When computing render_inputs_bitset, omit primary color if we have a fragment program...
[mesa.git] / src / mesa / tnl / t_vb_cull.c
2007-03-21 Brianmerge from master
2007-03-10 BrianMerge branch 'master' of git+ssh://brianp@git.freedeskt...
2007-03-09 BrianMerge branch 'origin' into glsl-compiler-1
2007-02-22 BrianMerge branch 'origin' into glsl-compiler-1
2006-12-19 Dave AirlieMerge branch 'nouveau-import'
2006-12-13 BrianCheckpoint work for new GLSL compiler back-end.
2006-06-14 Brian PaulA number of vertex buffer fields like NormalPtr, FogCoo...
2006-03-21 Michal KrolGLSL fixes:
2006-02-13 Michal KrolAdd ARB_vertex_shader stage just before render stage.
2005-04-22 Keith WhitwellSimplify the pipeline_stage structure
2004-05-10 Keith WhitwellAdd EXT_vertex_cull support to mesa