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freedreno: fix compiler warning
[mesa.git]
/
src
/
mesa
/
state_tracker
/
st_context.c
2019-08-21
Lionel Landwerlin
mesa/compiler: rework tear down of builtin/types
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2019-08-01
Gert Wollny
gallium: Make PIPE_CAP_DEPTH_CLIP_DISABLE a tri-state...
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2019-08-01
Gert Wollny
mesa/st: Signal state changes when depth_clamp is emulated
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2019-07-15
Pierre-Eric Pellou...
st/mesa: verify that vertex buffer offset isn't negative
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2019-07-10
Erik Faye-Lund
gallium: give vertex-shader saturate its own cap
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2019-07-10
Erik Faye-Lund
mesa/st: drop needless has_shader_model3 boolean
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2019-06-28
Pierre-Eric Pellou...
mesa: delete framebuffer texture attachment sampler...
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2019-06-27
Kenneth Graunke
st/mesa: Set EmitNoIndirectSampler if GLSLVersion ...
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2019-06-26
Timothy Arceri
st/glsl: support clamping color outputs in compat for...
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2019-05-27
Timothy Arceri
Revert "st/mesa: expose 0 shader binary formats for...
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2019-04-24
Timothy Arceri
st/mesa/radeonsi: fix race between destruction of types...
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2019-04-23
Mike Blumenkrantz
st/mesa: indicate intel extension support for inner_cov...
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2019-03-25
Brian Paul
st/mesa: fix texture deletion context mix-up issues...
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2019-03-18
Brian Paul
st/mesa: stop using pipe_sampler_view_release()
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2019-03-18
Brian Paul
st/mesa: implement "zombie" shaders list
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2019-03-18
Brian Paul
st/mesa: implement "zombie" sampler views (v2)
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2019-03-12
Brian Paul
st/mesa: rename st_texture_release_sampler_view()
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2019-03-12
Brian Paul
st/mesa: move around some code in st_context.c
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2019-03-12
Brian Paul
st/mesa: move utility functions, macros into new st_uti...
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2019-02-26
Mathias Fröhlich
st/mesa: Reduce array updates due to current changes.
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2019-01-16
Kenneth Graunke
st/mesa: Optionally override RGB/RGBX dst alpha blend...
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2019-01-15
Kenneth Graunke
gallium: Add the ability to query a single pipeline...
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2018-09-07
Marek Olšák
st/mesa: throttle texture uploads if their memory usage...
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2018-09-07
Marek Olšák
st/mesa: pin driver threads to a specific L3 cache...
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2018-07-31
Marek Olšák
gallium: add storage_sample_count parameter into is_for...
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2018-07-31
Marek Olšák
st/mesa: implement ASTC 2D LDR fallback for all drivers
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2018-07-10
Jordan Justen
mesa: Add gl_shader_program param to ProgramBinarySeria...
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2018-07-10
Jordan Justen
st/mesa: Use ShaderCacheSerializeDriverBlob driver...
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2018-06-15
Rhys Perry
st/mesa: add support for ARB_sample_locations
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2018-05-13
Marek Olšák
gallium: remove aux_vertex_buffer_slot code
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2018-05-10
Mathias Fröhlich
st/mesa: Remove the now unused gl_vertex_array.
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2018-05-01
Rhys Perry
st/mesa: add support for nvidia conservative rasterizat...
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2018-04-10
Timothy Arceri
st/mesa: stop calling _mesa_init_shader_object_functions()
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2018-03-31
Mathias Fröhlich
gallium: Push down the gl_vertex_array inputs into...
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2018-03-22
Mathias Fröhlich
mesa: Move vbo draw functions into dd_function_table.
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2018-03-20
Timothy Arceri
gallium: add packed uniform CAP
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2018-03-07
Marek Olšák
st/mesa: expose 0 shader binary formats for compat...
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2018-02-14
Timothy Arceri
st: add NIR GL_ARB_get_program_binary support
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2018-02-08
Marek Olšák
st/mesa: don't store non-fragment sampler states and...
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2018-01-30
Andres Rodriguez
mesa/st: add support for semaphore object create/import...
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2018-01-26
Eleni Maria Stea
mesa: Fix function pointers initialization in status...
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2018-01-25
Brian Paul
st/mesa: expand glDrawPixels cache to handle multiple...
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2018-01-17
Marek Olšák
st/mesa: assume that user constant buffers are always...
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2018-01-17
Timothy Arceri
st/glsl_to_tgsi: add ARB_get_program_binary support...
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2017-12-05
Dave Airlie
st/mesa: handle compute atomics
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2017-11-16
Emil Velikov
mesa: split extensions overrides and glGetString(GL_EXT...
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2017-11-15
Brian Paul
st/mesa: whitespace clean-ups in st_context.c
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2017-11-15
Brian Paul
st/mesa: move st_init_driver_flags() earlier in file
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2017-11-09
Marek Olšák
mesa: enable ARB_texture_buffer_* extensions in the...
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2017-11-09
Dave Airlie
st/mesa: start adding support for hw atomics atom....
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2017-10-20
Marek Olšák
st/mesa: correct a u_vbuf comment
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2017-10-10
Eric Anholt
mesa: Implement a new GL_MESA_tile_raster_order extension.
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2017-10-03
Matt Turner
mesa/st: Drop has_lib_dxtc argument from st_init_extens...
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2017-10-03
Matt Turner
mesa: Drop Mesa_DXTn from gl_context
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2017-08-06
Andres Rodriguez
mesa: hook up UUID queries for driver and device
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2017-08-06
Dave Airlie
mesa/st: start adding memory object support
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2017-07-12
Charmaine Lee
st/mesa: init winsys buffers list only if context creat...
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2017-07-14
Grigori Goronzy
st/mesa: Add support for KHR_no_error flag
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2017-07-12
Charmaine Lee
st/mesa: add a winsys buffers list in st_context
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2017-06-26
Marek Olšák
mesa/glthread: add glthread "perf" counters and pass...
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2017-06-21
Marek Olšák
st/mesa: move blend color into its own state atom
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2017-06-21
Marek Olšák
mesa: don't flag _NEW_PROGRAM_CONSTANTS for GLSL progra...
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2017-06-21
Marek Olšák
mesa: don't flag _NEW_PROGRAM_CONSTANTS for non-GLSL...
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2017-06-21
Marek Olšák
mesa: don't flag _NEW_POLYGON_STIPPLE for st/mesa
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2017-06-21
Marek Olšák
mesa: don't flag _NEW_LINE for st/mesa
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2017-06-21
Marek Olšák
mesa: don't flag _NEW_POLYGON for st/mesa
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2017-06-21
Marek Olšák
mesa: don't flag _NEW_TRANSFORM for st/mesa if possible
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2017-06-21
Marek Olšák
mesa: don't flag _NEW_VIEWPORT for st/mesa if possible
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2017-06-21
Marek Olšák
mesa: don't flag _NEW_MULTISAMPLE for st/mesa
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2017-06-21
Marek Olšák
mesa: don't flag _NEW_COLOR for st/mesa if possible
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2017-06-21
Marek Olšák
mesa: use DriverFlags.NewAlphaTest to communicate alpha...
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2017-06-21
Marek Olšák
mesa: don't flag _NEW_DEPTH for st/mesa
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2017-06-21
Marek Olšák
mesa: stop using _NEW_STENCIL with st/mesa, use DriverF...
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2017-06-19
Marek Olšák
st/mesa: don't update MSAA states for GL_FRAMEBUFFER_SRGB
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2017-06-14
Samuel Pitoiset
st/mesa: add infrastructure for storing bound texture...
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2017-06-09
Samuel Pitoiset
mesa: make use of NewScissorTest driver flags
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2017-06-09
Samuel Pitoiset
mesa: make use of NewScissorRect driver flags
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2017-06-08
Timothy Arceri
mesa: inline vbo_exec_invalidate_state() and call from...
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2017-06-08
Timothy Arceri
mesa: stop passing state bitfield to UpdateState()
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2017-06-08
Timothy Arceri
st/mesa: add st_invalidate_buffers() helper
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2017-06-07
Marek Olšák
st/mesa: don't keep framebuffer state in st_context
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2017-06-07
Marek Olšák
st/mesa: use gl_driver_flags::NewFramebufferSRGB
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2017-06-06
Samuel Pitoiset
mesa: make use of NewWindowRectangles driver flags
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2017-05-10
Marek Olšák
st/mesa: upload zero-stride vertex attributes here
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2017-05-08
Marek Olšák
st/mesa: unify TCS, TES, GS st_*_program structures
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2017-04-20
Marek Olšák
st/mesa: put the bitmap_cache structure inside st_context
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2017-03-29
Marek Olšák
mesa: split _NEW_TEXTURE into _NEW_TEXTURE_OBJECT ...
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2017-03-16
Timothy Arceri
st/mesa: call glthread_destroy() before _vbo_DestroyCon...
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2017-03-16
Marek Olšák
gallium: implement the backend of threaded GL dispatch
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2017-03-13
Marek Olšák
st/mesa: disable the shader cache if dumping shaders
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2017-02-24
Marek Olšák
st/mesa: assume all drivers support user index buffers
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2017-02-22
Timothy Arceri
st/mesa: get on-disk shader cache
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2017-02-14
Marek Olšák
st/mesa: tell u_vbuf that GL core doesn't have user...
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2017-02-14
Marek Olšák
gallium: let state trackers tell u_vbuf whether user...
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2017-02-14
Marek Olšák
st/mesa: use the common uploader (v2)
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2017-01-24
Marek Olšák
st/mesa: destroy pipe_context before destroying st_cont...
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2016-10-26
Timothy Arceri
st/mesa/r200/i915/i965: eliminate gl_fragment_program
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2016-10-06
Brian Paul
st/mesa: move all sampler view code into new st_sampler...
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2016-09-26
Rob Clark
mesa/st: support lowering multi-planar YUV
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2016-09-16
Brian Paul
st/mesa: only enable MSAA coverage options when we...
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