state.depth.range alpha value should be 1, not 0 (bug #14733)
[mesa.git] / src / mesa / shader / prog_parameter.h
2007-07-04 Zou Nan haiMerge branch 'master' of git+ssh://znh@git.freedesktop...
2007-05-18 Eric AnholtMerge branch 'master' into i915-unification
2007-04-18 BrianStart fixing some issues with uniform variables and...
2007-04-18 BrianFix some bugs related to querying active uniforms.
2007-04-18 BrianReplace _mesa_parameter_longest_name() with _mesa_longe...
2007-03-30 Eric AnholtMerge branch 'crestline-qa', adding support for the...
2007-03-26 Brianmerge of glsl-compiler-1 branch
2007-03-21 Brianmerge from master
2007-03-10 BrianMerge branch 'master' of git+ssh://brianp@git.freedeskt...
2007-03-09 BrianMerge branch 'origin' into glsl-compiler-1
2007-02-23 Brianreplace GLint with gl_state_index
2007-02-22 BrianMerge branch 'origin' into glsl-compiler-1
2007-01-23 Brianfix g++ warnings/errors
2007-01-10 Brianclean up a bunch of program parameter stuff
2007-01-10 BrianImplement vertex attribute binding.
2007-01-05 Brianadded _mesa_add_sampler()
2006-12-21 BrianUniform matrix support.
2006-12-20 BrianOverhaul of GLSL API functions, dispatching, etc.
2006-12-14 BrianSplit the program.[ch] files into several new files.