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mesa/tests: Sanity check the ES2 dispatch table
[mesa.git]
/
src
/
mesa
/
swrast
/
s_texture.c
2001-08-07
Brian Paul
optimization to sample_lambda_2d() (Klaus Niederkrueger)
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2001-07-18
Brian Paul
do some 16-bit GLchan computations in floating point...
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2001-07-14
Brian Paul
more work on float colors (still not finished)
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2001-07-13
Brian Paul
assorted changes for supporting GLfloat color channels...
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2001-06-01
Brian Paul
applied Klaus Niederkrueger's CHAN_BITS==32 patch
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2001-05-30
Brian Paul
GLubyte -> GLchan fix
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2001-05-16
Brian Paul
use DEFARRAY, etc macros to work around 32k data limit...
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2001-05-14
Brian Paul
New IFLOOR, ICEIL macros from Josh Vanderhoof. Fixes...
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2001-05-03
Brian Paul
minor clean-ups and warning fixes
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2001-04-23
Brian Paul
fixed two mistakes in texture combine code
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2001-04-19
Brian Paul
removed glext.h hacks
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2001-04-17
Brian Paul
minor optimization to dot3 computation
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2001-04-17
Brian Paul
Fixed a number of minor GL_ARB_texture_env_combine...
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2001-04-12
Brian Paul
Moved FRAC macro out of mmath.h into s_texture.c since...
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2001-04-10
Brian Paul
Added IROUND_POS() macro to mmath.h and use where appro...
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2001-03-28
Gareth Hughes
More texture format updates. Drivers now need only...
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2001-03-26
Brian Paul
added GL_ARB_texture_border_clamp
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2001-03-23
Brian Paul
fixed Min/Max lod clamp bug
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2001-03-22
Brian Paul
added GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3
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2001-03-21
Brian Paul
minor re-org in sample_depth_texture()
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2001-03-15
Brian Paul
use IROUND() instead of (int) cast (Klaus Niederkrueger)
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2001-03-08
Brian Paul
More g++ warning fixes. Fixes for CHAN_BITS==16, it...
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2001-03-03
Brian Paul
lots of gl_*() to _mesa_*() namespace clean-up
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2001-02-26
Brian Paul
bilinear sampling of depth textures
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2001-02-20
Brian Paul
Implemented GL_SGIX_shadow and GL_SGIX_shadow_texture.
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2001-02-17
Brian Paul
Changed FetchTexel() function pointer arguments.
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2001-02-07
Brian Paul
check texture texel type before using optimized samplin...
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2001-02-06
Brian Paul
Overhaul of texture image handling.
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2001-01-06
Gareth Hughes
Implementation of GL_EXT_texture_env_dot3.
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2001-01-05
Brian Paul
Fixed bug in MinMagThresh computation.
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2001-01-03
Brian Paul
More color macro clean-ups.
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2001-01-02
Brian Paul
Removed fixed.h (GLfixed now in mtypes.h, fixed-pt...
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2000-12-14
Brian Paul
Renamed texture object _P to _MaxLevel and _M to _MaxLa...
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2000-12-08
Brian Paul
minor comments, clean-up
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2000-11-05
Keith Whitwell
Reorganized software rasterizer as a module which manag...
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2000-10-31
Keith Whitwell
Moved software rasterizer functionality to new directory.
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