freedreno/ir3: remove ir3_instruction::category
[mesa.git] / src / mesa /
2016-04-04 Jason Ekstrandi965/fs: Move the code for load/store_shared to emit_cs...
2016-04-04 Jason Ekstrandi965/nir: Provide a default LOD for buffer textures
2016-04-04 Kenneth Graunkei965: Fix invalid pointer read in dead_control_flow_eli...
2016-04-04 Kenneth Graunkei965: Make bblock_t::next and friends return NULL at...
2016-04-04 Jason Ekstrandi965/peephole_ffma: Only match a mul+add if none of...
2016-04-04 Kenneth Graunkei965: Add an INTEL_PRECISE_TRIG=1 option to fix SIN...
2016-04-04 Kenneth Graunkei965: Allow 8x MSAA on >= 64bpp formats on Gen8+.
2016-04-04 Dave Airliemesa/get: fix MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
2016-04-04 Ilia Mirkinmesa: expose EXT_base_instance in ES3 contexts
2016-04-04 Ilia Mirkinmesa: expose EXT_polygon_offset_clamp in ES contexts
2016-04-03 Ilia Mirkinmesa: add always-false-for-now enables for GL 4.3,...
2016-04-03 Ilia Mirkinmesa: add ES3_1_compatibility extension enable
2016-04-02 Timothy Arcerimesa: remove unrequired else
2016-04-02 Timothy Arceriglsl: store stage reference in gl_uniform_block
2016-04-02 Kenneth Graunkeglsl: Fix prorgram interface query locations biasing...
2016-04-02 Kenneth Graunkeglsl: Return -1 for program interface query locations...
2016-04-02 Kenneth Graunkeglsl: Consolidate gl_VertexIDMESA -> gl_VertexID query...
2016-04-02 Kenneth Graunkeglsl: Add all system variables to the input resource...
2016-04-02 Kenneth Graunkemesa: Make _mesa_choose_tex_format() handle stencil...
2016-04-01 Bas Nieuwenhuizengallium: distinguish between shader IR in get_compute_param
2016-04-01 Bas Nieuwenhuizengallium: add threads per block TGSI property
2016-04-01 Bas Nieuwenhuizengallium: add compute shader IR type
2016-04-01 Jason Ekstrandi965: Add an implemnetation of nir_op_fquantize2f16
2016-04-01 Rob HerringAndroid: fix x86 gallium builds
2016-04-01 Ilia Mirkinmesa: add GL_OES/EXT_draw_buffers_indexed support
2016-03-31 Kenneth Graunkei965: Use brw->urb.min_vs_urb_entries instead of 32...
2016-03-31 Kenneth Graunkei965: Fix textureSize() depth value for 1 layer surface...
2016-03-31 Ian Romanickptn: Fix all users of ptn_swizzle
2016-03-31 Ian Romanickptn: Silence unused parameter warning
2016-03-31 Ilia Mirkinmesa: add GL_EXT_copy_image support
2016-03-31 Ilia Mirkinmesa: add GL_OES_copy_image support
2016-03-31 Ilia Mirkinmesa: remove duplicate MAX_GEOMETRY_SHADER_INVOCATIONS...
2016-03-31 Ilia Mirkinst/mesa: add ES sample-shading support
2016-03-31 Ilia Mirkinmesa: add GL_OES_shader_multisample_interpolation support
2016-03-31 Ilia Mirkinmesa: add GL_OES_sample_shading support
2016-03-31 Ilia Mirkinmesa: add OES_sample_variables to extension table,...
2016-03-31 Matt Turneri965: Don't add barrier deps for FB write messages.
2016-03-31 Matt Turneri965: Add and use is_scheduling_barrier() function.
2016-03-31 Matt Turneri965: Remove NOP insertion kludge in scheduler.
2016-03-31 Matt Turneri965: Assert that an instruction is not inserted around...
2016-03-31 Matt Turneri965: Relax restriction on scheduling last instruction.
2016-03-31 Matt Turneri965/vec4/tcs: Set conditional mod on TCS_OPCODE_SRC0_0...
2016-03-31 Matt TurnerRevert "i965: Don't add barrier deps for FB write messa...
2016-03-31 Matt Turneri965: Simplify full scheduling-barrier conditions.
2016-03-31 Matt Turneri965: Remove incorrect cycle estimates.
2016-03-31 Dave Airliest/mesa: fix fallout from xfb changes.
2016-03-31 Timothy Arcerimesa: add query support for GL_TRANSFORM_FEEDBACK_BUFFE...
2016-03-31 Timothy Arceriglsl: add transform feedback buffers to resource list
2016-03-31 Timothy Arcerimesa: add support to query GL_TRANSFORM_FEEDBACK_BUFFER...
2016-03-31 Timothy Arcerimesa: add support to query GL_OFFSET for GL_TRANSFORM_F...
2016-03-31 Timothy Arcerimesa: rename tranform feeback varying macro XFB to XFV
2016-03-31 Timothy Arceriglsl: validate global out xfb_stride qualifiers and...
2016-03-31 Timothy Arcerimesa: split transform feedback buffer into its own...
2016-03-31 Timothy Arceriglsl: use bitmask of active xfb buffer indices
2016-03-30 Matt Turneri965: Don't inline intel_batchbuffer_require_space().
2016-03-30 Ilia Mirkinmesa: allow mutable buffer textures to back GL ES images
2016-03-30 Brian Paulmesa: make _mesa_prepare_mipmap_level() static
2016-03-30 Brian Paulmeta: use _mesa_prepare_mipmap_levels()
2016-03-30 Brian Paulxlib: add support for GLX_ARB_create_context
2016-03-30 Brian Paulst/mesa: simplify st_generate_mipmap()
2016-03-30 Brian Paulmesa: new _mesa_prepare_mipmap_levels() function for...
2016-03-29 Kenneth Graunkei965: Don't use CUBE wrap modes for integer formats...
2016-03-29 Kenneth GraunkeRevert "i965: Set address rounding bits for GL_NEAREST...
2016-03-29 Christian Königst/mesa: implement new DMA-buf based VDPAU interop v2
2016-03-29 Ilia Mirkinst/mesa: enable OES_texture_buffer when all components...
2016-03-29 Ilia Mirkinmesa: add OES_texture_buffer and EXT_texture_buffer...
2016-03-29 Ilia Mirkinmesa: add OES_texture_buffer and EXT_texture_buffer...
2016-03-29 Ilia Mirkinmesa: properly return GetTexLevelParameter queries...
2016-03-28 Timothy Arcerimesa: remove initialized field from uniform storage
2016-03-28 Kenneth Graunkei965: Set address rounding bits for GL_NEAREST filterin...
2016-03-28 Kenneth Graunkei965: Always use BRW_TEXCOORDMODE_CUBE when seamless...
2016-03-28 Kenneth Graunkei965: Fix brw_render_cache_set_check_flush's PIPE_CONTROLs.
2016-03-28 Kenneth Graunkei965: Whack UAV bit when FS discards and there are...
2016-03-28 Bas Nieuwenhuizenmesa/st: Fix NULL access if no fragment shader is bound
2016-03-27 Marek Olšákst/mesa: only minify height if target != 1D array in...
2016-03-27 Miklós Mátémesa: optimize out the realloc from glCopyTexImagexD()
2016-03-27 Miklós Mátést/mesa: fix handling the fallback texture
2016-03-27 Miklós Mátést/mesa: enable GL_ATI_fragment_shader
2016-03-27 Miklós Mátést/mesa: implement GL_ATI_fragment_shader
2016-03-27 Miklós Mátéprogram: add ATI_fragment_shader to shader stages list
2016-03-27 Miklós Mátémesa: optionally associate a gl_program to ATI_fragment...
2016-03-27 Edward O'Callaghanmesa/st: Remove GLSLVersion clamping
2016-03-25 Timothy Arceriglsl: reduce buffer block duplication
2016-03-24 Kenneth Graunkemesa: Check glReadBuffer enums against the ES3 table.
2016-03-24 Kenneth Graunkemesa: Handle negative length in glPushDebugGroup().
2016-03-24 Kenneth Graunkemesa: Make glDebugMessageInsert deal with negative...
2016-03-24 Kenneth Graunkemesa: Include null terminator in GL_DEBUG_NEXT_LOGGED_M...
2016-03-24 Nicolai Hähnlest/mesa: use RGBA instead of BGRA for SRGB_ALPHA
2016-03-24 Bas Nieuwenhuizenmesa: replace gl_context->Multisample._Enabled with...
2016-03-23 Jason Ekstrandi965/peephole_ffma: Don't fuse exact adds
2016-03-23 Nicolai Hähnlest/mesa: add missing MemoryBarrier bits and some explan...
2016-03-22 Jason Ekstrandi965/fs: Don't constant-fold RCP
2016-03-22 Jason Ekstrandi965: Remove the RCP+RSQ algebraic optimizations
2016-03-22 Ian Romanicki965: Have NIR lower flrp on pre-GEN6 vec4 backend
2016-03-22 Brian Paulswrast: fix discarded const warning in s_texture.c
2016-03-22 Marc-André Lureaui965: fix invalid memory write
2016-03-21 Dave Airliest/mesa: add support for internalformat query2.
2016-03-21 Anuj Phogati965: Fix assert conditions for src/dst x/y offsets
2016-03-21 Anuj Phogatswrast: Move assert for 'slice' in to check_map_teximage
2016-03-21 Kenneth Graunkei965/blorp: Make BlitFramebuffer() do sRGB encoding...
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