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radeon: get ctx right in copybuffer
[mesa.git]
/
src
/
mesa
/
tnl
/
t_vb_program.c
2008-07-26
Ian Romanick
Merge branch 'master' into drm-gem
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2008-07-01
Brian Paul
init machine->Samplers (fixes vertex program texture...
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2007-11-30
joukj
Merge branch 'master' of git+ssh://joukj@git.freedeskto...
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2007-11-29
Brian
New ctx->Driver.Map/UnmapTexture() functions for access...
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2007-11-29
Brian
cleanups, comments
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2007-11-29
Brian
Move _mesa_load_tracked_matrices() from TNL module...
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2007-11-14
Roland Scheidegger
fix position invariant vertex programs for sw-tnl
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2007-09-20
Eric Anholt
Merge branch 'master' into i915-unification
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2007-07-25
Jouk
Merge branch 'master' of git+ssh://joukj@git.freedeskto...
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2007-07-17
Zou Nan hai
Merge branch 'master' of git+ssh://znh@git.freedesktop...
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2007-07-06
Patrice Mandin
Merge branch 'master' of git+ssh://pmandin@git.freedesk...
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2007-07-04
Brian
Be more consistant with paths in #includes. Eventually...
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2007-07-04
Zou Nan hai
Merge branch 'master' of git+ssh://znh@git.freedesktop...
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2007-05-18
Eric Anholt
Merge branch 'master' into i915-unification
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2007-05-03
Brian
changes to get DDX/DDY working again
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2007-04-17
Brian
Enable texture sampling for vertex programs/shaders.
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2007-04-17
Roland Scheidegger
cleanups for t_vb_program.c
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2007-04-16
Brian
unhook t_vb_arbprogram.c code - it's going away
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2007-03-30
Eric Anholt
Merge branch 'crestline-qa', adding support for the...
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2007-03-27
Brian
init machine->StackDepth=0
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2007-03-26
Brian
merge of glsl-compiler-1 branch
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2007-03-21
Brian
merge from master
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2007-03-10
Brian
Merge branch 'master' of git+ssh://brianp@git.freedeskt...
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2007-03-09
Brian
Merge branch 'origin' into glsl-compiler-1
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2007-02-26
Brian
Merge branch 'glsl-compiler-1' of git+ssh://brianp...
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2007-02-26
Brian
remove 'maxInst' parameter from _mesa_execute_program()
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2007-02-26
Brian
remove unused 'element' parameter from _mesa_execute_pr...
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2007-02-26
Brian
s/attribs/results/
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2007-02-26
Brian
Optimize the loop for copying output results.
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2007-02-25
Brian
only copy used outputs
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2007-02-24
Brian
Use prog_execute.c to run vertex programs until t_vb_ar...
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2007-02-23
Brian
expose _mesa_load_tracked_matrices()
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2007-02-22
Brian
use new _mesa_execute_program() function
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2007-02-22
Brian
Merge branch 'origin' into glsl-compiler-1
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2006-12-19
Dave Airlie
Merge branch 'nouveau-import'
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2006-12-15
Brian
updated includes
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2006-12-13
Brian
Checkpoint work for new GLSL compiler back-end.
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2006-11-02
Alan Hourihane
merge current trunk into vbo branch
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2006-10-30
Brian Paul
Move gl_vertex_program_machine struct out of mtypes...
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2006-10-10
Brian Paul
a step toward moving run-time vertex program state...
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2006-07-20
Brian Paul
Some structure renaming. Prefix vertex/fragment-relate...
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2006-06-14
Brian Paul
A number of vertex buffer fields like NormalPtr, FogCoo...
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2006-06-13
Brian Paul
remove some unneeded #includes
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2006-04-14
Brian Paul
Replace ctx->Const.MaxTextureUnits w/ ctx->Const.MaxTex...
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2006-04-06
Brian Paul
Rename CLIP_ALL_BITS to CLIP_FRUSTUM_BITS to reflect...
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2006-03-21
Michal Krol
GLSL fixes:
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2006-02-13
Michal Krol
Add ARB_vertex_shader stage just before render stage.
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2005-11-12
Brian Paul
Move stuff common to vertex/fragment_program into the...
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2005-11-05
Brian Paul
Unify vertex/fragment program instuctions.
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2005-06-09
Keith Whitwell
Store compiled vertex program representations in a...
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2005-04-22
Keith Whitwell
Simplify the pipeline_stage structure
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2005-03-02
Alan Hourihane
use COPY_CLEAN_4V macro to replace using both ASSIGN_4V...
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2005-02-10
Keith Whitwell
mesa-tnl-0-to-NULL.patch from Jeff Muizelaar
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2004-04-23
Brian Paul
Added ctx->Vertex/FragmentProgram._Enable flags. Set...
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2004-04-21
Brian Paul
Fix up some assorted issues with initialization of...
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2004-01-05
Keith Whitwell
Beef up t_vertex.c:
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2004-01-05
Keith Whitwell
Re-commit t_vertex.[ch] changes to fd.o server.
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2003-11-24
Keith Whitwell
Merge vtx-0-2-branch
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2003-09-17
Brian Paul
More work on ARB_vertex_buffer_object.
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2003-08-17
Brian Paul
Re-org of register files for vertex/fragment programs...
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2003-04-07
Brian Paul
initialize attribute vectors to 4 components
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2003-04-07
Brian Paul
fix color array mixup
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2003-04-03
Brian Paul
more memory-related fixes
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2003-03-01
Brian Paul
Killed mmath.[ch]. Moved low-level functions/assembly...
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2003-01-14
Brian Paul
First batch of code for GL_NV_fragment_program.
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2002-10-31
Brian Paul
fix the occasional missing triangle bug
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2002-10-24
Brian Paul
Header file clean-up:
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2002-08-08
Brian Paul
fix up resulting FOGC and PSIZ when needed
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2002-06-23
Brian Paul
set stage->inputs properly (I think), plus debug/commen...
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2002-04-21
Brian Paul
Vertex program attribute arrays seem to work now. ...
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2002-04-04
Karl Schultz
casts to silence compiler warnings
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2002-01-22
Brian Paul
Clean-up/renaming of the per-vertex attribute bits...
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2002-01-12
Brian Paul
updated some comments
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2002-01-06
Brian Paul
implemented vertex program point size control
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2002-01-06
Brian Paul
Another vertex program checkpoint: clean-up of vertex...
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2002-01-05
Brian Paul
Vertex program checkpoint commit: converted all vertex...
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2001-12-18
Brian Paul
Replace old matrix stacks with new code based on struct...
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2001-12-15
Brian Paul
divide by W and clipping now work - in pretty good...
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2001-12-15
Brian Paul
temporary hack for divide by W
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2001-12-15
Brian Paul
disable debug printf's, fix a crash
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2001-12-14
Brian Paul
vertex program check-in
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