Add a couple of the missing GL 2.0 functions. Enable GLX protocol for
[mesa.git] / src / mesa / swrast /
2006-08-25 Brian Paulclamp result.depth to [0,1] if written to
2006-08-24 Brian Paulfix fragment.position initialization bug
2006-08-01 Michal KrolClean-up FEATURE_ARB_shader_objects #ifdefs. Bug 7492.
2006-07-21 Brian Paulload SLANG_FRAGMENT_FIXED_SECONDARYCOLOR
2006-07-21 Brian Pauljust reindent
2006-07-20 Brian PaulSome structure renaming. Prefix vertex/fragment-relate...
2006-06-14 Keith WhitwellProtect _swrast_read_rgba_span with RENDER_START/FINISH
2006-05-30 Brian Paulfree convolved image / fix mem leak (bug 7077)
2006-05-23 Brian PaulAdd const qualifiers in a number of places.
2006-05-22 Brian PaulGL_INDEX_OFFSET didn't work with CI->RGB mappings.
2006-05-19 Brian Paulsome new comments
2006-05-19 Brian Paulreplace FORMAT var with RB_TYPE
2006-05-18 Brian Paulminor simplification
2006-05-18 Brian Paultexture EnvColor needs to be converted to GLchan, not...
2006-05-07 Brian Paulminor clean-ups around DepthScale/Bias
2006-05-06 Brian PaulCheck for overflow when converting floating pt Z values...
2006-04-27 Brian Paulfixes for CHAN_BITS!=8
2006-04-26 Brian Paulfix an assertion
2006-04-25 Brian Paulupdate some tests for visual bit depths to use renderbu...
2006-04-25 Michal KrolRemove carriage returns.
2006-04-25 Brian Paulsilence warnings
2006-04-14 Brian Pauldon't need s_depth.h
2006-04-14 Brian PaulReplace ctx->Const.MaxTextureUnits w/ ctx->Const.MaxTex...
2006-04-11 Michal KrolMore GLSL code:
2006-04-06 Brian Paulremove unused var
2006-04-06 Brian PaulReplace MESA_FORMAT_DEPTH_COMPONENT_FLOAT32 with 32...
2006-04-05 Brian PaulCheck/use texture border color when sampling depth...
2006-04-04 Michal KrolFix texcoord interpolation for fragment shaders.
2006-03-29 Brian Paulput braces around RENDER_SPAN macro when called, not...
2006-03-29 Brian Paulfix a GLuint vs GLushort test, new assertions
2006-03-26 Brian Paulmerge from texman branch
2006-03-25 Brian Paulremove carriage returns
2006-03-22 Brian PaulNeed to check for new state and do readpixels/drawpixel...
2006-03-21 Michal KrolGLSL fixes:
2006-03-19 Brian Paulminor clean-ups
2006-03-15 Brian Pauls/GLuint/GLushort/ in read_depth_stencil_image()
2006-03-07 Jouk Jansen Committing in .
2006-03-03 Roland ScheideggerFix bogus span mask in s_atifragshader.c leading to...
2006-03-02 Brian Paulimplementation of _swrast_BlitFramebuffer()
2006-03-01 Brian Pauladded s_blit.c
2006-03-01 Brian Paul_swrast_blit_framebuffer() function
2006-02-28 Brian Paulonly run shader on active fragments in the span
2006-02-28 Brian Paulcheck if active fragment shader for deferred texturing...
2006-02-28 Brian Paulcheck for active shader, set FRAGPROG_BIT in raster...
2006-02-27 Michal KrolMore GLSL code:
2006-02-22 Brian Paulinclude proper header file, remove local extern declara...
2006-02-21 Jouk Jansen Committing in .
2006-02-15 Michal KrolAdd arbshader stage.
2006-01-26 Brian PaulNew comments, clean-up of fields related to point/line...
2005-12-14 Brian PaulRemoved the GL_SGIX/SGIS_pixel_texture extensions....
2005-12-07 Karl SchultzFix bugzilla 5253. Add {} around code in RENDER_SPAN...
2005-12-06 Brian PaulC++ fixes, mostly casts (Stephane Conversy)
2005-12-01 Brian Paulget depthBits from the current drawbuffer
2005-11-20 Brian PaulMake Saturate a 2-bit field again, renamed to SaturateM...
2005-11-19 Brian PaulNo longer derive 'ati_fragment_shader' from 'program...
2005-11-17 Brian Pauloptimize drawing GL_DEPTH_STENCIL pixels into a GL_DEPT...
2005-11-17 Brian Pauls/MEMCPY/_mesa_memcpy/ and fix typo
2005-11-17 Brian Pauloptimize case of reading GL_DEPTH_STENCIL pixels from...
2005-11-16 Brian PaulUse new gl_framebuffer _Depth/_StencilBuffer fields...
2005-11-15 Brian Paulfix color interpolation problem reported on VMS
2005-11-15 Brian PaulFix problem in stencil_and_ztest_span() when using...
2005-11-14 Brian Paulremove unneeded RasterPosValid check
2005-11-12 Brian PaulAdded OSMesaColorClamp(), bug 4917
2005-11-12 Brian Paulupdate an assertion
2005-11-12 Brian PaulMove stuff common to vertex/fragment_program into the...
2005-11-09 Brian Pauluse UNCLAMPED_FLOAT_TO_USHORT/UBYTE in clear_rgba_buffe...
2005-11-08 Ian RomanickAt keithw's request, remove all traces of the "fragment...
2005-11-05 Brian Pauluse _mesa_num_inst_src_regs() instead of nr_args()
2005-11-05 Brian PaulUnify vertex/fragment program instuctions.
2005-11-05 Brian Paulremove unneeded #include
2005-11-02 Brian PaulRename FRAG_OUTPUT_* tokens to FRAG_RESULT_* to match...
2005-10-31 Brian Paulcheck swrast->_FogEnabled instead of ctx->Fog.Enabled
2005-10-30 Brian Paulneed to use absolute value for RSQ
2005-10-29 Brian Paulfix LIT bug
2005-10-24 Brian Paulfragment program writing to result.depth.z was broken
2005-10-21 Brian Paulcheck span.y >=0 (bug 4842)
2005-10-21 Brian Paulfix broken SWZ instruction
2005-10-21 Brian Paulfix broken KIL
2005-10-12 Brian Paulchange includes (bug 4468)
2005-10-07 Brian PaulFix a number of point size attenuation problems.
2005-10-05 Brian PaulRemove _IsPowerOfTwo from gl_texture_object, not really...
2005-10-05 Brian PaulIn gl_texture_image replace IntFormat with InternalForm...
2005-10-04 Brian PaulUse Visual.depthBits rather than Renderbuffer::DepthBit...
2005-10-01 Brian PaulGL_EXT_packed_depth_stencil changes
2005-10-01 Brian Paulfix an assertion
2005-10-01 Brian Paulsimplify the read_depth_stencil_pixels() function
2005-09-30 Brian Paulimplemented fallbacks for GL_EXT_packed_depth_stencil
2005-09-30 Brian Paulminor improvements
2005-09-30 Brian Pauladded _swrast_get_row()
2005-09-29 Brian Paulimplement CopyPixels for GL_DEPTH_STENCIL_EXT
2005-09-29 Brian Pauladded _swrast_put_row()
2005-09-29 Brian PaulRewrite much of the pixel zoom code.
2005-09-28 Brian PaulInitial work for GL_EXT_packed_depth_stencil extension.
2005-09-27 Brian PaulLift all the format/type error checking out of the...
2005-09-26 Brian PaulglDraw/CopyPixels of stencil data didn't obey the stenc...
2005-09-23 Jouk Jansen Committing in .
2005-09-23 Brian Paulfix clipped glReadPixels bug
2005-09-22 Brian PaulReplace gl_renderbuffer.ComponentSizes[] with separate...
2005-09-22 Brian PaulWhen testing visual attributes, use the Draw/Read buffe...
2005-09-22 Brian Paulfix a debug message
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