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glsl: rewrite sqrt(x) intrinsic to handle x=0
[mesa.git]
/
src
/
mesa
/
shader
/
slang
/
library
/
slang_core_gc.h
2007-01-15
Brian
Implement the ++var and --var operators, improve some...
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2007-01-13
Brian
added another vec4 constructor, updated += operator
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2007-01-11
Brian
new vec3 constructor, replace float_add w/ vec4_add
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2006-12-22
Brian
checkpoint: pre/post incr/decr operators
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2006-12-21
Brian
checkpoint: rewrite vec/mat products
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2006-12-21
Brian
checkpoint: matrix/float, unary negation rewrite
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2006-12-21
Brian
checkpoint: ivec/int and mat/mat operations
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2006-12-21
Brian
checkpoint: more basic math rewritting
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2006-12-21
Brian
checkpoint: re-org assignment operator functions
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2006-12-21
Brian
checkpoint: more basic math operator re-org
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2006-12-21
Brian
Checkpoing: re-organization of basic arithmetic functions.
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2006-12-21
Brian
Uniform matrix support.
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2006-12-19
Dave Airlie
Merge branch 'nouveau-import'
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2006-12-19
Brian
rewrite +=, -= etc for floats
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2006-12-18
Brian
comments
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2006-12-15
Brian
start rewriting the matrix/vector functions
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2006-12-15
Brian
redo mat4 addition, mat4 constructor from vec4s
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2006-12-13
Brian
Checkpoint of work for new GLSL compiler back-end....
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2006-08-02
Michal Krol
Add vec4 extension.
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2006-05-16
Michal Krol
Rename print() to printMESA().
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2006-04-18
Michal Krol
Remove carriage-return chars *ONLY*.
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2006-03-21
Michal Krol
GLSL fixes:
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2006-02-21
Michal Krol
More GLSL code:
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2006-02-13
Michal Krol
Delete most of the comments.
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2006-01-16
Michal Krol
remove slang_*_gc.h files;
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2005-05-25
Michal Krol
remove the GLSL spec wording;
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2005-04-22
Michal Krol
Provide precompiled binary versions of built-in library...
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2005-04-15
Michal Krol
change __asm statement semantics
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2005-04-13
Michal Krol
cosmetic changes;
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