nv50/ir/gk110: fill out texture instruction support
[mesa.git] / src / mesa / state_tracker /
2014-03-15 Marek Olšákst/mesa: remove _NEW_POLYGON dependency from vertex...
2014-03-15 Marek Olšákst/mesa: implement zero-stride edge flag by culling...
2014-03-15 Marek Olšákst/mesa: fix per-vertex edge flags and GLSL support...
2014-03-07 Zack Rusingallium: allow setting of the internal stream output...
2014-03-10 Brian Paulmesa: rename MESA_FORMAT_X8Z24_UNORM -> MESA_FORMAT_X8_...
2014-03-07 Brian Paulst/mesa: only mark framebuffer as sRGB capable if Mesa...
2014-03-07 Brian Paulst/mesa: add test_format_conversion() debug function
2014-03-07 Brian Paulst/mesa: add MESA_FORMAT_R8G8B8A8_SRGB in st_mesa_forma...
2014-03-07 José Fonsecamesa/st: Fix PIPE_FORMAT_R8G8B8A8_SRGB -> MESA_FORMAT_...
2014-03-06 José Fonsecast/mesa: Add R8G8B8A8_SRGB case to st_pipe_format_to_me...
2014-03-06 Ilia Mirkinmesa/st: only compare the one scissor
2014-03-06 Chia-I Wust/mesa: make winsys fbo sRGB-capable when supported
2014-03-06 Chia-I Wust/mesa: add mappings for MESA_FORMAT_B8G8R8X8_SRGB
2014-02-25 Brian Paulst/mesa: add comment to explain _min(), _maxf(), etc...
2014-02-25 Marek Olšákmesa: allow buffers to be mapped multiple times
2014-02-25 Marek Olšákst/mesa: implement ARB_buffer_storage
2014-02-25 Marek Olšákmesa: add storage flags parameter to Driver.BufferData
2014-02-25 Dave Airliest/mesa: add texture gather support. (v2)
2014-02-23 Kenneth Graunkeglsl: Pass stdout to _mesa_print_ir from st_glsl_to_tgsi.
2014-02-20 Jordan Justenmesa: initialize gl_geometry_program Invocations field
2014-02-13 Ilia Mirkinmesa/st: hardcode the viewport bounds range
2014-02-12 Francisco Jerezglsl: Add image type to the GLSL IR.
2014-02-11 Ian Romanickmesa: GL_ARB_half_float_pixel is not optional
2014-02-11 Dave Airliest/mesa: add support for GL_ARB_viewport_array (v0.2)
2014-02-11 Dave Airliest/mesa: add support for viewport index semantic
2014-02-10 Kenneth Graunkemesa: Fix MESA_FORMAT_Z24_UNORM_S8_UINT vs. X8_UINT...
2014-02-09 Grigori Goronzygallium: add geometry shader output limits
2014-02-08 Brian Paulmesa: allocate gl_debug_state on demand
2014-02-07 Brian Paulst/mesa: avoid sw fallback for getting/decompressing...
2014-02-06 Christian Königst/vdpau: add flush on unmap
2014-02-06 Marek Olšákgallium: remove PIPE_USAGE_STATIC
2014-02-06 Marek Olšákst/mesa: fix crash when a shader uses a TBO and it...
2014-02-05 Brian Paulst/mesa: add MESA_SHADER_COMPUTE case in shader_stage_t...
2014-02-04 Marek Olšákgallium: remove PIPE_CAP_MAX_COMBINED_SAMPLERS
2014-02-03 Kenneth Graunkemesa: Rename _mesa_..._array_obj functions to _mesa_...
2014-02-02 Brian Paulst/mesa: use _mesa_get_current_tex_object() in st_conte...
2014-01-29 Siavash Eliasimesa: GL_ARB_map_buffer_alignment is not optional
2014-01-29 Siavash Eliasimesa/st: Unconditionally enable ARB_map_buffer_alignment.
2014-01-27 Mark Muellermesa: Fix Type A _INT formats to MESA_FORMAT naming...
2014-01-27 Mark Muellermesa: Fix MESA_FORMAT names containg SIGNED
2014-01-27 Mark Muellermesa: Fix MESA_FORMAT names with ALPH, INTENSITY, and...
2014-01-27 Mark Muellermesa: Change many Type P MESA_FORMATs to meet naming...
2014-01-27 Mark Muellermesa: Change many Type A MESA_FORMATs to meet naming...
2014-01-27 Mark Muellermesa: Rename 4 color component unsigned byte MESA_FORMATs
2014-01-27 Mark Muellermesa: change gl_format to mesa_format
2014-01-27 Ian Romanickmesa: GL_EXT_framebuffer_blit is not optional
2014-01-27 Christoph Bumillermesa/st: expose ARB_texture_rgb10_a2ui if R10G10B10A2_U...
2014-01-27 Christoph Bumillerst/mesa: fix GS varyings for PIPE_CAP_TGSI_TEXCOORD
2014-01-24 Brian Paulst/mesa: add a simple sanity check assertion in st_vali...
2014-01-23 Brian Paulst/mesa: fix glReadBuffer(GL_NONE) segfault
2014-01-22 Paul Berrymesa: Remove ad-hoc arrays of gl_shader_program.
2014-01-22 Paul Berrymesa: Fold long lines introduced by the previous patch.
2014-01-22 Paul Berrymesa: Replace ctx->Shader.Current{Vertex,Fragment,Geome...
2014-01-22 Paul Berrymesa: Replace _mesa_program_index_to_target with _mesa_...
2014-01-21 Matt Turnermesa: rename PreferDP4 to OptimizeForAOS.
2014-01-20 Courtney Goeltzenl... mesa: Convert gl_context::Viewport to gl_context::Viewp...
2014-01-20 Courtney Goeltzenl... mesa: Converty gl_viewport_attrib::X, ::Y, ::Width...
2014-01-20 Courtney Goeltzenl... mesa: Update gl_scissor_attrib to support ARB_viewport_...
2014-01-17 José Fonsecas/Tungsten Graphics/VMware/
2014-01-15 Ian Romanickmesa: Eliminate parameters to dd_function_table::Viewport
2014-01-15 Emil Velikovst/mesa: use signed temporary variable to store _ColorD...
2014-01-13 Kenneth Graunkeglsl: Use a new foreach_two_lists macro for walking...
2014-01-13 Kenneth Graunkeglsl: Replace foreach_iter and iter.remove() with forea...
2014-01-13 Kenneth Graunkeglsl: Convert piles of foreach_iter to the newer foreac...
2014-01-13 Marek Olšákst/mesa: bind NULL colorbuffers as specified by glDrawB...
2014-01-13 Marek Olšákst/mesa: use sRGB formats for MSAA resolving if destina...
2014-01-13 Marek Olšákst/mesa: check depth and stencil writemask before clearing
2014-01-13 Marek Olšákst/mesa: always prefer pipe->clear over clear_with_quad...
2014-01-09 Brian Paulst/mesa: fix breakage from gl_constant::Program[] change
2014-01-09 Paul Berrymesa: Use functions to convert gl_shader_stage to PROGR...
2014-01-09 Paul Berrymesa: replace ctx->Const.{Vertex,Fragment,Geomtery...
2014-01-08 Paul Berrymesa: Remove _mesa_progshader_enum_to_string(), which...
2014-01-08 Paul Berryglsl: Make more use of gl_shader_stage enum in ir_set_p...
2014-01-08 Paul Berrymesa: Store gl_shader_stage enum in gl_shader objects.
2014-01-08 Paul Berrymesa: Clean up nomenclature for pipeline stages.
2013-12-30 Paul BerryRename overloads of _mesa_glsl_shader_target_name().
2013-12-22 Jonathan Liust/mesa: use pipe_sampler_view_release()
2013-12-21 Ian Romanickmesa: GL_EXT_packed_depth_stencil is not optional
2013-12-18 Dave Airliest_glsl_to_tgsi: add support for prim id fragment shade...
2013-12-18 Brian Paulst/mesa: plug in default buffer object driver functions
2013-12-13 Brian Paulst/mesa: only set up sampler compare mode for depth...
2013-12-13 Brian Paulst/mesa: add const qualifiers in sampler validation...
2013-12-13 Brian Paulst/mesa: add const qualifier to st_translate_color()
2013-12-13 Brian Paulst/mesa: simplify integer texture check
2013-12-12 Marek Olšákst/mesa: set correct PIPE_CLEAR_COLORn flags
2013-12-12 Marek Olšákst/mesa: fix glClear with multiple colorbuffers and...
2013-12-12 Tapani Pälliglsl: move variables in to ir_variable::data, part II
2013-12-12 Tapani Pälliglsl: move variables in to ir_variable::data, part I
2013-12-09 Paul Berryglsl/loops: Get rid of lower_bounded_loops and ir_loop...
2013-12-09 Paul Berryglsl/loops: replace loop controls with a normative...
2013-12-09 Paul Berryglsl/loops: consolidate bounded loop handling into...
2013-12-05 Ian Romanickmesa: Use a single enable for GL_EXT_texture_array...
2013-12-04 Siavash Eliasimesa: modified _mesa_align_free() to accept NULL pointer
2013-12-03 Marek Olšákst/mesa: implement layered framebuffer clear for the...
2013-12-03 Marek Olšákgallium: add support for AMD_vertex_shader_layer
2013-12-03 Marek Olšákst/mesa: add support for layered framebuffers and conso...
2013-11-25 Christoph Bumillermesa: add indirect drawing buffer parameter to draw...
2013-11-25 Dave Airliest/mesa: respect higher GLSL levels. (v2)
2013-11-22 Brian Paulst/mesa: simplify writemask for emitting fog result
2013-11-21 José Fonsecagallium: Make TGSI_SEMANTIC_FOG register four-component...
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