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When computing render_inputs_bitset, omit primary color if we have a fragment program...
[mesa.git]
/
src
/
mesa
/
tnl
/
t_vb_cull.c
2007-03-21
Brian
merge from master
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2007-03-10
Brian
Merge branch 'master' of git+ssh://brianp@git.freedeskt...
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2007-03-09
Brian
Merge branch 'origin' into glsl-compiler-1
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2007-02-22
Brian
Merge branch 'origin' into glsl-compiler-1
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2006-12-19
Dave Airlie
Merge branch 'nouveau-import'
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2006-12-13
Brian
Checkpoint work for new GLSL compiler back-end.
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2006-06-14
Brian Paul
A number of vertex buffer fields like NormalPtr, FogCoo...
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2006-03-21
Michal Krol
GLSL fixes:
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2006-02-13
Michal Krol
Add ARB_vertex_shader stage just before render stage.
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2005-04-22
Keith Whitwell
Simplify the pipeline_stage structure
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2004-05-10
Keith Whitwell
Add EXT_vertex_cull support to mesa
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