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freedreno: fix compiler warning
[mesa.git]
/
src
/
mesa
/
state_tracker
/
st_atom_texture.c
2019-07-31
Mike Blumenkrantz
gallium: add handling for YUV planar surfaces
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2018-02-08
Marek Olšák
st/mesa: remove out_num_textures from update_textures
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2018-02-08
Marek Olšák
st/mesa: don't store non-fragment sampler states and...
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2017-10-13
Kenneth Graunke
compiler: Move gl_program::TexelFetchSamplers to shader...
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2017-10-11
Nicolai Hähnle
st/glsl_to_tgsi: ignore GL_TEXTURE_SRGB_DECODE_EXT...
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2017-10-11
Nicolai Hähnle
st/mesa: store state that affects sampler views per...
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2017-06-21
Marek Olšák
st/mesa: unify fail paths for update_single_texture
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2017-06-21
Marek Olšák
st/mesa: samplers only need to track whether GLSL ...
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2017-06-21
Marek Olšák
st/mesa: add an entirely separate codepath for setting...
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2017-06-21
Marek Olšák
st/mesa: don't return an error from update_single_texture
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2017-06-21
Marek Olšák
st/mesa: clean up trivial dereferences in update_textures
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2017-06-21
Marek Olšák
st/mesa: don't check MaxTextureImageUnits in update_tex...
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2017-06-21
Marek Olšák
st/mesa: don't call st_shader_stage_to_ptarget in updat...
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2017-06-14
Samuel Pitoiset
st/mesa: make update_single_texture() non-static
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2017-05-08
Marek Olšák
st/mesa: remove struct st_tracked_state
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2017-04-12
Timothy Arceri
mesa/st: remove _mesa_get_fallback_texture() calls
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2017-04-01
Michal Srb
st: Add cubeMapFace parameter to st_finalize_texture.
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2017-01-20
Philipp Zabel
st/mesa: ask pipe driver to recreate derived internal...
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2017-01-05
Marek Olšák
st/mesa: fix a segfault when prog->sh.data is NULL
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2017-01-03
Timothy Arceri
st/mesa: get Version from gl_program rather than gl_sha...
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2016-12-02
Timothy Arceri
Revert "st/mesa: get Version from gl_program rather...
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2016-12-02
Timothy Arceri
st/mesa: get Version from gl_program rather than gl_sha...
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2016-12-02
Timothy Arceri
st/mesa/glsl: move Version to gl_shader_program_data
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2016-10-26
Timothy Arceri
st/mesa/r200/i915/i965: eliminate gl_fragment_program
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2016-10-26
Timothy Arceri
i965/mesa/st: eliminate gl_compute_program
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2016-10-26
Timothy Arceri
mesa/i965/i915/r200: eliminate gl_vertex_program
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2016-10-26
Timothy Arceri
i965/mesa/st: eliminate gl_geometry_program
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2016-10-26
Timothy Arceri
i965/mesa/st: eliminate gl_tess_eval_program
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2016-10-26
Timothy Arceri
i965/mesa/st: eliminate gl_tess_ctrl_program
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2016-10-06
Brian Paul
st/mesa: move all sampler view code into new st_sampler...
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2016-10-06
Brian Paul
st/mesa: optimize pipe_sampler_view validation
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2016-10-06
Brian Paul
st/mesa: consolidate view format setup code
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2016-10-06
Brian Paul
st/mesa: add some const qualifiers in st_atom_texture.c
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2016-10-06
Brian Paul
st/mesa: simplify some code in get_texture_format_swizzle()
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2016-09-26
Rob Clark
mesa/st: support lowering multi-planar YUV
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2016-09-24
Brian Paul
st/mesa: small optimization in swizzle_swizzle()
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2016-09-24
Brian Paul
st/mesa: fix swizzle issue in st_create_sampler_view_fr...
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2016-08-29
Kai Wasserbäch
gallium: Use enum pipe_shader_type in set_sampler_views()
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2016-08-17
Marek Olšák
gallium: change pipe_sampler_view::first_element/last_e...
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2016-07-30
Marek Olšák
st/mesa: completely rewrite state atoms
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2016-07-30
Marek Olšák
st/mesa: remove st_tracked_state::name
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2016-02-24
Kristian Høgsberg...
Merge remote-tracking branch 'origin/master' into vulkan
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2016-02-19
Ilia Mirkin
st/mesa: force depth mode to GL_RED for sized depth...
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2016-02-18
Ilia Mirkin
st/mesa: apply DepthMode swizzle to stencil texturing...
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2016-02-13
Samuel Pitoiset
st/mesa: add state validation for compute shaders
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2015-10-01
Kristian Høgsberg...
Merge branch 'master' of ../mesa into vulkan
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2015-09-16
Ilia Mirkin
st/mesa: avoid integer overflows with buffers >= 512MB
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2015-08-17
Jason Ekstrand
Merge remote-tracking branch 'mesa-public/master' into...
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2015-07-28
Marek Olšák
st/mesa: remove st_finalize_textures atom
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2015-07-28
Marek Olšák
st/mesa: fix GLSL 1.30 texture shadow functions with...
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2015-07-25
Marek Olšák
st/mesa: don't ignore texture buffer state changes
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2015-07-24
Brian Paul
st/mesa: remove unused 'samp' function parameters
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2015-07-22
Ilia Mirkin
st/mesa: add texture updates for tessellation programs
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2015-04-23
Dave Airlie
st/mesa: add ARB_texture_stencil8 support (v4)
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2015-01-05
Brian Paul
mesa: create, use new _mesa_texture_base_format() function
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2015-01-05
Brian Paul
st/mesa: use new _mesa_base_tex_image() helper
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2014-09-26
Ilia Mirkin
mesa/st: NumLayers is only valid for array textures
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2014-09-12
Ilia Mirkin
mesa/st: add ARB_texture_view support
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2014-08-11
Marek Olšák
st/mesa: add st_context parameter to st_mesa_format_to_...
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2014-06-18
Marek Olšák
st/mesa: set sampler_view::last_level correctly
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2014-06-18
Marek Olšák
st/mesa: fix geometry shader max texture limit in state...
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2014-06-07
Timothy Arceri
st/mesa: remove extra calculation of sampler count
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2014-05-05
Ilia Mirkin
mesa/st: implement ARB_stencil_texturing
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2014-04-04
Christian König
st/mesa: improve sampler view handling
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2014-03-27
Brian Paul
st/mesa: overhaul texture / sample swizzle code
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2014-03-27
Brian Paul
st/mesa: simplify apply_depthmode()
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2014-03-24
Christian König
st/mesa: recreate sampler view on context change v3
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2014-01-17
José Fonseca
s/Tungsten Graphics/VMware/
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2014-01-09
Paul Berry
mesa: replace ctx->Const.{Vertex,Fragment,Geomtery...
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2013-12-22
Jonathan Liu
st/mesa: use pipe_sampler_view_release()
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2013-05-15
Marek Olšák
st/mesa: handle texture_from_pixmap and other surface...
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2013-05-11
Marek Olšák
mesa: move max texture image unit constants to gl_progr...
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2013-02-13
Marek Olšák
st/mesa: fix texture buffer objects
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2013-02-04
Brian Paul
st/mesa: simplify the update_single_texture() function
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2013-01-30
Christoph Bumiller
st/mesa: add support for GL_ARB_texture_buffer_range
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2012-12-08
Dave Airlie
st/mesa: add texture buffer object support to state...
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2012-08-18
Brian Paul
st/mesa: fix sampler view counting
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2012-08-16
Brian Paul
st/mesa: add support for GS textures and samplers
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2012-08-16
Brian Paul
st/mesa: combine vertex/fragment sampler state in arrays
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2012-08-06
Brian Paul
st/mesa: merge fragment/vertex texture update code
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2012-08-06
Brian Paul
st/mesa: massage the update_vertex_textures() code
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2012-08-06
Brian Paul
st/mesa: rename some vertex/fragment state fields for...
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2012-08-03
Brian Paul
gallium: consolidate CSO sampler and sampler_view functions
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2012-08-01
Pauli Nieminen
mesa: Move DepthMode to texture object
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2012-02-15
Brian Paul
st/mesa: remove INLINE qualifiers
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2012-02-15
Brian Paul
st/mesa: remove st_get_default_texture()
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2012-02-09
Dave Airlie
st/mesa: exit the update fragment samplers/textures...
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2012-02-08
Dave Airlie
st/mesa: avoid vertex texture and sampler updates for...
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2012-01-12
Brian Paul
st/mesa: whitespace fixes, 80-column wrapping
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2011-11-07
Morgan Armand
st/mesa: fix indentation
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2011-08-27
Stéphane Marchesin
Merge branch 'master' of git://anongit.freedesktop...
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2011-08-04
Bryan Cain
Merge branch 'glsl-to-tgsi'
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2011-07-28
Brian Paul
st/mesa: fix comment language
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2011-07-21
Brian Paul
Merge branch 'gallium-polygon-stipple'
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2011-07-04
Christian König
Merge remote-tracking branch 'origin/master' into pipe...
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2011-06-14
Brian Paul
st/mesa: replace st->ctx with ctx
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2011-06-03
Christian König
Merge remote-tracking branch 'mareko/r300g-draw-instanc...
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2011-05-21
Christian König
Merge remote-tracking branch 'origin/master' into pipe...
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2011-05-18
Dave Airlie
mesa/st: split updating vertex and fragment shader...
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2011-05-15
Dave Airlie
st/mesa: overhaul vertex/fragment sampler and sampler...
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