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glsl: fix typo in the vec2 += operator function
[mesa.git]
/
src
/
mesa
/
shader
/
slang
/
slang_ir.h
2009-01-06
Brian Paul
mesa: rework GLSL array code generation
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2009-01-06
Brian Paul
mesa: no longer need Writemask field in GLSL IR nodes
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2008-08-05
Brian Paul
mesa: glsl: re-org of intermediate/temp storage
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2008-07-24
José Fonseca
mesa: Prefix main includes with dir to avoid conflicts.
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2008-07-18
Brian Paul
mesa: rework array/struct addressing code.
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2008-06-12
Zack Rusin
glsl: implement variable array indexes
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2007-07-31
Keith Whitwell
Merge branch 'i915tex_privbuffers' into softpipe_0_1_branch
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2007-07-27
michal
Merge branch 'master' of git+ssh://michal@git.freedeskt...
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2007-07-26
Brian
Fix function call bug 11731. Also, fix up IR_CALL...
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2007-03-30
Eric Anholt
Merge branch 'crestline-qa', adding support for the...
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2007-03-28
Brian
remove IR_BREAK_IF_FALSE
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2007-03-28
Brian
Get rid of IR_CONT_IF_FALSE
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2007-03-27
Zou Nan hai
Merge branch 'master' of git+ssh://znh@git.freedesktop...
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2007-03-27
Brian
Checkpoint: implementing true CAL/RET instructions...
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2007-03-26
Brian
Get rid of IR_JUMP and related code.
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2007-03-26
Brian
merge of glsl-compiler-1 branch
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2007-03-24
Brian
Properly free the slang_ir_node->Store data (use ref...
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2007-03-24
Brian
move some code into new slang_ir.c file
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2007-03-23
Brian
Fix issues related to the 'continue' statement.
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2007-03-22
Brian
Overhaul emit_compare() function.
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2007-03-21
Brian
Support for user-defined structures.
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2007-03-21
Brian
merge from master
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2007-03-10
Brian
Merge branch 'master' of git+ssh://brianp@git.freedeskt...
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2007-03-09
Brian
Merge branch 'origin' into glsl-compiler-1
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2007-03-08
Brian
Added IR_SLE and IR_SLT for <= and < operations.
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2007-03-08
Brian
IR_CJUMP0/1 no longer used/needed
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2007-02-23
Brian
Replace slang_ir_node::Target w/ Field. Remove Comment...
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2007-02-23
Brian
Re-implement branching with slang_labels.
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2007-02-22
Brian
Merge branch 'origin' into glsl-compiler-1
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2007-02-20
Brian
Merge branch 'glsl-compiler-1' of git+ssh://brianp...
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2007-02-07
Brian
Use IR_LOOP to represent do-while and for-loops.
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2007-02-07
Brian
replace IR_BEGIN_LOOP/IR_END_LOOP with IR_LOOP
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2007-02-07
Brian
redo IR_IF node, removing IR_ELSE, IR_ENDIF
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2007-02-05
Brian
Initial implementation of high-level flow-control instr...
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2007-02-05
Brian
Initial support of loop and subroutine instructions.
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2007-01-31
Brian
Overhaul handling of writemasks/swizzling. This fixes...
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2007-01-31
Brian
New asm instruction and IR_CLAMP node type to allow...
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2007-01-29
Brian
noise functions
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2007-01-28
Brian
implement mix() with LRP instruction
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2007-01-28
Brian
Clean-up of var/temp allocation function parameters.
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2007-01-20
Brian
Initial implementation of OPCODE_IF/ELSE/ENDIF instruct...
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2007-01-19
Brian
Implement do/while loops. Replace IR_CJUMP with IR_CJU...
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2007-01-19
Brian
Implement fragment discard/kill.
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2007-01-18
Brian
Reimplement code for swizzling so that expressions...
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2007-01-17
Brian
added IR_F_TO_I, update comments
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2007-01-15
Brian
Redo the way array indexes are handled. Resolve storag...
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2007-01-13
Brian
Rework code related to temp register allocation, both...
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2007-01-09
Brian
Implement shadow samplers and dFdx(), dFdy() code gener...
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2007-01-08
Brian
Implement projective texture sampling, 3D textures...
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2007-01-05
Brian
Checkpoint glsl compiler work: sampler uniforms now...
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2007-01-04
Brian
initial code to get texture sampling limping along
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2006-12-22
Brian
fix typos
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2006-12-21
Brian
added IR_NEG for negation
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2006-12-20
Brian
New IR_COND node for evaluating conditional expressions...
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2006-12-16
Brian
start implementing relational operators
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2006-12-13
Brian
Checkpoint new GLSL compiler back-end to produce fp...
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