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android: clean up libglapi bulid rules a bit
[mesa.git]
/
src
/
mesa
/
2011-11-25
Chia-I Wu
vbo: fix !FEATURE_beginend build
tree
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commitdiff
2011-11-23
Chad Versace
i965/gen6: Fix GPU hang when using stencil buffer witho...
tree
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commitdiff
2011-11-23
Eric Anholt
i915: Fix complete texturing regression since 27505a105a
tree
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commitdiff
2011-11-23
Eric Anholt
i915: Fix build since hiz merge.
tree
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commitdiff
2011-11-23
Brian Paul
mesa: fix incorrect error message in format_unpack.c
tree
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commitdiff
2011-11-23
Brian Paul
mesa: update comment for clear_teximage_fields()
tree
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commitdiff
2011-11-22
Marek Olšák
mesa: re-implement unpacking of DEPTH_COMPONENT32F
tree
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commitdiff
2011-11-22
Eric Anholt
i915: Move the texture format setup for this driver...
tree
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commitdiff
2011-11-22
Eric Anholt
i965: Drop intel_context.c's texture format set up...
tree
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commitdiff
2011-11-22
Eric Anholt
i965: Add support for ARGB2101010 rendering.
tree
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commitdiff
2011-11-22
Eric Anholt
i965: Add support for RGBA_16 unorm rendering.
tree
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commitdiff
2011-11-22
Eric Anholt
i965: Add support for half-float formats.
tree
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commitdiff
2011-11-22
Eric Anholt
mesa: Fix unpack for MESA_FORMAT_INTENSITY_FLOAT16.
tree
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commitdiff
2011-11-22
Eric Anholt
mesa: Fall back to float16 if float32 isn't supported...
tree
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commitdiff
2011-11-22
Eric Anholt
mesa: Add fallback from RGB_FLOAT16 to RGBA_FLOAT16...
tree
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commitdiff
2011-11-22
Eric Anholt
i965: Reorganize MESA_FORMAT -> BRW_SURFACEFORMAT table.
tree
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commitdiff
2011-11-22
Eric Anholt
i965: Mark texture formats as supported using the surfa...
tree
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commitdiff
2011-11-22
Eric Anholt
intel: Improve debug output for begin/finish render...
tree
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commitdiff
2011-11-22
Eric Anholt
intel: Remove duplicate test for texture attachment...
tree
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commitdiff
2011-11-22
Eric Anholt
i965: Don't require spans (swrast) support to consider...
tree
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commitdiff
2011-11-22
Eric Anholt
i965: Use the surface format table to determine render...
tree
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commitdiff
2011-11-22
Eric Anholt
intel: Add the context to the render_target_supported...
tree
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commitdiff
2011-11-22
Eric Anholt
i965: Add a table of the surface format information...
tree
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commitdiff
2011-11-22
Eric Anholt
mesa: Make formats.c "datatype" values match glGetTexLe...
tree
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commitdiff
2011-11-22
Eric Anholt
mesa: Don't report types for 0-sized components of...
tree
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commitdiff
2011-11-22
Marek Olšák
gallium: separate out floating-point CAPs into its...
tree
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commitdiff
2011-11-22
Marek Olšák
gallium: remove PIPE_CAP_GLSL and enable GLSL unconditi...
tree
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commitdiff
2011-11-22
Marek Olšák
mesa: rename the AMD_conservative_depth extension flag...
tree
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commitdiff
2011-11-22
Marek Olšák
st/mesa: quick fix of CopyPixels with GL_DEPTH_STENCIL
tree
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commitdiff
2011-11-22
Chad Versace
Merge branch 'hiz' of ssh://people.freedesktop.org...
tree
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commitdiff
2011-11-22
Chad Versace
i965/gen6: Enable HiZ by default
tree
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commitdiff
2011-11-22
Chad Versace
intel: Use separate stencil whenever possible
tree
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commitdiff
2011-11-22
Kenneth Graunke
i965: Implement the actual tables for texture alignment...
tree
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commitdiff
2011-11-22
Chad Versace
i965/gen6: Set vertical alignment in SURFACE_STATE...
tree
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commitdiff
2011-11-22
Chad Versace
intel: Store miptree alignment units in the miptree
tree
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commitdiff
2011-11-22
Chad Versace
intel: Enable HiZ for texture renderbuffers
tree
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commitdiff
2011-11-22
Chad Versace
intel: Resolve buffers in intel_map_renderbuffer()
tree
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commitdiff
2011-11-22
Chad Versace
intel: Resolve buffers in intel_map_texture_image()
tree
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commitdiff
2011-11-22
Chad Versace
intel: Mark needed resolves when first enabling HiZ...
tree
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commitdiff
2011-11-22
Chad Versace
i965: Mark that depth buffer needs depth resolve after...
tree
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commitdiff
2011-11-22
Chad Versace
intel: Resolve buffers in intelSpanRenderStart
tree
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commitdiff
2011-11-22
Chad Versace
intel: Refactor intelSpanRenderStart
tree
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commitdiff
2011-11-22
Chad Versace
i965: Resolve buffers before drawing [v2]
tree
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commitdiff
2011-11-22
Chad Versace
i965: Prevent recursive calls to FLUSH_VERTICES [v2]
tree
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commitdiff
2011-11-22
Chad Versace
i965/gen6: Manipulate state batches for HiZ meta-ops...
tree
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commitdiff
2011-11-22
Chad Versace
i965/gen6: Complete stubs for HiZ buffer resolves
tree
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commitdiff
2011-11-22
Chad Versace
i965: Add HiZ operation state to brw_context
tree
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commitdiff
2011-11-22
Chad Versace
intel: Add resolve functions for renderbuffers
tree
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commitdiff
2011-11-22
Chad Versace
intel: Add resolve functions for miptrees
tree
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commitdiff
2011-11-22
Chad Versace
intel: Add field intel_mipmap_tree::hiz_map
tree
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commitdiff
2011-11-22
Chad Versace
intel: Define struct intel_resolve_map [v2]
tree
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commitdiff
2011-11-22
Chad Versace
intel: Change signature of HiZ resolve functions
tree
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commitdiff
2011-11-22
Chad Versace
intel: Remove unused HiZ functions
tree
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commitdiff
2011-11-22
Chad Versace
intel: Replace intel_mipmap_tree::hiz_region with a...
tree
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commitdiff
2011-11-22
Chad Versace
intel: Replace intel_texture_image::stencil_irb with...
tree
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commitdiff
2011-11-22
Chad Versace
intel: Refactor intel_render_texture() [v2]
tree
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commitdiff
2011-11-22
Chad Versace
intel: Define intel_miptree_check_level_layer()
tree
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commitdiff
2011-11-22
Chad Versace
intel: Remove unneeded params from intel_renderbuffer_s...
tree
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commitdiff
2011-11-22
Chad Versace
intel: Track the miptree layer wrapped by a renderbuffe...
tree
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commitdiff
2011-11-22
Chad Versace
intel: Kill intel_mipmap_level::nr_images [v4]
tree
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commitdiff
2011-11-22
Brian Paul
st/mesa: fix accum buffer allocation in st_renderbuffer...
tree
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commitdiff
2011-11-22
Chad Versace
intel: Refactor intel_miptree_copy_teximage()
tree
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commitdiff
2011-11-22
Chad Versace
intel: Refactor intel_mipmap_level offsets
tree
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commitdiff
2011-11-22
Chad Versace
intel: Replace intel_renderbuffer::region with a miptre...
tree
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commitdiff
2011-11-22
Chad Versace
intel: Define intel_miptree_create_for_renderbuffer()
tree
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commitdiff
2011-11-22
Chad Versace
intel: Move inline functions from intel_fbo.h to .c
tree
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commitdiff
2011-11-22
Chad Versace
intel: Kill intel_framebuffer_get_hiz_region()
tree
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commitdiff
2011-11-22
Chad Versace
intel: Temporarily disable HiZ for textures
tree
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commitdiff
2011-11-22
Chad Versace
intel: Always gather stencil buffer in intel_map_render...
tree
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commitdiff
2011-11-22
Chad Versace
intel: Fix swrast_render_start() for depthstencil buffe...
tree
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commitdiff
2011-11-22
Chad Versace
intel: Don't use special stencil span accessors
tree
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commitdiff
2011-11-21
Vadim Girlin
st/mesa: use PIPE_SHADER_CAP_OUTPUT_READ
tree
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commitdiff
2011-11-21
Yuanhan Liu
swrast: fix unmatched span->array->ChanType
tree
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commitdiff
2011-11-21
Yuanhan Liu
swrast: simplify the prototype of function texture_combine
tree
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commitdiff
2011-11-19
Kenneth Graunke
i965: Remove unused file brw_fallback.h.
tree
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commitdiff
2011-11-19
Marek Olšák
mesa: set the gl_FragDepth layout in the GLSL linker
tree
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commitdiff
2011-11-19
Brian Paul
mesa: handle MapRenderbuffer() failures in glReadPixels
tree
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commitdiff
2011-11-19
Brian Paul
mesa: make slow_read_rgba_pixels() a void function
tree
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commitdiff
2011-11-19
Brian Paul
mesa: define, use _mesa_is_cube_face() in several places
tree
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commitdiff
2011-11-18
Brian Paul
st/mesa: rewrite the primitive restart fallback code
tree
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commitdiff
2011-11-17
Eric Anholt
i965/gen4: Fix sampling from integer textures.
tree
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commitdiff
2011-11-17
Michel Dänzer
Revert "read_rgba_pixels: Don't force clamping if the...
tree
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commitdiff
2011-11-17
Michel Dänzer
read_rgba_pixels: Don't force clamping if the renderbuf...
tree
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commitdiff
2011-11-16
Brian Paul
mesa: initialize stencilMap, Stride if stencilRb==depthRb
tree
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commitdiff
2011-11-16
Ian Romanick
mesa: Only update sampler uniforms that are used by...
tree
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commitdiff
2011-11-16
Brian Paul
mesa: don't map depth+stencil buffer twice in glReadPix...
tree
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commitdiff
2011-11-16
Kenneth Graunke
i965: Fix inconsistent indentation in brw_gs_emit.c.
tree
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commitdiff
2011-11-16
Yuanhan Liu
mesa: do not skip att and spot calculation for infinite...
tree
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commitdiff
2011-11-16
Yuanhan Liu
mesa: make sure all lighting tables are updated before...
tree
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commitdiff
2011-11-16
Eric Anholt
mesa: Fix a couple of missed conversion to arrays in...
tree
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commitdiff
2011-11-16
Eric Anholt
mesa: Include R/RG integer textures in _mesa_is_integer...
tree
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commitdiff
2011-11-15
Chad Versace
intel: Fix separate stencil in builtin DRI2 backend
tree
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commitdiff
2011-11-15
Chad Versace
intel: Fix region dimensions for stencil buffers receiv...
tree
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commitdiff
2011-11-15
Chad Versace
intel: Simplify stencil detiling arithmetic
tree
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commitdiff
2011-11-15
Brian Paul
radeon: use _mesa_readpixels() instead of _swrast_ReadP...
tree
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commitdiff
2011-11-15
Brian Paul
i965: use _mesa_readpixels() instead of _swrast_ReadPix...
tree
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commitdiff
2011-11-15
Brian Paul
mesa: convert unpack functions to operate on an array...
tree
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commitdiff
2011-11-15
Brian Paul
mesa: new BYTE/SHORT_TO_FLOATZ() macros
tree
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commitdiff
2011-11-15
Brian Paul
mesa: move CEILING() macro into macros.h
tree
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commitdiff
2011-11-15
Brian Paul
mesa: remove unused macros in macros.h
tree
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commitdiff
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