replace malloc macros in imports.h with u_memory.h versions
[mesa.git] / src / mesa / swrast / s_texture.c
2002-03-23 Brian PaulTest implementation of proposed GL_EXT_shadow_funcs...
2002-03-16 Brian PaulNew mipmap lambda calculation. Previously, trilinear...
2002-03-08 Brian Paulnew assertions, use INLINE macro (Klaus Niederkrueger)
2002-02-17 Brian PaulUpdated 1D/3D/cube mipmapping code to work like the...
2002-02-17 Brian PaulLots of improvements in the 2D texture sampling code...
2002-02-16 Brian Paulremoved dead code
2002-02-15 Brian PaulFinished up GL_ARB_depth_texture and GL_ARB_shadow.
2002-02-15 Brian Pauluniformly pass texcoords as GLfloat [4]
2002-02-02 Brian PaulConverted line drawing over to new span code, pb no...
2002-01-28 Brian PaulStill more texture/span simplification and clean-up.
2002-01-28 Brian PaulMore span clean-up, mostly texture-related.
2002-01-27 Brian PaulLOTS of changes, building upon Klaus's work.
2002-01-10 Brian PaulKlaus's latest patches: change texcoord[3] to texcoord...
2001-12-17 Brian Paulfirst checkpoint commit of Klaus's new span code (struc...
2001-12-04 Brian Paulprototype implementation of GL_ARB_depth_texture, GL_AR...
2001-11-19 Brian PaulMore span rendering optimizations from Klaus Niederkrueger
2001-10-17 Brian Paulwarning fixes (Karl Schultz)
2001-10-17 Brian Pauladded GL_ARB_texture_mirrored_repeat
2001-09-19 Karl Schultzsilence compiler warnings (last batch for src)
2001-08-14 Brian PaulFixes for 32-bit GLchans: smooth/flat/textured triangle...
2001-08-07 Brian Paulremoved some now bogus assertions (due to Klaus's lates...
2001-08-07 Brian Pauloptimization to sample_lambda_2d() (Klaus Niederkrueger)
2001-07-18 Brian Pauldo some 16-bit GLchan computations in floating point...
2001-07-14 Brian Paulmore work on float colors (still not finished)
2001-07-13 Brian Paulassorted changes for supporting GLfloat color channels...
2001-06-01 Brian Paulapplied Klaus Niederkrueger's CHAN_BITS==32 patch
2001-05-30 Brian PaulGLubyte -> GLchan fix
2001-05-16 Brian Pauluse DEFARRAY, etc macros to work around 32k data limit...
2001-05-14 Brian PaulNew IFLOOR, ICEIL macros from Josh Vanderhoof. Fixes...
2001-05-03 Brian Paulminor clean-ups and warning fixes
2001-04-23 Brian Paulfixed two mistakes in texture combine code
2001-04-19 Brian Paulremoved glext.h hacks
2001-04-17 Brian Paulminor optimization to dot3 computation
2001-04-17 Brian PaulFixed a number of minor GL_ARB_texture_env_combine...
2001-04-12 Brian PaulMoved FRAC macro out of mmath.h into s_texture.c since...
2001-04-10 Brian PaulAdded IROUND_POS() macro to mmath.h and use where appro...
2001-03-28 Gareth HughesMore texture format updates. Drivers now need only...
2001-03-26 Brian Pauladded GL_ARB_texture_border_clamp
2001-03-23 Brian Paulfixed Min/Max lod clamp bug
2001-03-22 Brian Pauladded GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3
2001-03-21 Brian Paulminor re-org in sample_depth_texture()
2001-03-15 Brian Pauluse IROUND() instead of (int) cast (Klaus Niederkrueger)
2001-03-08 Brian PaulMore g++ warning fixes. Fixes for CHAN_BITS==16, it...
2001-03-03 Brian Paullots of gl_*() to _mesa_*() namespace clean-up
2001-02-26 Brian Paulbilinear sampling of depth textures
2001-02-20 Brian PaulImplemented GL_SGIX_shadow and GL_SGIX_shadow_texture.
2001-02-17 Brian PaulChanged FetchTexel() function pointer arguments.
2001-02-07 Brian Paulcheck texture texel type before using optimized samplin...
2001-02-06 Brian PaulOverhaul of texture image handling.
2001-01-06 Gareth HughesImplementation of GL_EXT_texture_env_dot3.
2001-01-05 Brian PaulFixed bug in MinMagThresh computation.
2001-01-03 Brian PaulMore color macro clean-ups.
2001-01-02 Brian PaulRemoved fixed.h (GLfixed now in mtypes.h, fixed-pt...
2000-12-14 Brian PaulRenamed texture object _P to _MaxLevel and _M to _MaxLa...
2000-12-08 Brian Paulminor comments, clean-up
2000-11-05 Keith WhitwellReorganized software rasterizer as a module which manag...
2000-10-31 Keith WhitwellMoved software rasterizer functionality to new directory.