mesa: Assorted fixes for es_generator.py on win32.
[mesa.git] / src / mesa /
2010-08-23 Chia-I Wumesa: Assorted fixes for es_generator.py on win32.
2010-08-23 Zhenyu Wangi965: Add sandybridge D0 pci ids
2010-08-23 Marek Olšákst/mesa: implement depth-only blit for BlitFramebuffer
2010-08-23 Marek Olšákst/mesa: fix BlitFramebuffer for D24S8 textures
2010-08-23 Brian Paulst/mesa: added st_is_depth_stencil_combined() function
2010-08-23 Brian Paulst/mesa: fix ReadPixels crashes when reading depth...
2010-08-23 Brian Paulmesa: use driver hook for creating new renderbuffers
2010-08-23 Brian Paulst/mesa: clean-up pipe_get_transfer() calls
2010-08-22 Eric Anholti965: Fix 8-wide FB writes on gen6.
2010-08-22 Eric Anholti965: Fix brw_math1 with scalar argument in gen6 FS.
2010-08-22 Eric Anholti965: Fix up WM push constant setup on gen6.
2010-08-22 Eric Anholti965: Use intel->gen >= 6 instead of IS_GEN6.
2010-08-22 Vinson Leemesa: Initialize member variables in ir_to_mesa_src_reg...
2010-08-22 Vinson Leemesa: Initialize variables in mesa_src_reg_from_ir_src_reg.
2010-08-22 José Fonsecamesa: Removed another unused variable.
2010-08-21 José Fonsecamesa: Remove unsused local variable.
2010-08-20 richardevergreen : initial support driver code.
2010-08-20 Eric Anholti965: Rename nr_depth_regs to nr_payload_regs.
2010-08-20 Eric Anholti965: Also use the SIMD8 FB writes for SIMD8 mode on...
2010-08-20 Zhenyu Wangi965: Add support for FB writes on Sandybridge.
2010-08-20 Zhenyu Wangi965: Set the destination horiz stride even for da16...
2010-08-20 Zhenyu Wangi965: Set the maximum number of threads on Sandybridge.
2010-08-20 Zhenyu Wangi965: Add AccWrCtl support on Sandybridge.
2010-08-20 Zhenyu Wangi965: Mention the mlen and rlen for URB reads.
2010-08-20 Zhenyu Wangi965: Sandybridge doesn't have Compr4 mode, since it...
2010-08-20 Zhenyu Wangi965: Adjust disasm of subreg numbers to be in units...
2010-08-20 Eric Anholti965: Fix DP write channel ordering on Sandybridge.
2010-08-20 Kenneth GraunkeDelete more vestiges of the old shader compiler.
2010-08-20 Kenneth Graunkeglsl: Remove bogus "ambient" field from vec4 gl_Texture...
2010-08-20 Luca Barbieriglsl: add missing ambient field to gl_LightModel
2010-08-20 Luca Barbieriglsl: don't crash if a field is specified for a non...
2010-08-20 Luca Barbieriglsl: add missing sceneColor field to gl_{Front, Back...
2010-08-20 Eric Anholtintel: Don't try to do work for BufferSubData with...
2010-08-20 Nick Bowlermesa: Fix GetUniformLocation while compiling display...
2010-08-20 Eric AnholtRemove remnants of the old glsl compiler.
2010-08-20 Chia-I Wumesa: Add missing ES sources to SConscript.
2010-08-20 Chia-I Wumesa: Decorate functions with GL_APIENTRY in es_generat...
2010-08-20 Chia-I Wumesa: Include compiler.h for ASSERT.
2010-08-20 Keith Whitwellst/mesa: fix code/declaration mixing
2010-08-20 Luca Barbierimesa/st: use PIPE_TEXTURE_RECT for GL_TEXTURE_RECTANGLE
2010-08-20 Luca Barbierimesa/st: support using PIPE_TEXTURE_RECT internally
2010-08-20 Luca Barbierigallium: make all checks for PIPE_TEXTURE_2D check...
2010-08-20 Kenneth Graunkei965: Fix compile warnings on 64-bit Linux.
2010-08-20 Vinson Leemesa: Silence uninitialized variable warnings in dummy_...
2010-08-19 Vinson Leei915: Remove unnecessary header from i830_context.c.
2010-08-19 Eric Anholti965: Set the if stack pop count when breaking out...
2010-08-19 Eric Anholti965: Don't set the swizzle on an immediate value in...
2010-08-19 Eric Anholtmesa: Fix the whining for link failures to actually...
2010-08-19 Vinson Leemesa: Remove unnecessary heaaders from shaderapi.c.
2010-08-19 Eric Anholtmesa: Don't try to free components of a NULL uniform...
2010-08-19 Eric Anholtir_to_mesa: Fix leak by improper freeing of a uniform...
2010-08-19 Eric Anholtglsl2: Free the shader compiler at dri screen destruction.
2010-08-18 Eric Anholtir_to_mesa: Don't leak the whole linked assembly program.
2010-08-18 Eric Anholtdri2: Clean up the common dri2 options at screen destroy.
2010-08-18 Vinson Leemesa: fpclassify is available on OpenSolaris.
2010-08-18 Eric Anholtir_to_mesa: Fix leak of set_branchtargets temp data.
2010-08-18 Eric Anholtir_to_mesa: Stop leaking the ir_instruction * annotatio...
2010-08-18 Eric Anholtmesa: Free linked shaders when deleting the shader...
2010-08-18 Eric Anholtmesa: Free old linked shaders when relinking new shaders.
2010-08-18 Eric Anholtir_to_mesa: Free the ir_to_mesa temporary storage when...
2010-08-18 Eric Anholtmesa: Hang the compiled shader off the shader->ir,...
2010-08-18 Eric Anholtmesa: Make MESA_GLSL=dump include when compile/link...
2010-08-18 Andre Maasikasr600: implement SSG instruction
2010-08-18 Andre Maasikasr600: implement DP2 opcode
2010-08-18 Eric Anholtir_to_mesa: Allow ir_return in main().
2010-08-18 Eric Anholti965: Throw a link error when we see a "return" in...
2010-08-18 Eric Anholtir_to_mesa: Fix implementation of ir_binop_equal, ir_bi...
2010-08-17 Eric Anholti915: Add support for SSG opcode.
2010-08-17 Eric Anholti915: Add support for reading output regs in the FS.
2010-08-17 Eric Anholti915: Add support for OPCODE_DP2.
2010-08-17 Eric Anholti915: Enable ARB_fragment_shader by default.
2010-08-17 Henri Verbeetr600c: Handle reads from PROGRAM_OUTPUT
2010-08-17 Benjamin Segoviaprog_optimize: Only merge writes to temporary registers
2010-08-17 Eric Anholti965: Add support for DP2 in the VS.
2010-08-17 Eric Anholtmesa: Dump shader source before validating the shader.
2010-08-17 Alex Deucherr600c: fix dword miscount in blit emit code
2010-08-17 Dave Airliemesa: fix es1/2 build hopefully
2010-08-17 Eric Anholti965: Use the implied move available in most brw_wm_emi...
2010-08-17 Eric Anholti965: Add disasm for Compr4 instruction compression.
2010-08-17 Ian RomanickMerge branch 'glsl2'
2010-08-16 Ian Romanickir_to_mesa: Silence unused variable warnings
2010-08-16 Ian Romanickir_to_mesa: Clean up assertions in ir_to_mesa_visitor...
2010-08-16 Ian Romanickir_to_mesa: Support texture rectangle targets
2010-08-16 Alex Deucherr600c: blit emit updates
2010-08-16 nobledst/mesa: test for FEATURE defines
2010-08-16 nobleddri/nouveau: test for FEATURE defines
2010-08-16 nobleddri/radeon: test for FEATURE defines
2010-08-16 Vinson Leex86: Remove unnecessary header from sse.h.
2010-08-16 Vinson Leex86: Include missing headers in mmx.h.
2010-08-16 Vinson Leex86: Remove unnecessary header from 3dnow.h.
2010-08-16 Vinson Leeglsl: Clean up header file inclusion in slang_typeinfo.h.
2010-08-16 Vinson Leeglsl: Include missing header in slang_codegen.h.
2010-08-16 Vinson Leeglsl: Include missing header in slang_compile_operation.h.
2010-08-16 Vinson Leeglsl: Clean up header file inclusion in slang_storage.h.
2010-08-16 Vinson Leeglsl: Clean up header file inclusion in slang_mem.h.
2010-08-16 Vinson Leeglsl: Clean up header file inclusion in slang_ir.h.
2010-08-16 Vinson Leeglsl: Include missing header in slang_link.c.
2010-08-16 Vinson Leeglsl: Include missing headers in slang_builtin.c.
2010-08-16 Marek Olšákst/mesa: remove output register reads inside shaders
2010-08-15 Marek Olšákr300/compiler: implement DP2 opcode
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