2008-06-18 |
Eric Anholt | Merge commit 'origin/master' into drm-gem |
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2008-06-16 |
Brian Paul | mesa: allocate pixel zoom arrays on heap, not stack |
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2008-01-06 |
Brian | Simplify ctx->_NumColorDrawBuffers, _ColorDrawBuffers... |
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2007-11-30 |
Brian | fix broken two-sided stencil |
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2007-09-20 |
Eric Anholt | Merge branch 'master' into i915-unification |
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2007-07-25 |
Jouk | Merge branch 'master' of git+ssh://joukj@git.freedeskto... |
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2007-07-17 |
Zou Nan hai | Merge branch 'master' of git+ssh://znh@git.freedesktop... |
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2007-07-06 |
Patrice Mandin | Merge branch 'master' of git+ssh://pmandin@git.freedesk... |
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2007-07-04 |
Brian | Be more consistant with paths in #includes. Eventually... |
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2007-07-04 |
Zou Nan hai | Merge branch 'master' of git+ssh://znh@git.freedesktop... |
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2007-06-08 |
Jouk | Merge branch 'master' of git+ssh://joukj@git.freedeskto... |
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2007-05-24 |
Eric Anholt | Merge branch 'master' into i915-unification |
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2007-05-20 |
Brian | Overhaul/simplify SWvertex and SWspan attribute handling. |
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2007-05-18 |
Eric Anholt | Merge branch 'master' into i915-unification |
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2007-04-24 |
Brian | Improve the code for interpolating fragment attributes... |
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2007-04-19 |
Brian | Put gl_program_machine into swrast structure rather... |
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2007-04-17 |
Brian | Enable texture sampling for vertex programs/shaders. |
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2007-03-30 |
Eric Anholt | Merge branch 'crestline-qa', adding support for the... |
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2007-03-26 |
Brian | merge of glsl-compiler-1 branch |
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2007-03-21 |
Brian | merge from master |
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2007-03-11 |
Brian | Implement support for GL_ARB_draw_buffers with GL_MAX_D... |
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2007-03-10 |
Brian | Merge branch 'master' of git+ssh://brianp@git.freedeskt... |
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2007-03-09 |
Brian | Merge branch 'origin' into glsl-compiler-1 |
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2007-02-22 |
Brian | Merge branch 'origin' into glsl-compiler-1 |
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2007-02-05 |
Brian | Merge SWvertex texcoord and varying fields into attrib... |
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2007-02-01 |
Brian | move span-related types/tokens into s_span.h |
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2007-01-25 |
Brian | new comments, ideas |
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2006-12-19 |
Dave Airlie | Merge branch 'nouveau-import' |
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2006-12-15 |
Brian | varying var changes |
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2006-10-12 |
Brian Paul | Lots of changes to support runtime renderbuffer depths. |
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2006-10-01 |
Brian Paul | New SWspan and SWspanarrays typedefs. |
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2006-09-29 |
Brian Paul | more changes for runtime renderbuffer depths |
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2006-09-25 |
Brian Paul | Initial work for supporting different renderbuffer... |
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2006-09-21 |
Brian Paul | remove rgb[] array from span_arrays_struct - was only... |
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2006-04-11 |
Michal Krol | More GLSL code: |
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2006-03-26 |
Brian Paul | merge from texman branch |
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2006-01-26 |
Brian Paul | New comments, clean-up of fields related to point/line... |
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2005-11-12 |
Brian Paul | Added OSMesaColorClamp(), bug 4917 |
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2005-11-08 |
Ian Romanick | At keithw's request, remove all traces of the "fragment... |
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2005-09-21 |
Brian Paul | replace GLdepth with GLuint and remove GLdepth |
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2005-09-16 |
Brian Paul | change some comments |
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2005-09-16 |
Brian Paul | Rework the texture filtering functions a bit. |
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2005-09-16 |
Brian Paul | more GLuint->GLbitfield changes |
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2005-09-15 |
Brian Paul | Replace GLuint with GLbitfield where appropriate. ... |
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2005-09-05 |
Brian Paul | remove obsolete CurrentBufferBit |
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2005-09-03 |
Brian Paul | Remove last remnants of pre-renderbuffer code. |
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2005-05-04 |
Brian Paul | Major check-in of changes for GL_EXT_framebuffer_object... |
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2004-12-19 |
Dave Airlie | Implement software ATI_fragment_shader |
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2004-10-13 |
Brian Paul | Fix minor fog / fragment program state bug. |
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2004-09-10 |
Brian Paul | More updates for Doxygen. |
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2004-04-14 |
Keith Whitwell | Use tcc and the emitted C code from s_fragprog_to_c... |
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2004-03-21 |
Brian Paul | Implemented support for software-based AUX color buffers. |
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2004-02-17 |
Brian Paul | A bit of an overhaul of the fog code. |
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2004-02-17 |
Brian Paul | added SPAN_W |
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2003-10-22 |
Kendall Bennett | More SciTech SNAP updates. Some of these files didn... |
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2003-09-18 |
Brian Paul | s/_backface_sign/_BackfaceSign/ |
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2003-09-17 |
Brian Paul | move a comment |
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2003-05-01 |
Brian Paul | Use ctx->Const.MaxTextureImageUnits and MaxTextureCoord... |
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2003-03-16 |
Brian Paul | Store partial derivative values in sw_span structure. |
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2003-02-28 |
Brian Paul | minor typo |
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2003-02-23 |
Brian Paul | Move span stuff from swrast.h to s_context.h (it's... |
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2003-01-14 |
Brian Paul | First batch of code for GL_NV_fragment_program. |
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2002-10-29 |
Brian Paul | updated email addresses |
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2002-10-11 |
Brian Paul | Another round of glRead/DrawBuffer() clean-ups and... |
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2002-10-04 |
Brian Paul | multiple GL_POINTS can now be rendered together into... |
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2002-08-07 |
Brian Paul | struct sw_span is again allocated on the stack, but... |
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2002-05-02 |
Brian Paul | Implemented GL_ARB_texture_env_crossbar. |
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2002-04-19 |
Brian Paul | Allocate a sw_span struct in the swrast context instead... |
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2002-02-02 |
Brian Paul | Converted line drawing over to new span code, pb no... |
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2002-02-02 |
Brian Paul | sw_span can now hold x/y arrays of fragment positions... |
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2002-01-10 |
Brian Paul | Klaus's latest patches: change texcoord[3] to texcoord... |
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2001-12-17 |
Brian Paul | first checkpoint commit of Klaus's new span code (struc... |
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2001-08-14 |
Brian Paul | Fixes for 32-bit GLchans: smooth/flat/textured triangle... |
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2001-07-13 |
Brian Paul | assorted changes for supporting GLfloat color channels... |
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2001-05-17 |
Keith Whitwell | Fix order of decomposition of quad. |
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2001-03-29 |
Brian Paul | Removed DD_Z_NEVER. |
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2001-03-19 |
Keith Whitwell | Split driver struct into swrast/tnl/core components. |
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2001-03-12 |
Gareth Hughes | Consistent copyright info (version number, date) across... |
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2001-03-07 |
Brian Paul | _MinMagThresh[] should be GLfloat |
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2001-02-16 |
Keith Whitwell | Allow swrast to cope (fairly) cleanly with GL_SEPERATE_... |
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2000-11-22 |
Jouk Jansen | Committing in . |
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2000-11-19 |
Brian Paul | Replaced Texture.CurrentD[] with separate Texture.Curre... |
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2000-11-13 |
Keith Whitwell | Cleanup of derived state calculation prior to seperatin... |
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2000-11-05 |
Keith Whitwell | Reorganized software rasterizer as a module which manag... |
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