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remove stray tab
[mesa.git]
/
src
/
mesa
/
shader
/
slang
/
slang_link2.c
2007-01-16
Brian
when automatically binding vertex attributes, start...
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2007-01-13
Brian
Rework code related to temp register allocation, both...
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2007-01-10
Brian
get rid of STATE_USER_ATTRIB/STATE_AUTO_ATTRIB
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2007-01-10
Brian
clean up a bunch of program parameter stuff
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2007-01-10
Brian
Implement vertex attribute binding.
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2007-01-08
Brian
Implement projective texture sampling, 3D textures...
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2007-01-05
Brian
Checkpoint glsl compiler work: sampler uniforms now...
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2007-01-05
Brian
update TexturesUsed[] in slang_update_inputs_outputs()
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2007-01-05
Brian
compute InputsRead/OutputsWritten with slang_update_inp...
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2006-12-21
Brian
Uniform matrix support.
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2006-12-20
Brian
use cast wrappers for sanity checking
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2006-12-20
Brian
Clean-up and re-org of the main GLSL object types.
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2006-12-19
Brian
additional error checking
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2006-12-18
Brian
Implement if-conditionals and while loops, added tempor...
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2006-12-18
Brian
Use _mesa_free_linked_program_data()
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2006-12-15
Brian
Lots of assorted changes.
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2006-12-15
Brian
more debug output
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2006-12-14
Brian
include prog_print.h
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2006-12-14
Brian
Updated #includes after splitting program.h
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2006-12-14
Brian
The new linker actually does a few things right now:
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2006-12-13
Brian
Checkpoint new GLSL compiler back-end to produce fp...
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