gallium/utils: silence strncpy warning
[mesa.git] / src / mesa /
2020-04-21 Pierre-Eric Pellou... mesa: fix crash in find_value
2020-04-21 Jason Ekstrandglsl: Hard-code noise to zero in builtin_functions.cpp
2020-04-21 Timothy Arcerist/glsl_to_nir: make use of nir linker for linking...
2020-04-20 Rafael Antognollii965/bufmgr: Add support for MMAP_OFFSET ioctl.
2020-04-20 Rafael Antognollii965/bufmgr: Factor out GEM_MMAP ioctl from mmap_cpu...
2020-04-18 Albert Astals CidFix promotion of floats to doubles
2020-04-17 Danylo Piliaievst/mesa: Update shader info of ffvp/ARB_vp after transl...
2020-04-17 Ilia Mirkinmesa: add interaction between compute derivatives and...
2020-04-17 Karol Herbstst/mesa: properly guard fallback_copy_texsubimage agins...
2020-04-16 Erik Faye-Lundvbo: avoid including wingdi.h on win32
2020-04-16 Erik Faye-Lundmesa: fixup cast expression
2020-04-16 Marek Olšákst/mesa: fix a crash due to passing a draw vertex shade...
2020-04-16 Tapani Pällimesa/st: initialize all winsys_handle fields for memory...
2020-04-16 Ilia Mirkinst/mesa: add support for GL_NV_viewport_array2
2020-04-16 Ilia Mirkinmesa: add NV_viewport_array2 enable, attach to glsl
2020-04-16 Ilia Mirkinglsl: add NV_viewport_array2 support
2020-04-16 Ilia Mirkincompiler: add VARYING_SLOT_VIEWPORT_MASK
2020-04-13 Matt Turnermeson: Specify the maximum required libdrm in dri.pc
2020-04-13 Ian Romanicktnl: Code formatting in t_rebase.c
2020-04-13 Ian Romanicktnl: Code formatting in t_draw.c
2020-04-13 Ian Romanicktnl: Silence unused parameter warnings in _tnl_split_in...
2020-04-13 Ian Romanicktnl: Silence unused parameter warnings in dump_draw_info
2020-04-13 Ian Romanicktnl: Silence unused parameter warnings in _tnl_draw_prims
2020-04-13 Ian Romanicktnl: Silence unused parameter 'attrib' warning in conve...
2020-04-13 Ian Romanicktnl: Don't dereference NULL obj pointer in t_rebase_prims
2020-04-13 Ian Romanicktnl: Don't dereference NULL obj pointer in replay_init
2020-04-13 Ian Romanicktnl: Don't dereference NULL obj pointer in bind_indices
2020-04-12 Ilia Mirkinst/mesa: add NV_viewport_swizzle support
2020-04-12 Ilia Mirkinmesa: add GL_NV_viewport_swizzle support
2020-04-12 Tapani Pällimesa: remove redudant assignment
2020-04-12 Tapani Pällimesa: remove redudant check
2020-04-11 Lionel Landwerlini965: share buffer managers across screens
2020-04-11 Lionel Landwerlini965: store DRM fd on intel_screen
2020-04-10 Caio Marcelo de... intel/compiler: Remove cs_prog_data->threads
2020-04-10 Plamena Manolovai965: Implement ARB_compute_variable_group_size
2020-04-10 Caio Marcelo de... intel/compiler: Replace cs_prog_data->push.total with...
2020-04-07 Caio Marcelo de... intel/fs: Allow multiple slots for position
2020-04-07 Simon Sermesa: add support for NV_pixel_buffer_object
2020-04-06 Marek Olšákvbo: expose helper function vbo_get_minmax_index_mapped...
2020-04-06 Marek Olšákmesa: split _mesa_primitive_restart_index into a functi...
2020-04-06 Marek Olšákmesa: precompute _mesa_primitive_restart_index during...
2020-04-06 Marek Olšákmesa: remove no longer needed _mesa_is_bufferobj function
2020-04-06 Marek Olšákmesa: remove NullBufferObj
2020-04-06 Marek Olšákmesa: don't ever bind NullBufferObj to glBindBuffer...
2020-04-06 Marek Olšákmesa: don't ever bind NullBufferObj for glBindBuffer...
2020-04-06 Marek Olšákmesa: don't ever set NullBufferObj in gl_vertex_array_b...
2020-04-06 Marek Olšákmesa: optimize initialization of new VAOs
2020-04-06 Tapani Pällimesa/st: release variants for active programs before...
2020-04-06 Tapani Pällimesa/st: unbind shader state before deleting it
2020-04-03 Pierre-Eric Pellou... mesa: update pipeline when re-linking a program in use
2020-04-01 Erik Faye-Lundmesa/main: remove unused macro
2020-04-01 Erik Faye-Lundmesa/main: clean up extension-check for GL_TEXTURE_EXTERNAL
2020-04-01 Erik Faye-Lundmesa/main: clean up extension-check for GL_RASTERIZER_D...
2020-04-01 Erik Faye-Lundmesa/main: clean up extension-check for GL_TEXTURE_CUBE...
2020-04-01 Erik Faye-Lundmesa/main: clean up extension-check for GL_FRAGMENT_SHA...
2020-04-01 Erik Faye-Lundmesa/main: clean up extension-check for AMD_depth_clamp...
2020-04-01 Erik Faye-Lundmesa/main: clean up extension-check for GL_DEPTH_BOUNDS...
2020-04-01 Erik Faye-Lundmesa/main: clean up extension-check for GL_STENCIL_TEST...
2020-04-01 Erik Faye-Lundmesa/main: clean up extension-check for GL_TEXTURE_RECT...
2020-04-01 Erik Faye-Lundmesa/main: clean up extension-check for GL_VERTEX_PROGR...
2020-04-01 Erik Faye-Lundmesa/main: clean up extension-check for GL_VERTEX_PROGR...
2020-04-01 Erik Faye-Lundmesa/main: clean up extension-check for GL_VERTEX_PROGRAM
2020-04-01 Erik Faye-Lundmesa/main: clean-up extension-checks for point-sprites
2020-04-01 Erik Faye-Lundmesa/main: correct extension-checks for GL_BLACKHOLE_RE...
2020-03-31 Rob Clarkutil: move ALIGN/ROUND_DOWN_TO to u_math.h
2020-03-31 Icecream95st/mesa: Fall back on R3G3B2 for R3_G3_B2
2020-03-30 Jose Fonsecascons: Prune out unnecessary targets.
2020-03-28 Eric Engestromintel: drop unused include directories
2020-03-28 Eric Engestrommeson: inline `inc_common`
2020-03-28 Vinson Leemesa: Change _mesa_exec_malloc argument type.
2020-03-27 Marek Olšákmesa: don't use <> for including internal headers
2020-03-27 Marek OlšákMove compiler.h and imports.h/c from src/mesa/main...
2020-03-27 Lionel Landwerlinintel/perf: break GL query stuff away
2020-03-26 Marek Olšákmesa: try to fix the android build
2020-03-26 Icecream95mesa/format_utils: Add a fast-path for RGBA to BGRA
2020-03-26 Marek Olšákmesa: allow out-of-order drawing to optimize immediate...
2020-03-26 Marek Olšákglsl_to_tgsi: set shader_info::writes_memory
2020-03-24 Neil Robertsglsl: Add an IR lowering pass to convert mediump operat...
2020-03-24 Lionel Landwerlini965/iris: fix crash when calling GetPerfQueryDataINTEL
2020-03-24 Marek Olšákglthread: compile marshal_generated.c faster by breakin...
2020-03-23 Marek Olšákst/mesa: fix use of uninitialized memory due to st_nir_...
2020-03-21 Marek Olšákvbo,gallium: make glBegin/End buffer size configurable...
2020-03-21 Marek Olšákglthread: ignore vertex arrays with user pointers if...
2020-03-21 Marek Olšákglthread: track which vertex array attribs are enabled
2020-03-21 Marek Olšákglthread: rename non_vbo helper functions
2020-03-21 Marek Olšákglthread: handle buffer unbinding via glDeleteBuffers
2020-03-21 Marek Olšákmesa: put gl_thread_state inside gl_context to remove...
2020-03-21 Marek Olšákglthread: rename marshal.h/c to glthread_marshal.h...
2020-03-21 Marek Olšákglthread: move buffer functions into glthread_bufferobj.c
2020-03-21 Marek Olšákglthread: autogenerate prototypes for custom-marshalled...
2020-03-21 Marek Olšákglthread: remove _mesa_post_marshal_hook, because it...
2020-03-20 Caio Marcelo de... mesa/main: Fix overflow in validation of DispatchComput...
2020-03-20 Marek Olšákglthread: clean up debug_print_sync code
2020-03-20 Marek Olšákglthread: remove debug_print_marshal function
2020-03-20 Marek Olšákglthread: don't execute any custom VAO and BindBuffer...
2020-03-20 Marek Olšákglthread: align the batch buffer to 8 bytes for pointer...
2020-03-19 Marek Olšákmesa: remove redundant api_loopback functions
2020-03-19 Marek Olšákmesa: use vbo_attrib_tmp.h to generate display list...
2020-03-18 Jason Ekstrandintel/blorp: Add support for swizzling fast-clear colors
2020-03-18 Pierre-Eric Pellou... st/mesa: disallow deferred flush if there are multiple...
next