2002-02-16 |
Brian Paul | removed dead code |
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2002-02-15 |
Brian Paul | Finished up GL_ARB_depth_texture and GL_ARB_shadow. |
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2002-02-15 |
Brian Paul | uniformly pass texcoords as GLfloat [4] |
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2002-02-02 |
Brian Paul | Converted line drawing over to new span code, pb no... |
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2002-01-28 |
Brian Paul | Still more texture/span simplification and clean-up. |
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2002-01-28 |
Brian Paul | More span clean-up, mostly texture-related. |
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2002-01-27 |
Brian Paul | LOTS of changes, building upon Klaus's work. |
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2002-01-10 |
Brian Paul | Klaus's latest patches: change texcoord[3] to texcoord... |
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2001-12-17 |
Brian Paul | first checkpoint commit of Klaus's new span code (struc... |
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2001-12-04 |
Brian Paul | prototype implementation of GL_ARB_depth_texture, GL_AR... |
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2001-11-19 |
Brian Paul | More span rendering optimizations from Klaus Niederkrueger |
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2001-10-17 |
Brian Paul | warning fixes (Karl Schultz) |
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2001-10-17 |
Brian Paul | added GL_ARB_texture_mirrored_repeat |
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2001-09-19 |
Karl Schultz | silence compiler warnings (last batch for src) |
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2001-08-14 |
Brian Paul | Fixes for 32-bit GLchans: smooth/flat/textured triangle... |
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2001-08-07 |
Brian Paul | removed some now bogus assertions (due to Klaus's lates... |
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2001-08-07 |
Brian Paul | optimization to sample_lambda_2d() (Klaus Niederkrueger) |
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2001-07-18 |
Brian Paul | do some 16-bit GLchan computations in floating point... |
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2001-07-14 |
Brian Paul | more work on float colors (still not finished) |
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2001-07-13 |
Brian Paul | assorted changes for supporting GLfloat color channels... |
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2001-06-01 |
Brian Paul | applied Klaus Niederkrueger's CHAN_BITS==32 patch |
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2001-05-30 |
Brian Paul | GLubyte -> GLchan fix |
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2001-05-16 |
Brian Paul | use DEFARRAY, etc macros to work around 32k data limit... |
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2001-05-14 |
Brian Paul | New IFLOOR, ICEIL macros from Josh Vanderhoof. Fixes... |
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2001-05-03 |
Brian Paul | minor clean-ups and warning fixes |
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2001-04-23 |
Brian Paul | fixed two mistakes in texture combine code |
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2001-04-19 |
Brian Paul | removed glext.h hacks |
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2001-04-17 |
Brian Paul | minor optimization to dot3 computation |
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2001-04-17 |
Brian Paul | Fixed a number of minor GL_ARB_texture_env_combine... |
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2001-04-12 |
Brian Paul | Moved FRAC macro out of mmath.h into s_texture.c since... |
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2001-04-10 |
Brian Paul | Added IROUND_POS() macro to mmath.h and use where appro... |
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2001-03-28 |
Gareth Hughes | More texture format updates. Drivers now need only... |
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2001-03-26 |
Brian Paul | added GL_ARB_texture_border_clamp |
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2001-03-23 |
Brian Paul | fixed Min/Max lod clamp bug |
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2001-03-22 |
Brian Paul | added GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3 |
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2001-03-21 |
Brian Paul | minor re-org in sample_depth_texture() |
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2001-03-15 |
Brian Paul | use IROUND() instead of (int) cast (Klaus Niederkrueger) |
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2001-03-08 |
Brian Paul | More g++ warning fixes. Fixes for CHAN_BITS==16, it... |
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2001-03-03 |
Brian Paul | lots of gl_*() to _mesa_*() namespace clean-up |
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2001-02-26 |
Brian Paul | bilinear sampling of depth textures |
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2001-02-20 |
Brian Paul | Implemented GL_SGIX_shadow and GL_SGIX_shadow_texture. |
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2001-02-17 |
Brian Paul | Changed FetchTexel() function pointer arguments. |
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2001-02-07 |
Brian Paul | check texture texel type before using optimized samplin... |
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2001-02-06 |
Brian Paul | Overhaul of texture image handling. |
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2001-01-06 |
Gareth Hughes | Implementation of GL_EXT_texture_env_dot3. |
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2001-01-05 |
Brian Paul | Fixed bug in MinMagThresh computation. |
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2001-01-03 |
Brian Paul | More color macro clean-ups. |
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2001-01-02 |
Brian Paul | Removed fixed.h (GLfixed now in mtypes.h, fixed-pt... |
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2000-12-14 |
Brian Paul | Renamed texture object _P to _MaxLevel and _M to _MaxLa... |
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2000-12-08 |
Brian Paul | minor comments, clean-up |
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2000-11-05 |
Keith Whitwell | Reorganized software rasterizer as a module which manag... |
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2000-10-31 |
Keith Whitwell | Moved software rasterizer functionality to new directory. |
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