mesa: Remove now-unused _mesa_add_sampler().
[mesa.git] / src / mesa / program /
2010-08-25 Eric Anholtmesa: Remove now-unused _mesa_add_sampler().
2010-08-25 Eric Anholtir_to_mesa: Add support for samplers in structures.
2010-08-25 Eric Anholtmesa: Remove now-unused _mesa_add_uniform.
2010-08-25 Eric Anholtir_to_mesa: Convert this code to using linker.cpp's...
2010-08-25 Eric Anholtmesa: Remove the "Used" flag in gl_program_parameter.
2010-08-25 Marek Olšákir_to_mesa: set IndirectRegisterFiles
2010-08-24 Eric Anholtglsl: Set up uniform initializers by walking the shader...
2010-08-24 Ian Romanickprog_execute: Implement OPCODE_TXL
2010-08-23 Eric Anholtmesa: Add new ir_unop_any() expression operation.
2010-08-23 Eric Anholtir_to_mesa: Implement f2b by comparing the arg to 0...
2010-08-23 Eric Anholtir_to_mesa: Fix constant array handling to return the...
2010-08-22 Vinson Leemesa: Initialize member variables in ir_to_mesa_src_reg...
2010-08-22 Vinson Leemesa: Initialize variables in mesa_src_reg_from_ir_src_reg.
2010-08-20 Kenneth Graunkeglsl: Remove bogus "ambient" field from vec4 gl_Texture...
2010-08-20 Luca Barbieriglsl: add missing ambient field to gl_LightModel
2010-08-20 Luca Barbieriglsl: don't crash if a field is specified for a non...
2010-08-20 Luca Barbieriglsl: add missing sceneColor field to gl_{Front, Back...
2010-08-19 Eric Anholtmesa: Fix the whining for link failures to actually...
2010-08-19 Eric Anholtmesa: Don't try to free components of a NULL uniform...
2010-08-19 Eric Anholtir_to_mesa: Fix leak by improper freeing of a uniform...
2010-08-18 Eric Anholtir_to_mesa: Don't leak the whole linked assembly program.
2010-08-18 Eric Anholtir_to_mesa: Fix leak of set_branchtargets temp data.
2010-08-18 Eric Anholtir_to_mesa: Stop leaking the ir_instruction * annotatio...
2010-08-18 Eric Anholtmesa: Free old linked shaders when relinking new shaders.
2010-08-18 Eric Anholtir_to_mesa: Free the ir_to_mesa temporary storage when...
2010-08-18 Eric Anholtmesa: Hang the compiled shader off the shader->ir,...
2010-08-18 Eric Anholtmesa: Make MESA_GLSL=dump include when compile/link...
2010-08-18 Eric Anholtir_to_mesa: Allow ir_return in main().
2010-08-18 Eric Anholtir_to_mesa: Fix implementation of ir_binop_equal, ir_bi...
2010-08-17 Benjamin Segoviaprog_optimize: Only merge writes to temporary registers
2010-08-17 Eric Anholtmesa: Dump shader source before validating the shader.
2010-08-17 Ian RomanickMerge branch 'glsl2'
2010-08-16 Ian Romanickir_to_mesa: Silence unused variable warnings
2010-08-16 Ian Romanickir_to_mesa: Clean up assertions in ir_to_mesa_visitor...
2010-08-16 Ian Romanickir_to_mesa: Support texture rectangle targets
2010-08-14 José Fonsecamesa: Silence gcc warning "control reaches end of non...
2010-08-14 José Fonsecamesa: Silence gcc warning "missing initializer for...
2010-08-14 Ian RomanickMerge branch 'master' into glsl2
2010-08-14 Eric Anholtglsl2: Move ir_to_mesa handling to driver CompileShader...
2010-08-14 Eric Anholtglsl2: Move the common optimization passes to a helper...
2010-08-13 Brian Paulmesa: assorted clean-ups, var type changes, assertions...
2010-08-13 Benjamin Segoviamesa: more/better program optimizations
2010-08-13 Vinson Leemesa: Include missing header in programopt.h.
2010-08-12 Ian Romanickglsl2: Use Elements from main/compiler.h instead of...
2010-08-12 Brian Paulmesa: check for null shader->InfoLog before printing
2010-08-12 Vinson Leemesa: Clean up header file inclusion in prog_uniform.h.
2010-08-12 Vinson Leemesa: Include missing headers in prog_print.h.
2010-08-12 Vinson Leemesa: Include missing header in prog_optimize.h.
2010-08-11 Brian Paulglsl2: remove stray semicolon
2010-08-11 Vinson Leemesa: Include missing header in prog_noise.h.
2010-08-11 Vinson Leemesa: Clean up header file inclusion in prog_instruction.h.
2010-08-11 Vinson Leemesa: Include missing header in prog_execute.h.
2010-08-11 Vinson Leemesa: Include missing header in prog_cache.h.
2010-08-11 Vinson Leemesa: Include missing header in nvvertparse.h.
2010-08-11 Vinson Leemesa: Include missing header in nvfragparse.h.
2010-08-11 Vinson Leemesa: Remove unnecessary header from hash_table.h.
2010-08-10 Brian Paulmesa: additional program limit assertions
2010-08-10 Eric Anholtglsl2: Add a pass to transform ir_binop_sub to add...
2010-08-10 Eric Anholtglsl2: Add constant propagation.
2010-08-06 Eric Anholtglsl2: Move gl_program->InputsRead/OutputsWritten setti...
2010-08-06 Eric Anholtir_to_mesa: Add support for sampler arrays.
2010-08-06 Eric Anholtglsl2: Don't assert in a couple of places when encounte...
2010-08-06 Eric Anholtir_to_mesa: Give the expected size for _mesa_add_attrib...
2010-08-06 Ian Romanickir_to_mesa: Handle texture-array samplers
2010-08-05 Eric Anholtglsl2: Add a pass to convert exp and log to exp2 and...
2010-08-05 Eric Anholtir_to_mesa: Don't do function inlining until linking.
2010-08-05 Eric Anholtglsl2: Don't try to dump GLSL IR for a shader that...
2010-08-05 Eric Anholtir_to_mesa: Remove debug force-enablement of EmitNoIfs.
2010-08-05 Eric Anholti965: Settle on printing our program debug to stdout.
2010-08-05 Eric Anholtir_to_mesa: Print shader source and compiled IR under...
2010-08-04 Ian Romanickglsl2: Add ir_assignment::write_mask and associated...
2010-08-04 Eric Anholtir_to_mesa: Clean up the mapping of samplers to Mesa...
2010-08-04 Eric Anholtmesa: Don't null deref looking for Mesa IR code at...
2010-08-04 Eric Anholtglsl2: Skip talloc_parent in constant_expression of...
2010-08-03 Marek Olšákmesa: increase the relative address offset limit to...
2010-08-03 Eric Anholtir_to_mesa: Add support for 1.20 uniform initializers.
2010-08-03 Eric AnholtInitialize a couple of HasIndex2 fields on Mesa IR...
2010-08-03 Eric Anholtir_to_mesa: Support for struct uniforms.
2010-08-03 Eric Anholtir_to_mesa: Add a constructor for ir_to_mesa_src_reg.
2010-08-02 Ian RomanickKeep a local copy of the symbol name in the symbol...
2010-08-01 Eric Anholtir_to_mesa: Add support for MESA_GLSL=log.
2010-08-01 Vinson Leemesa: Remove inclusion of compiler.h from mtypes.h.
2010-07-31 Eric Anholtglsl2: Add new tree grafting optimization pass.
2010-07-31 Vinson Leemesa: Remove unnecessary headers.
2010-07-30 Eric Anholtir_to_mesa: Add the function name as a comment to BGNSU...
2010-07-30 Brian Paulmesa: added gl_program::IndirectRegisterFiles field
2010-07-30 Vinson Leemesa: Include macros.h in files that use symbols from...
2010-07-29 Eric Anholtir_to_mesa: Don't emit a duplicate return at the end...
2010-07-29 Brian Paulmesa: implement RCC opcode
2010-07-29 Brian Paulmesa: update table of opcodes used by GLSL
2010-07-28 Eric Anholtir_to_mesa: Respect the driver if it rejects a shader.
2010-07-28 Eric Anholtglsl2: Add support for redeclaring layout of gl_FragCoo...
2010-07-28 Eric Anholtir_to_mesa: Add remaining state variable (builtin unifo...
2010-07-27 Eric Anholtir_to_mesa: Provide a restricted type size to _mesa_add...
2010-07-27 Eric Anholtir_to_mesa: Add support for array constants.
2010-07-27 Eric Anholtglsl2: Make the dead code handler make its own talloc...
2010-07-27 Eric Anholtmesa: Allow large temporary indices coming into the...
2010-07-27 Eric Anholtir_to_mesa: Set the swizzle on constant struct src...
2010-07-27 Eric Anholtir_to_mesa: Fix stray "break" that broke functions...
2010-07-27 Eric Anholtglsl2: Add optimization pass for algebraic simplifications.
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