2004-09-13 |
Brian Paul | tweak texcoord for sampling texture rectangles (Dave... |
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2004-08-25 |
Brian Paul | Silence gcc 3.4 warnings on ReactOS. Mostly unused... |
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2004-06-11 |
Brian Paul | fix minor typo in comment |
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2004-06-02 |
Brian Paul | Check for NULL texture object when choosing texture... |
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2004-05-12 |
Brian Paul | Added big-endian texture formats. |
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2004-05-06 |
Brian Paul | fix rectangle texture clamping and border-related code |
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2004-02-28 |
Brian Paul | move _swrast_texture_table_lookup() to _mesa_lookup_rgb... |
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2004-02-28 |
Brian Paul | replace color table FloatTable boolean with Type enum |
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2004-02-06 |
Ian Romanick | Refactor "class" texture environments to be implemented... |
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2004-02-02 |
Daniel Borca | fixed a bug in GL_NEAREST sampler |
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2004-01-27 |
Keith Whitwell | Consolidate texObj->Pos/Neg/X/Y/Z and texObj->Image... |
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2004-01-23 |
Brian Paul | Initial support for floating point and signed texture... |
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2003-10-11 |
Brian Paul | don't use color table's format to determine texture... |
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2003-09-02 |
Ian Romanick | Added support for EXT_texture_mirror_clamp and the... |
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2003-08-29 |
Brian Paul | s/GLuint/GLint/ |
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2003-08-28 |
Brian Paul | Move clamping of texture LOD bias to texture applicatio... |
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2003-08-28 |
Brian Paul | Added OpenGL 1.4's per-texture LOD bias. |
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2003-07-24 |
Brian Paul | if texture color table is enabled, use the color table... |
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2003-07-23 |
Brian Paul | fix GL_SGI_texture_colortable bugs |
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2003-07-03 |
Brian Paul | Implemented GL_ARB_texture_non_power_of_two (except... |
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2003-04-14 |
Brian Paul | fix depth texture tex env bug (#719903) |
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2003-03-04 |
Brian Paul | fix GLchan=GLfloat problems |
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2003-03-01 |
Brian Paul | Killed mmath.[ch]. Moved low-level functions/assembly... |
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2003-02-27 |
Karl Schultz | fix compilation warnings on Windows |
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2003-02-23 |
Brian Paul | Move span stuff from swrast.h to s_context.h (it's... |
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2003-02-06 |
Brian Paul | replace | with & (Laurent Desnogues) |
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2003-01-26 |
Brian Paul | Make GL_SGI_texture_color_table work per-texture unit. |
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2003-01-21 |
Brian Paul | GL_SGI_texture_color_table extension (Eric Plante) |
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2003-01-21 |
Brian Paul | GL_ATI_texture_env_combine3 extension |
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2002-11-12 |
Brian Paul | apply scale factor before clapping for DOT3 |
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2002-10-28 |
Karl Schultz | Add casts to quiet compiler warnings. |
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2002-10-24 |
Brian Paul | Header file clean-up: |
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2002-10-21 |
Brian Paul | GL_ATI_texture_mirror_once extension (Ian Romanick) |
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2002-10-18 |
Karl Schultz | Add casts to quiet compiler warnings. |
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2002-10-18 |
Brian Paul | fix bug in GL_MIRRORED_REPEAT_ARB (Ian Romanick) |
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2002-10-04 |
Karl Schultz | remove const storage class specifier for the decl of... |
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2002-10-04 |
Brian Paul | Changed a number of context fields from GLchan to GLflo... |
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2002-09-23 |
Brian Paul | merge gl_texture_image RowStride from DRI 4.0.4 |
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2002-09-21 |
Brian Paul | updates from 4.0.4 (MESA_ycbcr_texture, APPLE_client_st... |
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2002-08-07 |
Brian Paul | struct sw_span is again allocated on the stack, but... |
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2002-06-26 |
Brian Paul | fix CHAN_TYPE==GL_FLOAT compile problem |
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2002-06-15 |
Brian Paul | Implemented GL_NV_texture_rectangle extension. |
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2002-05-02 |
Brian Paul | Implemented GL_ARB_texture_env_crossbar. |
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2002-04-19 |
Brian Paul | casts to fix GLint/GLuint mismatches |
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2002-04-12 |
Brian Paul | fixes for corrected GL_DOT3_RGB[A]_EXT token values |
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2002-04-12 |
Brian Paul | Klaus Niederkrueger's latest changes: use INIT_SPAN... |
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2002-04-04 |
Brian Paul | Texture combine alpha subtraction was wrong. Fixed... |
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2002-03-23 |
Brian Paul | Test implementation of proposed GL_EXT_shadow_funcs... |
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2002-03-16 |
Brian Paul | New mipmap lambda calculation. Previously, trilinear... |
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2002-03-08 |
Brian Paul | new assertions, use INLINE macro (Klaus Niederkrueger) |
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2002-02-17 |
Brian Paul | Updated 1D/3D/cube mipmapping code to work like the... |
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2002-02-17 |
Brian Paul | Lots of improvements in the 2D texture sampling code... |
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2002-02-16 |
Brian Paul | removed dead code |
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2002-02-15 |
Brian Paul | Finished up GL_ARB_depth_texture and GL_ARB_shadow. |
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2002-02-15 |
Brian Paul | uniformly pass texcoords as GLfloat [4] |
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2002-02-02 |
Brian Paul | Converted line drawing over to new span code, pb no... |
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2002-01-28 |
Brian Paul | Still more texture/span simplification and clean-up. |
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2002-01-28 |
Brian Paul | More span clean-up, mostly texture-related. |
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2002-01-27 |
Brian Paul | LOTS of changes, building upon Klaus's work. |
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2002-01-10 |
Brian Paul | Klaus's latest patches: change texcoord[3] to texcoord... |
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2001-12-17 |
Brian Paul | first checkpoint commit of Klaus's new span code (struc... |
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2001-12-04 |
Brian Paul | prototype implementation of GL_ARB_depth_texture, GL_AR... |
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2001-11-19 |
Brian Paul | More span rendering optimizations from Klaus Niederkrueger |
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2001-10-17 |
Brian Paul | warning fixes (Karl Schultz) |
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2001-10-17 |
Brian Paul | added GL_ARB_texture_mirrored_repeat |
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2001-09-19 |
Karl Schultz | silence compiler warnings (last batch for src) |
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2001-08-14 |
Brian Paul | Fixes for 32-bit GLchans: smooth/flat/textured triangle... |
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2001-08-07 |
Brian Paul | removed some now bogus assertions (due to Klaus's lates... |
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2001-08-07 |
Brian Paul | optimization to sample_lambda_2d() (Klaus Niederkrueger) |
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2001-07-18 |
Brian Paul | do some 16-bit GLchan computations in floating point... |
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2001-07-14 |
Brian Paul | more work on float colors (still not finished) |
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2001-07-13 |
Brian Paul | assorted changes for supporting GLfloat color channels... |
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2001-06-01 |
Brian Paul | applied Klaus Niederkrueger's CHAN_BITS==32 patch |
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2001-05-30 |
Brian Paul | GLubyte -> GLchan fix |
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2001-05-16 |
Brian Paul | use DEFARRAY, etc macros to work around 32k data limit... |
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2001-05-14 |
Brian Paul | New IFLOOR, ICEIL macros from Josh Vanderhoof. Fixes... |
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2001-05-03 |
Brian Paul | minor clean-ups and warning fixes |
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2001-04-23 |
Brian Paul | fixed two mistakes in texture combine code |
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2001-04-19 |
Brian Paul | removed glext.h hacks |
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2001-04-17 |
Brian Paul | minor optimization to dot3 computation |
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2001-04-17 |
Brian Paul | Fixed a number of minor GL_ARB_texture_env_combine... |
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2001-04-12 |
Brian Paul | Moved FRAC macro out of mmath.h into s_texture.c since... |
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2001-04-10 |
Brian Paul | Added IROUND_POS() macro to mmath.h and use where appro... |
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2001-03-28 |
Gareth Hughes | More texture format updates. Drivers now need only... |
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2001-03-26 |
Brian Paul | added GL_ARB_texture_border_clamp |
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2001-03-23 |
Brian Paul | fixed Min/Max lod clamp bug |
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2001-03-22 |
Brian Paul | added GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3 |
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2001-03-21 |
Brian Paul | minor re-org in sample_depth_texture() |
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2001-03-15 |
Brian Paul | use IROUND() instead of (int) cast (Klaus Niederkrueger) |
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2001-03-08 |
Brian Paul | More g++ warning fixes. Fixes for CHAN_BITS==16, it... |
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2001-03-03 |
Brian Paul | lots of gl_*() to _mesa_*() namespace clean-up |
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2001-02-26 |
Brian Paul | bilinear sampling of depth textures |
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2001-02-20 |
Brian Paul | Implemented GL_SGIX_shadow and GL_SGIX_shadow_texture. |
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2001-02-17 |
Brian Paul | Changed FetchTexel() function pointer arguments. |
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2001-02-07 |
Brian Paul | check texture texel type before using optimized samplin... |
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2001-02-06 |
Brian Paul | Overhaul of texture image handling. |
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2001-01-06 |
Gareth Hughes | Implementation of GL_EXT_texture_env_dot3. |
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2001-01-05 |
Brian Paul | Fixed bug in MinMagThresh computation. |
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2001-01-03 |
Brian Paul | More color macro clean-ups. |
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2001-01-02 |
Brian Paul | Removed fixed.h (GLfixed now in mtypes.h, fixed-pt... |
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