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glsl2: Add pass for supporting variable vector indexing in rvalues.
[mesa.git]
/
src
/
mesa
/
shader
/
ir_to_mesa.cpp
2010-07-07
Eric Anholt
glsl2: Add pass for supporting variable vector indexing...
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2010-07-07
Eric Anholt
ir_to_mesa: Add support for conditional moves.
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2010-07-06
Eric Anholt
ir_to_mesa: Use the compiler-assigned locations for...
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2010-07-03
Kenneth Graunke
ir_to_mesa: Fix uninitalized value.
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2010-07-03
Eric Anholt
ir_to_mesa: Fix up implementation of ir_unop_exp.
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2010-07-03
Eric Anholt
ir_to_mesa: Add support for scalar * mat, vec * mat.
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2010-07-03
Eric Anholt
ir_to_mesa: Add support for shadow comparison to textur...
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2010-07-03
Eric Anholt
ir_to_mesa: Move projection handling out of ir_tex...
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2010-07-02
Eric Anholt
ir_to_mesa: Add support for projected non-shadow/bias...
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2010-07-02
Eric Anholt
ir_to_mesa: Fix sparse swizzling of src regs when a...
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2010-07-02
Eric Anholt
ir_to_mesa: Don't forget to run the Mesa IR optimizatio...
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2010-07-02
Eric Anholt
glsl2: Add a pass to break ir_binop_div to _mul and...
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2010-07-02
Ian Romanick
glsl2: Conditionally allow optional extensions to be...
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2010-07-02
Ian Romanick
glsl2: Conditionally define preprocessor tokens for...
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2010-07-01
Ian Romanick
glsl2: Add gl_MaxTextureCoords
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2010-07-01
Eric Anholt
ir_to_mesa: Fill in remaining ops, remove default case...
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2010-07-01
Eric Anholt
ir_to_mesa: Add support for ir_unop_rcp.
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2010-07-01
Eric Anholt
glsl2: Add a pass to convert mod(a, b) to b * fract...
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2010-07-01
Eric Anholt
glsl2: Add ir_unop_fract as an expression type.
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2010-07-01
Eric Anholt
ir_to_mesa: Add support for discard instructions.
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2010-07-01
Eric Anholt
ir_to_mesa: Add support for ir_unop_sign.
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2010-06-30
Eric Anholt
ir_to_mesa: Add missing no-op type conversions.
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2010-06-30
Eric Anholt
ir_to_mesa: Note which of our expr ops are unsupported...
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2010-06-30
Eric Anholt
ir_to_mesa: Initialize the (we never use it) abs field...
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2010-06-30
Eric Anholt
ir_to_mesa: Send the negate field on to Mesa IR.
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2010-06-30
Eric Anholt
ir_to_mesa: When generating a swizzle, respect the...
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2010-06-30
Kenneth Graunke
glsl2: Define new ir_discard instruction.
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2010-06-30
Eric Anholt
ir_to_mesa: Support gl_FragDepth.
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2010-06-30
Eric Anholt
ir_to_mesa: Fix the indexing of attributes in the progr...
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2010-06-30
Kenneth Graunke
glsl2: Preprocessed source doesn't need to live past...
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2010-06-30
Kenneth Graunke
glsl2: Steal the live IR and free the rest of the junk.
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2010-06-30
Eric Anholt
ir_to_mesa: Tell Mesa about our choices for vertex...
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2010-06-30
Eric Anholt
glsl2: Use Mesa's gl_shader_program instead of our...
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2010-06-30
Eric Anholt
glsl2: Move our data from a glsl_shader* on the side...
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2010-06-30
Eric Anholt
ir_to_mesa: Add support for ir_unop_abs.
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2010-06-30
Eric Anholt
ir_to_mesa: Add support for dFdx, dFdy.
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2010-06-30
Eric Anholt
ir_to_mesa: Start adding support for texture instructions.
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2010-06-29
Ian Romanick
glsl2: Pass MaxDrawBuffers from core Mesa into the...
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2010-06-29
Ian Romanick
glsl2: Invoke preprocessor before calling the compiler...
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2010-06-28
Eric Anholt
ir_to_mesa: Actually initialize the undef register...
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2010-06-28
Eric Anholt
ir_to_mesa: Support user-defined varyings using the...
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2010-06-28
Eric Anholt
ir_to_mesa: Fix binop_sqrt for multi-channel and negati...
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2010-06-28
Eric Anholt
ir_to_mesa: Fix indexes of temps used in expressions.
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2010-06-28
Eric Anholt
ir_to_mesa: Notify the driver when we generate new...
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2010-06-28
Eric Anholt
ir_to_mesa: Add support for the pow expression.
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2010-06-28
Eric Anholt
ir_to_mesa: Fix EmitCondCodes for boolean vars as condi...
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2010-06-28
Eric Anholt
ir_to_mesa: Respect EmitCondCodes for IF statements.
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2010-06-28
Eric Anholt
ir_to_mesa: Traverse the "else" instrs after "else...
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2010-06-28
Eric Anholt
ir_to_mesa: Fix matrix * scalar multiplication.
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2010-06-28
Eric Anholt
ir_to_mesa: Check the right element for matrix * scalar...
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2010-06-28
Eric Anholt
glsl2: Add support for some builtin matrices.
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2010-06-28
Eric Anholt
ir_to_mesa: Fix copy and wasted InputsRead/OutputsWritt...
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2010-06-26
Eric Anholt
glsl2: Add support for non-float constants in Mesa IR.
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2010-06-26
Eric Anholt
glsl2: Take out the spamming of debug flags I'd added.
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2010-06-26
Eric Anholt
glsl2: Don't clear swizzles for Mesa IR constants after...
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2010-06-25
Eric Anholt
glsl2: Start trying to hook up uniforms.
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2010-06-25
Eric Anholt
glsl2: Use the parser state as the talloc context for...
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2010-06-25
Eric Anholt
glsl2: Emit OPCODE_END at the end of the Mesa program.
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2010-06-25
Eric Anholt
glsl2: Hook up constant parameters in ir_to_mesa.
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2010-06-25
Eric Anholt
glsl2: Set InputsRead and OutputsWritten on the generat...
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2010-06-25
Eric Anholt
glsl2: Start integrating ir_to_mesa.cpp into shader_api.h
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2010-06-25
Eric Anholt
glsl2: Replace the GLSL compiler with the glsl2 project.
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2010-06-24
Eric Anholt
glsl2: Move the Mesa IR codegen into mesa/shader/
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