Try to tackle bug #5148
[mesa.git] / src / mesa / swrast /
2005-12-14 Brian PaulRemoved the GL_SGIX/SGIS_pixel_texture extensions....
2005-12-07 Karl SchultzFix bugzilla 5253. Add {} around code in RENDER_SPAN...
2005-12-06 Brian PaulC++ fixes, mostly casts (Stephane Conversy)
2005-12-01 Brian Paulget depthBits from the current drawbuffer
2005-11-20 Brian PaulMake Saturate a 2-bit field again, renamed to SaturateM...
2005-11-19 Brian PaulNo longer derive 'ati_fragment_shader' from 'program...
2005-11-17 Brian Pauloptimize drawing GL_DEPTH_STENCIL pixels into a GL_DEPT...
2005-11-17 Brian Pauls/MEMCPY/_mesa_memcpy/ and fix typo
2005-11-17 Brian Pauloptimize case of reading GL_DEPTH_STENCIL pixels from...
2005-11-16 Brian PaulUse new gl_framebuffer _Depth/_StencilBuffer fields...
2005-11-15 Brian Paulfix color interpolation problem reported on VMS
2005-11-15 Brian PaulFix problem in stencil_and_ztest_span() when using...
2005-11-14 Brian Paulremove unneeded RasterPosValid check
2005-11-12 Brian PaulAdded OSMesaColorClamp(), bug 4917
2005-11-12 Brian Paulupdate an assertion
2005-11-12 Brian PaulMove stuff common to vertex/fragment_program into the...
2005-11-09 Brian Pauluse UNCLAMPED_FLOAT_TO_USHORT/UBYTE in clear_rgba_buffe...
2005-11-08 Ian RomanickAt keithw's request, remove all traces of the "fragment...
2005-11-05 Brian Pauluse _mesa_num_inst_src_regs() instead of nr_args()
2005-11-05 Brian PaulUnify vertex/fragment program instuctions.
2005-11-05 Brian Paulremove unneeded #include
2005-11-02 Brian PaulRename FRAG_OUTPUT_* tokens to FRAG_RESULT_* to match...
2005-10-31 Brian Paulcheck swrast->_FogEnabled instead of ctx->Fog.Enabled
2005-10-30 Brian Paulneed to use absolute value for RSQ
2005-10-29 Brian Paulfix LIT bug
2005-10-24 Brian Paulfragment program writing to result.depth.z was broken
2005-10-21 Brian Paulcheck span.y >=0 (bug 4842)
2005-10-21 Brian Paulfix broken SWZ instruction
2005-10-21 Brian Paulfix broken KIL
2005-10-12 Brian Paulchange includes (bug 4468)
2005-10-07 Brian PaulFix a number of point size attenuation problems.
2005-10-05 Brian PaulRemove _IsPowerOfTwo from gl_texture_object, not really...
2005-10-05 Brian PaulIn gl_texture_image replace IntFormat with InternalForm...
2005-10-04 Brian PaulUse Visual.depthBits rather than Renderbuffer::DepthBit...
2005-10-01 Brian PaulGL_EXT_packed_depth_stencil changes
2005-10-01 Brian Paulfix an assertion
2005-10-01 Brian Paulsimplify the read_depth_stencil_pixels() function
2005-09-30 Brian Paulimplemented fallbacks for GL_EXT_packed_depth_stencil
2005-09-30 Brian Paulminor improvements
2005-09-30 Brian Pauladded _swrast_get_row()
2005-09-29 Brian Paulimplement CopyPixels for GL_DEPTH_STENCIL_EXT
2005-09-29 Brian Pauladded _swrast_put_row()
2005-09-29 Brian PaulRewrite much of the pixel zoom code.
2005-09-28 Brian PaulInitial work for GL_EXT_packed_depth_stencil extension.
2005-09-27 Brian PaulLift all the format/type error checking out of the...
2005-09-26 Brian PaulglDraw/CopyPixels of stencil data didn't obey the stenc...
2005-09-23 Jouk Jansen Committing in .
2005-09-23 Brian Paulfix clipped glReadPixels bug
2005-09-22 Brian PaulReplace gl_renderbuffer.ComponentSizes[] with separate...
2005-09-22 Brian PaulWhen testing visual attributes, use the Draw/Read buffe...
2005-09-22 Brian Paulfix a debug message
2005-09-22 Brian Paulchanged a renderbuffer check
2005-09-21 Brian Pauladd missing scale factor in _swrast_read_depth_span_float()
2005-09-21 Brian PaulRemove ACCUM_BITS.
2005-09-21 Brian Paulreplace GLdepth with GLuint and remove GLdepth
2005-09-20 Brian Pauls/programss/programs/
2005-09-20 Brian Paulcompute z[i] as GLuint
2005-09-20 Brian Paulsome improvements to _swrast_clear_depth_buffer()
2005-09-20 Brian Paulremove unneeded sizeof(GLdepth) test
2005-09-20 Brian PaulChange zLeft and zval to GLuint. Seems to fix 32-bit...
2005-09-20 Brian Paulremove STENCIL_MAX
2005-09-19 Brian Pauladditional wrapper updates, bug 4468
2005-09-16 Brian PaulFix potential segfault when trying to read pixels outsi...
2005-09-16 Brian Paulremove unused _swrast_read_depth_span()
2005-09-16 Brian Paullots of little clean-ups, improvements
2005-09-16 Brian Paulchange some comments
2005-09-16 Brian Paulpass mask=NULL to write all pixels in clear_ci_buffer_w...
2005-09-16 Brian Pauluse mesa import wrappers, bug 4468
2005-09-16 Brian PaulRework the texture filtering functions a bit.
2005-09-16 Brian Paulreplace a couple macros with inlined functions
2005-09-16 Brian Paulmore GLuint->GLbitfield changes
2005-09-15 Brian PaulReplace GLuint with GLbitfield where appropriate. ...
2005-09-15 Brian PaulCode clean-ups, reorg.
2005-09-15 Brian Paulupdated comments
2005-09-15 Brian PaulUpdate includes post-splitting of s_texture.c
2005-09-15 Brian PaulSplit the s_texture.c file into two new files:
2005-09-13 Brian PaulOpenGL 2.0's two-sided stencil feature wasn't implement...
2005-09-13 Brian PaulClear either 8 or 16-bit stencil buffers.
2005-09-09 Roland Scheideggerfix some bugs with handling of GL_DOT4_ATI, GL_DOT3_ATI...
2005-09-08 Brian Paulfix precision problem in depth clearing (bug 4395)
2005-09-07 Roland Scheideggerfix bug with ATI_fragment_shader in swrast (need to...
2005-09-06 Brian Paulminor clean-up of texture_combine()
2005-09-06 Brian Pauldon't use DEFARRAY/CHECKARRAY stuff
2005-09-05 Brian Paulremove obsolete CurrentBufferBit
2005-09-05 Brian Paulremove unused var
2005-09-03 Brian PaulRemove last remnants of pre-renderbuffer code.
2005-09-02 Dave AirlieCheck for ATI_fragment_shader enabled
2005-09-02 Roland ScheideggerATI_fragment_shader fixes: fix bug in passTexCoord...
2005-09-02 Roland Scheideggeradd error checking to the GL_ATI_FRAGMENT_SHADER entryp...
2005-08-31 Brian PaulJust additional comments.
2005-08-27 Brian PaulRearrange the code related to GL_ARB_occlusion_object...
2005-08-25 Brian Paulremoved GL_HP_occlusion_test extension
2005-08-25 Brian Paulalso check for texture border in sample_linear_2d()
2005-07-26 Brian Paulimprove comments about win[0..3] values (bug 2554)
2005-07-18 Brian Pauls/clippping/clipping/
2005-07-18 Alan Hourihanepass in the renderbuffer
2005-07-01 Brian PaulRemove NEW_RENDERBUFFER stuff.
2005-07-01 Brian Paulremove OLD_RENDERBUFFER code
2005-06-30 Brian PaulRedo all the GL_LINEAR interpolation code in terms...
2005-06-21 Brian Paulcheck for NULL swrast->Driver.SetBuffer before calling it
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