Comment out __FUNCTION__ usage.
[mesa.git] / src / mesa / swrast /
2001-05-17 Keith WhitwellFix order of decomposition of quad.
2001-05-16 Brian Pauluse DEFARRAY, etc macros to work around 32k data limit...
2001-05-15 Brian PaulApply antialiasing coverage factor to alpha after textu...
2001-05-15 Brian Paulminor clean-ups and more comments
2001-05-14 Brian PaulNew IFLOOR, ICEIL macros from Josh Vanderhoof. Fixes...
2001-05-14 Brian PaulNew triangle rasterization code. Store per-span initia...
2001-05-11 Brian Paulfixed scissor clear problem (Michael Saunders)
2001-05-10 Brian Paulredo previous change in a more defensive way
2001-05-10 Brian Pauladded check for zero-length spans, avoids potential...
2001-05-10 Brian Paulfixed some divide by zero problems found w/ conform
2001-05-10 Brian PaulRGBA mode GL_NAND was wrong, fixed 16-bit GLchan support
2001-05-09 Brian Paulmissed a GLfixed->GLfloat fog change
2001-05-09 Brian Pauldon't call _mesa_win_fog_coords_from_z() if fog is...
2001-05-07 Brian Paulsample plane equations at fragment centers, not lower...
2001-05-03 Brian Paulinterpolate fog valus as floats, not fixed - fixed...
2001-05-03 Brian Paulminor clean-ups and warning fixes
2001-04-23 Brian Paulfixed two mistakes in texture combine code
2001-04-20 Brian PaulMinor fixes for Win32 (Karl Schultz).
2001-04-19 Brian Paulremoved glext.h hacks
2001-04-17 Brian Paulminor optimization to dot3 computation
2001-04-17 Brian PaulFixed a number of minor GL_ARB_texture_env_combine...
2001-04-13 Brian Pauladded a work-around in _swrast_copy_texsubimage[123...
2001-04-12 Brian PaulMoved FRAC macro out of mmath.h into s_texture.c since...
2001-04-10 Brian Paulfixed some divide by zero conformance problems
2001-04-10 Brian PaulAdded IROUND_POS() macro to mmath.h and use where appro...
2001-03-29 Keith WhitwellRemoved DD_STENCIL, DD_FEEDBACK, DD_SELECT.
2001-03-29 Brian PaulRemoved DD_Z_NEVER.
2001-03-28 Brian Pauladjustment to coverage sample positions
2001-03-28 Brian Paulcheck for startX off the right edge of the window
2001-03-28 Brian Paulsimplify test for specific texture formats
2001-03-28 Gareth HughesMore texture format updates. Drivers now need only...
2001-03-26 Brian Pauladded GL_ARB_texture_border_clamp
2001-03-23 Brian Paulfixed Min/Max lod clamp bug
2001-03-22 Brian Pauladded GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3
2001-03-22 Brian Paulclean-up in _swrast_choose_triangle()
2001-03-21 Brian Paulminor re-org in sample_depth_texture()
2001-03-19 Keith WhitwellNew files
2001-03-19 Keith WhitwellSplit driver struct into swrast/tnl/core components.
2001-03-17 Keith WhitwellRemove dead #define.
2001-03-15 Brian Pauluse IROUND() instead of (int) cast (Klaus Niederkrueger)
2001-03-12 Gareth HughesConsistent copyright info (version number, date) across...
2001-03-08 Brian Pauldo fog interpolation if INTERP_FOG is defined, not...
2001-03-08 Brian PaulMore g++ warning fixes. Fixes for CHAN_BITS==16, it...
2001-03-07 Brian Paulfixed a bunch of g++ warnings/errors. Compiling with...
2001-03-07 Brian Paul_MinMagThresh[] should be GLfloat
2001-03-03 Brian Paulmore clean-ups
2001-03-03 Brian Paullots of gl_*() to _mesa_*() namespace clean-up
2001-03-03 Brian Pauloptimized lambda calculation (Klaus Niederkrueger)
2001-02-26 Brian Paulbilinear sampling of depth textures
2001-02-24 Keith WhitwellTemplate work
2001-02-23 Brian Paulanother fix in _mesa_stencil_and_ztest_pixels() for...
2001-02-23 Brian Paulfixed bug in _mesa_stencil_and_ztest_pixels() found...
2001-02-22 Brian Paulimprovements to regions_overlap() function
2001-02-20 Brian PaulImplemented GL_SGIX_shadow and GL_SGIX_shadow_texture.
2001-02-17 Brian PaulChanged FetchTexel() function pointer arguments.
2001-02-16 Brian Paulmoved depth/index/stencil span packing into image.c
2001-02-16 Keith WhitwellFix state bitmasks for invalidating line,tri,point...
2001-02-16 Keith WhitwellAllow swrast to cope (fairly) cleanly with GL_SEPERATE_...
2001-02-15 Brian Paulminor scissor optimizations (Klaus Niederkrueger)
2001-02-14 Brian Paulremoved a misplaced _mesa_logicop_ci_span() call
2001-02-13 Brian Paulfixed an assertion
2001-02-13 Brian Paulfixed GL_SET bug
2001-02-12 Brian Paulfixed RGB over/underflow bug for tiny triangles (bug...
2001-02-08 Brian Paulfixed bugs in _mesa_clear_depth_buffer(), bug #131366
2001-02-07 Brian Pauladded divide by zero checks
2001-02-07 Brian Paulfixed divide by zero problem
2001-02-07 Brian Paulcheck texture texel type before using optimized samplin...
2001-02-06 Brian PaulOverhaul of texture image handling.
2001-01-30 Brian Paulfixed half pixel offset bug in aa point code
2001-01-29 Brian Paullast segment of AA stippled lines wasn't drawn
2001-01-29 Brian Paulfixed computation of _MultiTextureEnabled (again)
2001-01-29 Brian Pauloptimized lambda computation (Klaus Niederkrueger)
2001-01-24 Brian PaulLots of GLchan datatype changes.
2001-01-23 Brian PaulReplaced struct gl_visual with struct __GLcontextModesR...
2001-01-13 Keith WhitwellUse correct pv in swrast lines routines
2001-01-06 Gareth HughesImplementation of GL_EXT_texture_env_dot3.
2001-01-05 Brian PaulFixed bug in MinMagThresh computation.
2001-01-05 Keith WhitwellRemove 'pv' parameter from Line/Tri/Point funcs. The...
2001-01-04 Brian Pauladded divide by zero check
2001-01-04 Brian Paulchanged some point functions, new picking code
2001-01-04 Brian Paulminor bug fixes
2001-01-03 Brian Pauladded divide by zero checks
2001-01-03 Brian PaulNew point rasterization functions based on template...
2001-01-03 Brian PaulMore color macro clean-ups.
2001-01-02 Brian PaulRemoved fixed.h (GLfixed now in mtypes.h, fixed-pt...
2001-01-02 Brian Paulminor GLchan-related changes
2000-12-27 Keith WhitwellFixes for compiling assembly (disable unused 'masked...
2000-12-26 Keith WhitwellMajor rework of tnl module
2000-12-15 Brian Paulminor fog clean-ups (Klaus Niederkrueger)
2000-12-14 Brian PaulRenamed texture object _P to _MaxLevel and _M to _MaxLa...
2000-12-13 Brian Paulreplaced GLfixed with GLfloat in _mesa_fog_ci_pixels...
2000-12-13 Brian Paulimproved precision of glReadPixels for colorbuffers...
2000-12-12 Brian Pauldisabled two optimized textured triangle functions...
2000-12-12 Brian Paulclipping, fog, texture optimizations (Klaus Niederkrueger)
2000-12-09 Brian Paul_MultiTextureEnabled was being computed incorrectly
2000-12-08 Brian PaulInitial work on GL_MESA_sprite_point extension.
2000-12-08 Brian PaulCompute attenuated point size in a new pipeline stage.
2000-12-08 Brian Paulminor comments, clean-up
2000-11-28 Brian Paulchanged error tests for depth and stencil buffers
2000-11-28 Brian Paulfixed parameter mis-ordering bug in Driver.StencilSpan...
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