util/hash_set: Rework the API to know about hashing
[mesa.git] / src / mesa /
2015-01-15 Jason Ekstrandutil/hash_set: Rework the API to know about hashing
2015-01-15 Jason Ekstrandutil: Move main/set to util/hash_set
2015-01-15 Jason Ekstrandhash_table: Rename insert_with_hash to insert_pre_hashed
2015-01-15 Matt Turneri965: Don't consider null dst instructions as matching...
2015-01-15 Matt Turneri965/vec4: Make sure that imm writes are to registers...
2015-01-15 Matt Turneri965/fs: Emit MADs from (x + abs(y * z)).
2015-01-15 Matt Turneri965/fs: Emit MADs from (x + -(y * z)).
2015-01-15 Jason Ekstrandi965/nir: Do a final copy lowering pass before lowering...
2015-01-15 Jason Ekstrandnir: Rename lower_variables to lower_vars_to_ssa
2015-01-15 Jason Ekstrandnir/tex_instr: Add a nir_tex_src struct and dynamically...
2015-01-15 Jason Ekstrandi965/fs_nir: Handle sample ID, position, and mask better
2015-01-15 Jason Ekstrandnir: Make load_const SSA-only
2015-01-15 Jason Ekstrandi965/nir: Move the other lowering passes to before...
2015-01-15 Jason Ekstrandnir/lower_atomics: Use/support SSA
2015-01-15 Jason Ekstrandnir: Remove predication
2015-01-15 Jason Ekstrandnir: Make bcsel a fully vector operation
2015-01-15 Jason Ekstrandi965/fs_nir: Add support for indirect texture arrays
2015-01-15 Jason Ekstrandnir/tex_instr: Rename the indirect source type and...
2015-01-15 Jason Ekstrandnir: Use a source for uniform buffer indices instead...
2015-01-15 Jason Ekstrandnir: Make texture instruction names more consistent
2015-01-15 Jason Ekstrandnir: Add a basic constant folding pass
2015-01-15 Jason Ekstrandnir: Add an algebraic optimization pass
2015-01-15 Jason Ekstrandnir: Add a lowering pass for adding source modifiers...
2015-01-15 Jason Ekstrandi965/fs_nir: Implement the ARB_gpu_shader5 interpolatio...
2015-01-15 Jason Ekstrandi965/fs_nir: Add a has_indirect flag and clean up some...
2015-01-15 Jason Ekstrandnir: Vectorize intrinsics
2015-01-15 Jason Ekstrandi965/fs_nir: Use the new variable lowering code
2015-01-15 Jason Ekstrandi965/fs_nir: Don't dump the shader.
2015-01-15 Jason Ekstrandi965/fs_nir: Properly saturate multiplies
2015-01-15 Jason Ekstrandi965/fs_nir: Handle SSA constants
2015-01-15 Jason Ekstrandi965/fs_nir: Use an array rather than a hash table...
2015-01-15 Jason Ekstrandi965/fs_nir: Add the CSE pass and actually run in a...
2015-01-15 Jason Ekstrandnir: Add a fused multiply-add peephole
2015-01-15 Jason Ekstrandi965/fs_nir: Turn on the peephole select optimization
2015-01-15 Jason Ekstrandi965/fs_nir: Validate optimization passes
2015-01-15 Jason Ekstrandnir: Differentiate between signed and unsigned versions...
2015-01-15 Jason Ekstrandi965/fs_nir: Do retyping for ALU srouces in get_nir_alu_src
2015-01-15 Jason Ekstrandnir: Add an SSA-based liveness analysis pass.
2015-01-15 Jason Ekstrandi965/fs_nir: Convert the shader to/from SSA
2015-01-15 Jason Ekstrandi965/fs_nir: Don't duplicate emit_general_interpolation
2015-01-15 Jason Ekstrandi965/fs: Don't take an ir_variable for emit_general_int...
2015-01-15 Jason Ekstrandi965/fs_nir: Add atomic counters support
2015-01-15 Jason Ekstrandi965/fs_nir: Handle coarse/fine derivatives
2015-01-15 Jason Ekstrandi965/fs_nir: Add support for sample_pos and sample_id
2015-01-15 Jason EkstrandFix up varying pull constants
2015-01-15 Jason Ekstrandi965/fs_nir: Use the correct texture offset immediate
2015-01-15 Jason Ekstrandi965/fs_nir: Use the correct types for texture inputs
2015-01-15 Jason Ekstrandi965/fs_nir: Make the sampler register always unsigned
2015-01-15 Jason Ekstrandi965/fs: Only use nir for 8-wide non-fast-clear shaders.
2015-01-15 Connor Abbotti965/fs: add a NIR frontend
2015-01-15 Connor Abbotti965/fs: Don't pass through the coordinate type
2015-01-15 Connor Abbotti965/fs: make emit_fragcoord_interpolation() not take...
2015-01-15 Ian Romanickmesa: Micro-optimize _mesa_is_valid_prim_mode
2015-01-15 Ian Romanickmesa: Check for vertex program the same way in desktop...
2015-01-15 Ian Romanickmesa: Drop index buffer bounds check
2015-01-15 Ian Romanickmesa: Only check for a current vertex shader in core...
2015-01-15 Ian Romanickmesa: Only validate shaders that can exist in the context
2015-01-15 Ian Romanicki965: Store the atoms directly in the context
2015-01-15 Ian Romanicki965: Micro-optimize brw_get_index_type
2015-01-15 Ian Romanickmeta: Put _mesa_meta_in_progress in the header file
2015-01-15 Kenneth Graunkei965: Fix "vertex" vs. "geometry" and "VS" vs. "GS...
2015-01-15 Kenneth Graunkei965: Pass a shader stage abbreviation to fs_generator().
2015-01-14 Iago Toral Quirogamesa: rename RGBA8888_* format constants to something...
2015-01-14 Jason Ekstrandi965/miptree_map_blit: Don't do the initial copy if...
2015-01-14 Tapani Pällimesa/glsl/glapi: enable GL_EXT_draw_buffers extension
2015-01-13 Jason Ekstrandi965/fs: Allow constant propagation between different...
2015-01-13 Mike Masonmesa: Enable GL_RGB/GL_RGBA in GLES3 glGetInternalformativ
2015-01-13 Iago Toral Quirogamesa: Fix error reporting for some cases of incomplete...
2015-01-13 Eduardo Lima Mitevmesa: Returns a GL_INVALID_VALUE error if num of texs...
2015-01-13 Eduardo Lima Mitevmesa: Returns a GL_INVALID_VALUE error if num of fbos...
2015-01-13 Eduardo Lima Mitevmesa: Returns a GL_INVALID_VALUE error if num of fbos...
2015-01-13 Eduardo Lima Mitevmesa: Allows querying GL_SAMPLER_BINDING on GLES3 profile
2015-01-13 Samuel Iglesias... main: round floating-point value to nearest integer...
2015-01-13 Samuel Iglesias... main: round floating-point value to nearest integer...
2015-01-13 Samuel Iglesias... main: fix return GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVE...
2015-01-13 Iago Toral Quirogai965: Fix bitcast operations with negate (ceil)
2015-01-13 Iago Toral Quirogamesa: Depth and stencil attachments must be the same...
2015-01-13 Eduardo Lima Mitevmesa: Initializes the stencil value masks to 0xFF inste...
2015-01-13 Eduardo Lima Mitevi965: Sets missing vertex shader constant values for...
2015-01-12 Laura Ekstrandmain: Remove comparison unsigned int >= 0.
2015-01-12 Juha-Pekka Heikkilamesa/main: In _mesa_CompressedTextureSubImage3D() check...
2015-01-12 José Fonsecamesa: Move declarations to to of block.
2015-01-12 Samuel Iglesias... mesa: restrict use of GL_ABGR_EXT format to allowed...
2015-01-12 Iago Toral Quirogamesa: Remove _mesa_rebase_rgba_uint and _mesa_rebase_rg...
2015-01-12 Samuel Iglesias... mesa: Remove _mesa_pack_int_rgba_row() and auxiliary...
2015-01-12 Iago Toral Quirogamesa: Remove _mesa_(un)pack_index_span
2015-01-12 Iago Toral Quirogamesa: Remove _mesa_pack_rgba_span_float and tmp_pack.h
2015-01-12 Iago Toral Quirogamesa: Remove _mesa_unpack_color_span_float
2015-01-12 Iago Toral Quirogamesa: Remove (signed) integer pack and span functions.
2015-01-12 Iago Toral Quirogamesa: Remove _mesa_unpack_color_span_ubyte
2015-01-12 Iago Toral Quirogamesa: Remove _mesa_make_temp_float_image
2015-01-12 Iago Toral Quirogamesa: Remove _mesa_make_temp_ubyte_image
2015-01-12 Iago Toral Quirogamesa: Remove _mesa_unpack_color_span_uint
2015-01-12 Eduardo Lima Mitevmesa: Replace _mesa_unpack_bitmap with _mesa_unpack_image()
2015-01-12 Iago Toral Quirogamesa: Let _mesa_swizzle_and_convert take array format...
2015-01-12 Iago Toral Quirogast/mesa: Use _mesa_format_convert to implement st_GetTe...
2015-01-12 Iago Toral Quirogaswrast: Use _mesa_format_convert to implement draw_rgba...
2015-01-12 Iago Toral Quirogamesa: Use _mesa_format_convert to implement get_tex_rgb...
2015-01-12 Iago Toral Quirogamesa: use _mesa_format_convert to implement get_tex_rgb...
2015-01-12 Iago Toral Quirogamesa: use _mesa_format_convert to implement glReadPixels.
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