glsl: rewrite sqrt(x) intrinsic to handle x=0
[mesa.git] / src / mesa / shader / slang / library / slang_core_gc.h
2007-01-15 BrianImplement the ++var and --var operators, improve some...
2007-01-13 Brianadded another vec4 constructor, updated += operator
2007-01-11 Briannew vec3 constructor, replace float_add w/ vec4_add
2006-12-22 Briancheckpoint: pre/post incr/decr operators
2006-12-21 Briancheckpoint: rewrite vec/mat products
2006-12-21 Briancheckpoint: matrix/float, unary negation rewrite
2006-12-21 Briancheckpoint: ivec/int and mat/mat operations
2006-12-21 Briancheckpoint: more basic math rewritting
2006-12-21 Briancheckpoint: re-org assignment operator functions
2006-12-21 Briancheckpoint: more basic math operator re-org
2006-12-21 BrianCheckpoing: re-organization of basic arithmetic functions.
2006-12-21 BrianUniform matrix support.
2006-12-19 Dave AirlieMerge branch 'nouveau-import'
2006-12-19 Brianrewrite +=, -= etc for floats
2006-12-18 Briancomments
2006-12-15 Brianstart rewriting the matrix/vector functions
2006-12-15 Brianredo mat4 addition, mat4 constructor from vec4s
2006-12-13 BrianCheckpoint of work for new GLSL compiler back-end....
2006-08-02 Michal KrolAdd vec4 extension.
2006-05-16 Michal KrolRename print() to printMESA().
2006-04-18 Michal KrolRemove carriage-return chars *ONLY*.
2006-03-21 Michal KrolGLSL fixes:
2006-02-21 Michal KrolMore GLSL code:
2006-02-13 Michal KrolDelete most of the comments.
2006-01-16 Michal Krolremove slang_*_gc.h files;
2005-05-25 Michal Krolremove the GLSL spec wording;
2005-04-22 Michal KrolProvide precompiled binary versions of built-in library...
2005-04-15 Michal Krolchange __asm statement semantics
2005-04-13 Michal Krolcosmetic changes;