intel/perf: create a vtable entry for emit_report_count
[mesa.git] / src / mesa / state_tracker / st_context.c
2019-08-01 Gert Wollnygallium: Make PIPE_CAP_DEPTH_CLIP_DISABLE a tri-state...
2019-08-01 Gert Wollnymesa/st: Signal state changes when depth_clamp is emulated
2019-07-15 Pierre-Eric Pellou... st/mesa: verify that vertex buffer offset isn't negative
2019-07-10 Erik Faye-Lundgallium: give vertex-shader saturate its own cap
2019-07-10 Erik Faye-Lundmesa/st: drop needless has_shader_model3 boolean
2019-06-28 Pierre-Eric Pellou... mesa: delete framebuffer texture attachment sampler...
2019-06-27 Kenneth Graunkest/mesa: Set EmitNoIndirectSampler if GLSLVersion ...
2019-06-26 Timothy Arcerist/glsl: support clamping color outputs in compat for...
2019-05-27 Timothy ArceriRevert "st/mesa: expose 0 shader binary formats for...
2019-04-24 Timothy Arcerist/mesa/radeonsi: fix race between destruction of types...
2019-04-23 Mike Blumenkrantzst/mesa: indicate intel extension support for inner_cov...
2019-03-25 Brian Paulst/mesa: fix texture deletion context mix-up issues...
2019-03-18 Brian Paulst/mesa: stop using pipe_sampler_view_release()
2019-03-18 Brian Paulst/mesa: implement "zombie" shaders list
2019-03-18 Brian Paulst/mesa: implement "zombie" sampler views (v2)
2019-03-12 Brian Paulst/mesa: rename st_texture_release_sampler_view()
2019-03-12 Brian Paulst/mesa: move around some code in st_context.c
2019-03-12 Brian Paulst/mesa: move utility functions, macros into new st_uti...
2019-02-26 Mathias Fröhlichst/mesa: Reduce array updates due to current changes.
2019-01-16 Kenneth Graunkest/mesa: Optionally override RGB/RGBX dst alpha blend...
2019-01-15 Kenneth Graunkegallium: Add the ability to query a single pipeline...
2018-09-07 Marek Olšákst/mesa: throttle texture uploads if their memory usage...
2018-09-07 Marek Olšákst/mesa: pin driver threads to a specific L3 cache...
2018-07-31 Marek Olšákgallium: add storage_sample_count parameter into is_for...
2018-07-31 Marek Olšákst/mesa: implement ASTC 2D LDR fallback for all drivers
2018-07-10 Jordan Justenmesa: Add gl_shader_program param to ProgramBinarySeria...
2018-07-10 Jordan Justenst/mesa: Use ShaderCacheSerializeDriverBlob driver...
2018-06-15 Rhys Perryst/mesa: add support for ARB_sample_locations
2018-05-13 Marek Olšákgallium: remove aux_vertex_buffer_slot code
2018-05-10 Mathias Fröhlichst/mesa: Remove the now unused gl_vertex_array.
2018-05-01 Rhys Perryst/mesa: add support for nvidia conservative rasterizat...
2018-04-10 Timothy Arcerist/mesa: stop calling _mesa_init_shader_object_functions()
2018-03-31 Mathias Fröhlichgallium: Push down the gl_vertex_array inputs into...
2018-03-22 Mathias Fröhlichmesa: Move vbo draw functions into dd_function_table.
2018-03-20 Timothy Arcerigallium: add packed uniform CAP
2018-03-07 Marek Olšákst/mesa: expose 0 shader binary formats for compat...
2018-02-14 Timothy Arcerist: add NIR GL_ARB_get_program_binary support
2018-02-08 Marek Olšákst/mesa: don't store non-fragment sampler states and...
2018-01-30 Andres Rodriguezmesa/st: add support for semaphore object create/import...
2018-01-26 Eleni Maria Steamesa: Fix function pointers initialization in status...
2018-01-25 Brian Paulst/mesa: expand glDrawPixels cache to handle multiple...
2018-01-17 Marek Olšákst/mesa: assume that user constant buffers are always...
2018-01-17 Timothy Arcerist/glsl_to_tgsi: add ARB_get_program_binary support...
2017-12-05 Dave Airliest/mesa: handle compute atomics
2017-11-16 Emil Velikovmesa: split extensions overrides and glGetString(GL_EXT...
2017-11-15 Brian Paulst/mesa: whitespace clean-ups in st_context.c
2017-11-15 Brian Paulst/mesa: move st_init_driver_flags() earlier in file
2017-11-09 Marek Olšákmesa: enable ARB_texture_buffer_* extensions in the...
2017-11-09 Dave Airliest/mesa: start adding support for hw atomics atom....
2017-10-20 Marek Olšákst/mesa: correct a u_vbuf comment
2017-10-10 Eric Anholtmesa: Implement a new GL_MESA_tile_raster_order extension.
2017-10-03 Matt Turnermesa/st: Drop has_lib_dxtc argument from st_init_extens...
2017-10-03 Matt Turnermesa: Drop Mesa_DXTn from gl_context
2017-08-06 Andres Rodriguezmesa: hook up UUID queries for driver and device
2017-08-06 Dave Airliemesa/st: start adding memory object support
2017-07-12 Charmaine Leest/mesa: init winsys buffers list only if context creat...
2017-07-14 Grigori Goronzyst/mesa: Add support for KHR_no_error flag
2017-07-12 Charmaine Leest/mesa: add a winsys buffers list in st_context
2017-06-26 Marek Olšákmesa/glthread: add glthread "perf" counters and pass...
2017-06-21 Marek Olšákst/mesa: move blend color into its own state atom
2017-06-21 Marek Olšákmesa: don't flag _NEW_PROGRAM_CONSTANTS for GLSL progra...
2017-06-21 Marek Olšákmesa: don't flag _NEW_PROGRAM_CONSTANTS for non-GLSL...
2017-06-21 Marek Olšákmesa: don't flag _NEW_POLYGON_STIPPLE for st/mesa
2017-06-21 Marek Olšákmesa: don't flag _NEW_LINE for st/mesa
2017-06-21 Marek Olšákmesa: don't flag _NEW_POLYGON for st/mesa
2017-06-21 Marek Olšákmesa: don't flag _NEW_TRANSFORM for st/mesa if possible
2017-06-21 Marek Olšákmesa: don't flag _NEW_VIEWPORT for st/mesa if possible
2017-06-21 Marek Olšákmesa: don't flag _NEW_MULTISAMPLE for st/mesa
2017-06-21 Marek Olšákmesa: don't flag _NEW_COLOR for st/mesa if possible
2017-06-21 Marek Olšákmesa: use DriverFlags.NewAlphaTest to communicate alpha...
2017-06-21 Marek Olšákmesa: don't flag _NEW_DEPTH for st/mesa
2017-06-21 Marek Olšákmesa: stop using _NEW_STENCIL with st/mesa, use DriverF...
2017-06-19 Marek Olšákst/mesa: don't update MSAA states for GL_FRAMEBUFFER_SRGB
2017-06-14 Samuel Pitoisetst/mesa: add infrastructure for storing bound texture...
2017-06-09 Samuel Pitoisetmesa: make use of NewScissorTest driver flags
2017-06-09 Samuel Pitoisetmesa: make use of NewScissorRect driver flags
2017-06-08 Timothy Arcerimesa: inline vbo_exec_invalidate_state() and call from...
2017-06-08 Timothy Arcerimesa: stop passing state bitfield to UpdateState()
2017-06-08 Timothy Arcerist/mesa: add st_invalidate_buffers() helper
2017-06-07 Marek Olšákst/mesa: don't keep framebuffer state in st_context
2017-06-07 Marek Olšákst/mesa: use gl_driver_flags::NewFramebufferSRGB
2017-06-06 Samuel Pitoisetmesa: make use of NewWindowRectangles driver flags
2017-05-10 Marek Olšákst/mesa: upload zero-stride vertex attributes here
2017-05-08 Marek Olšákst/mesa: unify TCS, TES, GS st_*_program structures
2017-04-20 Marek Olšákst/mesa: put the bitmap_cache structure inside st_context
2017-03-29 Marek Olšákmesa: split _NEW_TEXTURE into _NEW_TEXTURE_OBJECT ...
2017-03-16 Timothy Arcerist/mesa: call glthread_destroy() before _vbo_DestroyCon...
2017-03-16 Marek Olšákgallium: implement the backend of threaded GL dispatch
2017-03-13 Marek Olšákst/mesa: disable the shader cache if dumping shaders
2017-02-24 Marek Olšákst/mesa: assume all drivers support user index buffers
2017-02-22 Timothy Arcerist/mesa: get on-disk shader cache
2017-02-14 Marek Olšákst/mesa: tell u_vbuf that GL core doesn't have user...
2017-02-14 Marek Olšákgallium: let state trackers tell u_vbuf whether user...
2017-02-14 Marek Olšákst/mesa: use the common uploader (v2)
2017-01-24 Marek Olšákst/mesa: destroy pipe_context before destroying st_cont...
2016-10-26 Timothy Arcerist/mesa/r200/i915/i965: eliminate gl_fragment_program
2016-10-06 Brian Paulst/mesa: move all sampler view code into new st_sampler...
2016-09-26 Rob Clarkmesa/st: support lowering multi-planar YUV
2016-09-16 Brian Paulst/mesa: only enable MSAA coverage options when we...
2016-08-16 Brian Paulst/mesa: use pipe var instead of st->pipe in st_create_...
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