
Eric Anholt
glsl2: Add a pass to transform ir_binop_sub to add...
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2010-08-10
Eric Anholt
glsl2: Add constant propagation.
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2010-08-06
Eric Anholt
glsl2: Move gl_program->InputsRead/OutputsWritten setti...
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2010-08-06
Eric Anholt
ir_to_mesa: Add support for sampler arrays.
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2010-08-06
Eric Anholt
glsl2: Don't assert in a couple of places when encounte...
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2010-08-06
Eric Anholt
ir_to_mesa: Give the expected size for _mesa_add_attrib...
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2010-08-06
Ian Romanick
ir_to_mesa: Handle texture-array samplers
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2010-08-05
Eric Anholt
glsl2: Add a pass to convert exp and log to exp2 and...
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2010-08-05
Eric Anholt
ir_to_mesa: Don't do function inlining until linking.
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2010-08-05
Eric Anholt
glsl2: Don't try to dump GLSL IR for a shader that...
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2010-08-05
Eric Anholt
ir_to_mesa: Remove debug force-enablement of EmitNoIfs.
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2010-08-05
Eric Anholt
ir_to_mesa: Print shader source and compiled IR under...
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2010-08-04
Ian Romanick
glsl2: Add ir_assignment::write_mask and associated...
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2010-08-04
Eric Anholt
ir_to_mesa: Clean up the mapping of samplers to Mesa...
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2010-08-04
Eric Anholt
glsl2: Skip talloc_parent in constant_expression of...
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2010-08-03
Eric Anholt
ir_to_mesa: Add support for 1.20 uniform initializers.
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2010-08-03
Eric Anholt
Initialize a couple of HasIndex2 fields on Mesa IR...
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2010-08-03
Eric Anholt
ir_to_mesa: Support for struct uniforms.
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2010-08-03
Eric Anholt
ir_to_mesa: Add a constructor for ir_to_mesa_src_reg.
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2010-08-01
Eric Anholt
ir_to_mesa: Add support for MESA_GLSL=log.
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2010-07-31
Eric Anholt
glsl2: Add new tree grafting optimization pass.
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