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state.depth.range alpha value should be 1, not 0 (bug #14733)
[mesa.git]
/
src
/
mesa
/
shader
/
prog_parameter.h
2007-07-04
Zou Nan hai
Merge branch 'master' of git+ssh://znh@git.freedesktop...
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2007-05-18
Eric Anholt
Merge branch 'master' into i915-unification
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2007-04-18
Brian
Start fixing some issues with uniform variables and...
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2007-04-18
Brian
Fix some bugs related to querying active uniforms.
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2007-04-18
Brian
Replace _mesa_parameter_longest_name() with _mesa_longe...
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2007-03-30
Eric Anholt
Merge branch 'crestline-qa', adding support for the...
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2007-03-26
Brian
merge of glsl-compiler-1 branch
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2007-03-21
Brian
merge from master
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2007-03-10
Brian
Merge branch 'master' of git+ssh://brianp@git.freedeskt...
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2007-03-09
Brian
Merge branch 'origin' into glsl-compiler-1
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2007-02-23
Brian
replace GLint with gl_state_index
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2007-02-22
Brian
Merge branch 'origin' into glsl-compiler-1
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2007-01-23
Brian
fix g++ warnings/errors
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2007-01-10
Brian
clean up a bunch of program parameter stuff
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2007-01-10
Brian
Implement vertex attribute binding.
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2007-01-05
Brian
added _mesa_add_sampler()
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2006-12-21
Brian
Uniform matrix support.
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2006-12-20
Brian
Overhaul of GLSL API functions, dispatching, etc.
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2006-12-14
Brian
Split the program.[ch] files into several new files.
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