android: clean up libglapi bulid rules a bit
[mesa.git] / src / mesa /
2011-11-25 Chia-I Wuvbo: fix !FEATURE_beginend build
2011-11-23 Chad Versacei965/gen6: Fix GPU hang when using stencil buffer witho...
2011-11-23 Eric Anholti915: Fix complete texturing regression since 27505a105a
2011-11-23 Eric Anholti915: Fix build since hiz merge.
2011-11-23 Brian Paulmesa: fix incorrect error message in format_unpack.c
2011-11-23 Brian Paulmesa: update comment for clear_teximage_fields()
2011-11-22 Marek Olšákmesa: re-implement unpacking of DEPTH_COMPONENT32F
2011-11-22 Eric Anholti915: Move the texture format setup for this driver...
2011-11-22 Eric Anholti965: Drop intel_context.c's texture format set up...
2011-11-22 Eric Anholti965: Add support for ARGB2101010 rendering.
2011-11-22 Eric Anholti965: Add support for RGBA_16 unorm rendering.
2011-11-22 Eric Anholti965: Add support for half-float formats.
2011-11-22 Eric Anholtmesa: Fix unpack for MESA_FORMAT_INTENSITY_FLOAT16.
2011-11-22 Eric Anholtmesa: Fall back to float16 if float32 isn't supported...
2011-11-22 Eric Anholtmesa: Add fallback from RGB_FLOAT16 to RGBA_FLOAT16...
2011-11-22 Eric Anholti965: Reorganize MESA_FORMAT -> BRW_SURFACEFORMAT table.
2011-11-22 Eric Anholti965: Mark texture formats as supported using the surfa...
2011-11-22 Eric Anholtintel: Improve debug output for begin/finish render...
2011-11-22 Eric Anholtintel: Remove duplicate test for texture attachment...
2011-11-22 Eric Anholti965: Don't require spans (swrast) support to consider...
2011-11-22 Eric Anholti965: Use the surface format table to determine render...
2011-11-22 Eric Anholtintel: Add the context to the render_target_supported...
2011-11-22 Eric Anholti965: Add a table of the surface format information...
2011-11-22 Eric Anholtmesa: Make formats.c "datatype" values match glGetTexLe...
2011-11-22 Eric Anholtmesa: Don't report types for 0-sized components of...
2011-11-22 Marek Olšákgallium: separate out floating-point CAPs into its...
2011-11-22 Marek Olšákgallium: remove PIPE_CAP_GLSL and enable GLSL unconditi...
2011-11-22 Marek Olšákmesa: rename the AMD_conservative_depth extension flag...
2011-11-22 Marek Olšákst/mesa: quick fix of CopyPixels with GL_DEPTH_STENCIL
2011-11-22 Chad VersaceMerge branch 'hiz' of ssh://people.freedesktop.org...
2011-11-22 Chad Versacei965/gen6: Enable HiZ by default
2011-11-22 Chad Versaceintel: Use separate stencil whenever possible
2011-11-22 Kenneth Graunkei965: Implement the actual tables for texture alignment...
2011-11-22 Chad Versacei965/gen6: Set vertical alignment in SURFACE_STATE...
2011-11-22 Chad Versaceintel: Store miptree alignment units in the miptree
2011-11-22 Chad Versaceintel: Enable HiZ for texture renderbuffers
2011-11-22 Chad Versaceintel: Resolve buffers in intel_map_renderbuffer()
2011-11-22 Chad Versaceintel: Resolve buffers in intel_map_texture_image()
2011-11-22 Chad Versaceintel: Mark needed resolves when first enabling HiZ...
2011-11-22 Chad Versacei965: Mark that depth buffer needs depth resolve after...
2011-11-22 Chad Versaceintel: Resolve buffers in intelSpanRenderStart
2011-11-22 Chad Versaceintel: Refactor intelSpanRenderStart
2011-11-22 Chad Versacei965: Resolve buffers before drawing [v2]
2011-11-22 Chad Versacei965: Prevent recursive calls to FLUSH_VERTICES [v2]
2011-11-22 Chad Versacei965/gen6: Manipulate state batches for HiZ meta-ops...
2011-11-22 Chad Versacei965/gen6: Complete stubs for HiZ buffer resolves
2011-11-22 Chad Versacei965: Add HiZ operation state to brw_context
2011-11-22 Chad Versaceintel: Add resolve functions for renderbuffers
2011-11-22 Chad Versaceintel: Add resolve functions for miptrees
2011-11-22 Chad Versaceintel: Add field intel_mipmap_tree::hiz_map
2011-11-22 Chad Versaceintel: Define struct intel_resolve_map [v2]
2011-11-22 Chad Versaceintel: Change signature of HiZ resolve functions
2011-11-22 Chad Versaceintel: Remove unused HiZ functions
2011-11-22 Chad Versaceintel: Replace intel_mipmap_tree::hiz_region with a...
2011-11-22 Chad Versaceintel: Replace intel_texture_image::stencil_irb with...
2011-11-22 Chad Versaceintel: Refactor intel_render_texture() [v2]
2011-11-22 Chad Versaceintel: Define intel_miptree_check_level_layer()
2011-11-22 Chad Versaceintel: Remove unneeded params from intel_renderbuffer_s...
2011-11-22 Chad Versaceintel: Track the miptree layer wrapped by a renderbuffe...
2011-11-22 Chad Versaceintel: Kill intel_mipmap_level::nr_images [v4]
2011-11-22 Brian Paulst/mesa: fix accum buffer allocation in st_renderbuffer...
2011-11-22 Chad Versaceintel: Refactor intel_miptree_copy_teximage()
2011-11-22 Chad Versaceintel: Refactor intel_mipmap_level offsets
2011-11-22 Chad Versaceintel: Replace intel_renderbuffer::region with a miptre...
2011-11-22 Chad Versaceintel: Define intel_miptree_create_for_renderbuffer()
2011-11-22 Chad Versaceintel: Move inline functions from intel_fbo.h to .c
2011-11-22 Chad Versaceintel: Kill intel_framebuffer_get_hiz_region()
2011-11-22 Chad Versaceintel: Temporarily disable HiZ for textures
2011-11-22 Chad Versaceintel: Always gather stencil buffer in intel_map_render...
2011-11-22 Chad Versaceintel: Fix swrast_render_start() for depthstencil buffe...
2011-11-22 Chad Versaceintel: Don't use special stencil span accessors
2011-11-21 Vadim Girlinst/mesa: use PIPE_SHADER_CAP_OUTPUT_READ
2011-11-21 Yuanhan Liuswrast: fix unmatched span->array->ChanType
2011-11-21 Yuanhan Liuswrast: simplify the prototype of function texture_combine
2011-11-19 Kenneth Graunkei965: Remove unused file brw_fallback.h.
2011-11-19 Marek Olšákmesa: set the gl_FragDepth layout in the GLSL linker
2011-11-19 Brian Paulmesa: handle MapRenderbuffer() failures in glReadPixels
2011-11-19 Brian Paulmesa: make slow_read_rgba_pixels() a void function
2011-11-19 Brian Paulmesa: define, use _mesa_is_cube_face() in several places
2011-11-18 Brian Paulst/mesa: rewrite the primitive restart fallback code
2011-11-17 Eric Anholti965/gen4: Fix sampling from integer textures.
2011-11-17 Michel DänzerRevert "read_rgba_pixels: Don't force clamping if the...
2011-11-17 Michel Dänzerread_rgba_pixels: Don't force clamping if the renderbuf...
2011-11-16 Brian Paulmesa: initialize stencilMap, Stride if stencilRb==depthRb
2011-11-16 Ian Romanickmesa: Only update sampler uniforms that are used by...
2011-11-16 Brian Paulmesa: don't map depth+stencil buffer twice in glReadPix...
2011-11-16 Kenneth Graunkei965: Fix inconsistent indentation in brw_gs_emit.c.
2011-11-16 Yuanhan Liumesa: do not skip att and spot calculation for infinite...
2011-11-16 Yuanhan Liumesa: make sure all lighting tables are updated before...
2011-11-16 Eric Anholtmesa: Fix a couple of missed conversion to arrays in...
2011-11-16 Eric Anholtmesa: Include R/RG integer textures in _mesa_is_integer...
2011-11-15 Chad Versaceintel: Fix separate stencil in builtin DRI2 backend
2011-11-15 Chad Versaceintel: Fix region dimensions for stencil buffers receiv...
2011-11-15 Chad Versaceintel: Simplify stencil detiling arithmetic
2011-11-15 Brian Paulradeon: use _mesa_readpixels() instead of _swrast_ReadP...
2011-11-15 Brian Pauli965: use _mesa_readpixels() instead of _swrast_ReadPix...
2011-11-15 Brian Paulmesa: convert unpack functions to operate on an array...
2011-11-15 Brian Paulmesa: new BYTE/SHORT_TO_FLOATZ() macros
2011-11-15 Brian Paulmesa: move CEILING() macro into macros.h
2011-11-15 Brian Paulmesa: remove unused macros in macros.h
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