turnip: Configure VPC for geometry shaders
[mesa.git] / src / mesa /
2020-04-06 Marek Olšákvbo: expose helper function vbo_get_minmax_index_mapped...
2020-04-06 Marek Olšákmesa: split _mesa_primitive_restart_index into a functi...
2020-04-06 Marek Olšákmesa: precompute _mesa_primitive_restart_index during...
2020-04-06 Marek Olšákmesa: remove no longer needed _mesa_is_bufferobj function
2020-04-06 Marek Olšákmesa: remove NullBufferObj
2020-04-06 Marek Olšákmesa: don't ever bind NullBufferObj to glBindBuffer...
2020-04-06 Marek Olšákmesa: don't ever bind NullBufferObj for glBindBuffer...
2020-04-06 Marek Olšákmesa: don't ever set NullBufferObj in gl_vertex_array_b...
2020-04-06 Marek Olšákmesa: optimize initialization of new VAOs
2020-04-06 Tapani Pällimesa/st: release variants for active programs before...
2020-04-06 Tapani Pällimesa/st: unbind shader state before deleting it
2020-04-03 Pierre-Eric Pellou... mesa: update pipeline when re-linking a program in use
2020-04-01 Erik Faye-Lundmesa/main: remove unused macro
2020-04-01 Erik Faye-Lundmesa/main: clean up extension-check for GL_TEXTURE_EXTERNAL
2020-04-01 Erik Faye-Lundmesa/main: clean up extension-check for GL_RASTERIZER_D...
2020-04-01 Erik Faye-Lundmesa/main: clean up extension-check for GL_TEXTURE_CUBE...
2020-04-01 Erik Faye-Lundmesa/main: clean up extension-check for GL_FRAGMENT_SHA...
2020-04-01 Erik Faye-Lundmesa/main: clean up extension-check for AMD_depth_clamp...
2020-04-01 Erik Faye-Lundmesa/main: clean up extension-check for GL_DEPTH_BOUNDS...
2020-04-01 Erik Faye-Lundmesa/main: clean up extension-check for GL_STENCIL_TEST...
2020-04-01 Erik Faye-Lundmesa/main: clean up extension-check for GL_TEXTURE_RECT...
2020-04-01 Erik Faye-Lundmesa/main: clean up extension-check for GL_VERTEX_PROGR...
2020-04-01 Erik Faye-Lundmesa/main: clean up extension-check for GL_VERTEX_PROGR...
2020-04-01 Erik Faye-Lundmesa/main: clean up extension-check for GL_VERTEX_PROGRAM
2020-04-01 Erik Faye-Lundmesa/main: clean-up extension-checks for point-sprites
2020-04-01 Erik Faye-Lundmesa/main: correct extension-checks for GL_BLACKHOLE_RE...
2020-03-31 Rob Clarkutil: move ALIGN/ROUND_DOWN_TO to u_math.h
2020-03-31 Icecream95st/mesa: Fall back on R3G3B2 for R3_G3_B2
2020-03-30 Jose Fonsecascons: Prune out unnecessary targets.
2020-03-28 Eric Engestromintel: drop unused include directories
2020-03-28 Eric Engestrommeson: inline `inc_common`
2020-03-28 Vinson Leemesa: Change _mesa_exec_malloc argument type.
2020-03-27 Marek Olšákmesa: don't use <> for including internal headers
2020-03-27 Marek OlšákMove compiler.h and imports.h/c from src/mesa/main...
2020-03-27 Lionel Landwerlinintel/perf: break GL query stuff away
2020-03-26 Marek Olšákmesa: try to fix the android build
2020-03-26 Icecream95mesa/format_utils: Add a fast-path for RGBA to BGRA
2020-03-26 Marek Olšákmesa: allow out-of-order drawing to optimize immediate...
2020-03-26 Marek Olšákglsl_to_tgsi: set shader_info::writes_memory
2020-03-24 Neil Robertsglsl: Add an IR lowering pass to convert mediump operat...
2020-03-24 Lionel Landwerlini965/iris: fix crash when calling GetPerfQueryDataINTEL
2020-03-24 Marek Olšákglthread: compile marshal_generated.c faster by breakin...
2020-03-23 Marek Olšákst/mesa: fix use of uninitialized memory due to st_nir_...
2020-03-21 Marek Olšákvbo,gallium: make glBegin/End buffer size configurable...
2020-03-21 Marek Olšákglthread: ignore vertex arrays with user pointers if...
2020-03-21 Marek Olšákglthread: track which vertex array attribs are enabled
2020-03-21 Marek Olšákglthread: rename non_vbo helper functions
2020-03-21 Marek Olšákglthread: handle buffer unbinding via glDeleteBuffers
2020-03-21 Marek Olšákmesa: put gl_thread_state inside gl_context to remove...
2020-03-21 Marek Olšákglthread: rename marshal.h/c to glthread_marshal.h...
2020-03-21 Marek Olšákglthread: move buffer functions into glthread_bufferobj.c
2020-03-21 Marek Olšákglthread: autogenerate prototypes for custom-marshalled...
2020-03-21 Marek Olšákglthread: remove _mesa_post_marshal_hook, because it...
2020-03-20 Caio Marcelo de... mesa/main: Fix overflow in validation of DispatchComput...
2020-03-20 Marek Olšákglthread: clean up debug_print_sync code
2020-03-20 Marek Olšákglthread: remove debug_print_marshal function
2020-03-20 Marek Olšákglthread: don't execute any custom VAO and BindBuffer...
2020-03-20 Marek Olšákglthread: align the batch buffer to 8 bytes for pointer...
2020-03-19 Marek Olšákmesa: remove redundant api_loopback functions
2020-03-19 Marek Olšákmesa: use vbo_attrib_tmp.h to generate display list...
2020-03-18 Jason Ekstrandintel/blorp: Add support for swizzling fast-clear colors
2020-03-18 Pierre-Eric Pellou... st/mesa: disallow deferred flush if there are multiple...
2020-03-17 Caio Marcelo de... intel/blorp: Plumb the stage through blorp upload_shader
2020-03-16 Tapani Pälliintel/compiler: detect if atomic load store operations...
2020-03-16 Tapani Pällinir/glsl: gather bitmask of images used by program
2020-03-16 Danylo Piliaievst/mesa: Fix signed integer overflow when using util_th...
2020-03-11 Marek Olšákmesa: don't unroll glMultiDrawElements with user indice...
2020-03-11 Marek Olšákvbo: fix vbo_copy_vertices for GL_PATCHES and adjacency...
2020-03-11 Marek Olšákvbo: fix transitions from glVertexN to glVertexM where...
2020-03-11 Marek Olšákvbo: use vbo_exec_wrap_upgrade_vertex for glVertex...
2020-03-11 Marek Olšákst/mesa: keep serialized NIR instead of nir_shader...
2020-03-11 Marek Olšákgallium/cso_context: remove cso_delete_xxx_shader helpe...
2020-03-10 Mathias Fröhlichi965: Use gl_vertex_format in brw_vertex_element.
2020-03-10 Mathias Fröhlichi965: Make use of the vertex format functions in i965.
2020-03-10 Mathias Fröhlichmesa: Provide gl_vertex_format accessors.
2020-03-10 Mathias Fröhlichmesa: Remove now unused _mesa_draw_attrib.
2020-03-10 Mathias Fröhlichmesa: Remove now unused _mesa_draw_attrib_and_binding.
2020-03-10 Mathias Fröhlichi965: Remove glbinding from brw_vertex_element.
2020-03-10 Mathias Fröhlichi965: Reorder workaround flags computation.
2020-03-10 Mathias Fröhlichi965: Split merge_inputs and clear_buffers.
2020-03-10 Mathias Fröhlichi965: Test original vertex array pointer to skip array...
2020-03-10 Mathias Fröhlichi965: Use the VAOs binding information in array setup.
2020-03-10 Mathias Fröhlichi965: Use 32 bit u_bit_scan for vertex attribute setup.
2020-03-10 Mathias Fröhlichi965: Move down genX_upload_sbe in profiles.
2020-03-10 Marek Olšákst/mesa: fix a possible crash with selection and feedba...
2020-03-10 Marek Olšákst/mesa: flush the bitmap cache before st/dri and vbo...
2020-03-09 Neil Robertsglsl: Add ir_unop_f2fmp
2020-03-09 Neil Robertsglsl: Add b2f16 and f162b conversion operations
2020-03-09 Neil Robertsglsl: Add IR conversion ops for 16-bit float types
2020-03-06 Marek Olšákglthread: fix a crash with incorrect glShaderSource...
2020-03-06 Marek Olšákglthread: add custom marshalling for glNamedBuffer...
2020-03-06 Marek Olšákglthread: merge glBufferSubData and glNamedBufferSubDat...
2020-03-06 Marek Olšákglthread: merge glBufferData and glNamedBufferData...
2020-03-06 Marek Olšákglthread: replace custom glBindBuffer marshalling with...
2020-03-06 Marek Olšákglthread: track for each VAO whether the user has set...
2020-03-06 Marek Olšákglthread: add marshal_call_after and remove custom...
2020-03-06 Marek Olšákglthread: add support for glMemoryObjectParameteriv...
2020-03-06 Marek Olšákglthread: add support for glCallLists, glPatchParameterfv
2020-03-06 Marek Olšákglthread: add support for glClearNamedFramebuffer,...
2020-03-06 Marek Olšákglthread: add support for glFog, glLight, glLightModel...
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