test for presence of both front and back color vertex slots
[mesa.git] / src / mesa / swrast / s_texfilter.c
2007-07-06 michalMerge branch 'master' of git+ssh://michal@git.freedeskt...
2007-06-11 BrianReplace texobj->Complete with texobj->_Complete since...
2007-06-07 Ian RomanickFix ARB_fp spec conformance bug WRT shadow sampling.
2007-05-17 BrianMerge branch 'master' of git+ssh://brianp@git.freedeskt...
2007-05-16 Ian RomanickInitial implementation of MESA_texture_array
2007-04-14 BrianFix sample_depth_texture() to handle texture rectangle...
2007-02-25 Nian WuMerge git://proxy01.pd.intel.com:9419/git/mesa/mesa...
2007-02-22 BrianMerge branch 'origin' into glsl-compiler-1
2007-02-14 Etienne Clementtest for POT before using sample_2d_linear_repeat()
2006-12-19 Dave AirlieMerge branch 'nouveau-import'
2006-09-18 Brian Paulcheck for n <= 1 in compute_min_mag_ranges(), bug 8320
2006-04-05 Brian PaulCheck/use texture border color when sampling depth...
2005-10-05 Brian PaulRemove _IsPowerOfTwo from gl_texture_object, not really...
2005-10-05 Brian PaulIn gl_texture_image replace IntFormat with InternalForm...
2005-10-01 Brian PaulGL_EXT_packed_depth_stencil changes
2005-09-20 Brian Pauls/programss/programs/
2005-09-19 Brian Pauladditional wrapper updates, bug 4468
2005-09-16 Brian PaulRework the texture filtering functions a bit.
2005-09-16 Brian Paulreplace a couple macros with inlined functions
2005-09-15 Brian PaulCode clean-ups, reorg.
2005-09-15 Brian PaulSplit the s_texture.c file into two new files: