mesa: Remove exec thunks from the dlist.c module.
[mesa.git] / src / mesa /
2013-01-22 Eric Anholtmesa: Remove exec thunks from the dlist.c module.
2013-01-22 Eric Anholtmesa: Initially populate the display list with the...
2013-01-22 Eric Anholtmesa: Delay display list save dispatch setup until...
2013-01-22 Eric Anholtmesa: Make the drivers call a non-code-generated dispat...
2013-01-22 Eric Anholtmesa: Remove the size argument from _mesa_alloc_dispatc...
2013-01-22 Eric Anholtmesa: Remove two of the now unused ASSERT_OUTSIDE_BEGIN...
2013-01-22 Eric Anholtmesa: Drop manual checks for outside begin/end.
2013-01-22 Eric Anholtmesa: Install a minimal dispatch table during glBegin...
2013-01-22 Eric Anholtmesa: Remove the dead PrepareExecBegin() driver hook.
2013-01-22 Eric Anholtmesa: Use an early return to unindent most of vbo_exec_...
2013-01-22 Eric Anholtmesa: Improve a glTexEnv error message by looking up...
2013-01-22 Eric Anholtmesa: Fix regression in dlist save primitive tracking.
2013-01-21 José Fonsecascons: Fix dependencies of generated headers.
2013-01-21 Ian Romanickintel: Don't expose XRGB8888 visuals any more
2013-01-21 Ian Romanicki965: Enable floating-point textures always
2013-01-21 Matt Turnerxmlpool/build: generate options.h via BUILT_SOURCES
2013-01-21 Jordan Justenfbobject: add additional fbo completeness checks for...
2013-01-21 Jordan Justenframebuffer: update allowed implementation format/type
2013-01-21 Jordan Justenreadpix: allow implementation format/type
2013-01-21 Jordan Justenextensions: enable EXT_color_buffer_float for ES3
2013-01-21 Matt Turnerextensions: Add ES3-only extension support
2013-01-21 Jordan Justenreadpix: check FBO completeness before trying to access...
2013-01-21 Jordan Justenreadpix: add error checking for GLES3
2013-01-21 Jordan Justencopyteximage: update error checking for GLES3
2013-01-21 Jordan Justencopyteximage: check that sRGB usage is valid for GLES3...
2013-01-21 Ian Romanickintel: Enable GL_OES_depth_texture_cube_map
2013-01-21 Ian Romanickmesa/es3: Allow unsized depth and depth-stencil formats...
2013-01-21 Ian Romanickmesa/es2: Allow depth component cube maps in ES2 if...
2013-01-21 Ian Romanickmesa: Add extension bit tracking for GL_OES_depth_textu...
2013-01-19 Ian Romanickmesa: Array uniform name length includes length of [0]
2013-01-19 Ian Romanickmesa: Array uniform names are supposed to have [0]...
2013-01-19 Ian Romanickmesa: Refactor getting a uniform's name to a helper...
2013-01-19 Ian Romanickmesa: Remove unused field gl_uniform_buffer_variable...
2013-01-18 Eric Anholtmesa: Skip updating texgen when not doing fixed function.
2013-01-18 Eric Anholtmesa: Don't bother updating ff texture state if we...
2013-01-18 Eric Anholtmesa: Drop a comment about ff vertex shading and texturing.
2013-01-18 Eric Anholtmesa: Fix out of bounds writes when uncompressing non...
2013-01-18 Eric Anholti965: Add support for GL_ARB_texture_buffer_object_rgb32.
2013-01-18 Eric Anholti965: Add support for MESA_FORMAT_RGB_FLOAT32 surfaces.
2013-01-18 Eric Anholtintel: Make intel_region's pitch be bytes instead of...
2013-01-18 Eric Anholtintel: Make intel_blit.c take pitches in bytes.
2013-01-18 Kenneth Graunkemesa: Only mark textures as mipmap incomplete on MAX_LE...
2013-01-18 Kenneth Graunkei965/vs: Store texturing results into a vec4 temporary.
2013-01-18 Kenneth Graunkei965/vs: Set LOD to 0 for ordinary texture() calls.
2013-01-18 Kenneth Graunkei965/vs: Create a 'lod_type' temporary for ir->lod_info...
2013-01-18 Kenneth Graunkei965: Lower textureGrad() with samplerCubeShadow on...
2013-01-17 Ian Romanickmesa/es3: Don't check dimensions in _mesa_es3_error_che...
2013-01-17 Ian Romanickmesa: Don't allow DEPTH_STENCIL for 3D textures
2013-01-17 Brian Paulswrast: fix assorted bugs in software blit code
2013-01-17 Brian Paulst/mesa: a couple fixes for st_BlitFramebuffer()
2013-01-17 Brian Paulst/mesa: simplify some src/dst surface setup in BlitFra...
2013-01-17 Brian Paulmeta: add 'f' suffix to floats to silence some MSVC...
2013-01-17 Brian Paulmesa: add missing ASSERT_OUTSIDE_BEGIN_END() in _mesa_G...
2013-01-16 Brian Paulmesa: add new formatquery.c file to SConscript file...
2013-01-16 Ian Romanickintel: Enable GL_ARB_internalformat_query
2013-01-16 Ian Romanickmesa: Add driver method to determine the possible sampl...
2013-01-16 Ian Romanickmesa: Add dispatch and extension XML for GL_ARB_interna...
2013-01-16 Ian Romanickmesa: Add extension tracking bit for GL_ARB_internalfor...
2013-01-16 Ian Romanickmesa: Add skeleton implementation of glGetInternalformativ
2013-01-16 Vinson Leemeta: Move loop variable declaration outside for loop.
2013-01-16 Brian Paulmesa: move declarations before code to fix MSVC build
2013-01-15 Anuj Phogatmesa: Round float param in glTexparameterf() to nearest...
2013-01-15 Anuj Phogatmesa: Add support to allow blitting to multiple color...
2013-01-15 Anuj Phogatmesa: Add error checking in _mesa_BlitFramebuffer(...
2013-01-15 Anuj Phogatmesa: Fix GL error generation in _mesa_GetFramebufferAt...
2013-01-15 Anuj Phogatintel: Support blitting to multiple color draw buffers
2013-01-15 Anuj Phogatmeta: Add functionality to do _mesa_meta_BlitFrameBuffe...
2013-01-15 Anuj Phogatmesa: Fix GL error generation in glBlitFramebuffer()
2013-01-15 Kenneth Graunkemesa: Make ES3 glDrawBuffers() only accept BACK/NONE...
2013-01-15 Kenneth Graunkemesa: Handle GL_BACK correctly for ES 3.0 in glDrawBuff...
2013-01-15 Chad Versaceintel: Expose support for DRI_API_GLES3
2013-01-15 Chad Versacedri: Define enum __DRI_API_GLES3
2013-01-15 Chad Versaceintel: Move validation of context version into intelIni...
2013-01-15 Chad Versaceintel: Set screen's api mask according to hw capabiliti...
2013-01-15 Matt Turnermesa: Return INVALID_ENUM for glReadPixels(..., GL_DEPT...
2013-01-15 Matt Turnermesa: Return INVALID_OPERATION when type is known but...
2013-01-15 Matt Turnermesa: Allow HALF_FLOAT in glVertexAttribPointer for...
2013-01-15 Matt Turnermesa: Reject texture-only formats as renderbuffer forma...
2013-01-15 Kenneth Graunkemesa: Fix default value of BUFFER_ACCESS_FLAGS.
2013-01-15 Kenneth Graunkemesa: Rework crazy error code rules in glDrawBuffers().
2013-01-15 Carl Worthi965: Force even an empty query to flush all previous...
2013-01-15 Carl Worthmeta: Allow meta operations to pause/resume an active...
2013-01-15 Carl Worthqueryobj: Add EverBound flag, making ISQuery() return...
2013-01-15 Carl WorthUpdate comment to specify actual text being referenced...
2013-01-15 Marek Olšákst/mesa: use a generic varying to pass the clear color...
2013-01-15 Marek Olšákgallium/util: fix glClear with MRT by making the FS...
2013-01-15 Marek Olšákst/mesa: fix InternalFormat for Z24X8 window-system...
2013-01-15 Marek Olšákst/mesa: remove dead conditional in Clear
2013-01-15 Marek Olšákst/mesa: simplify conditionals in Clear
2013-01-15 Marek Olšákst/mesa: fix glClear with different colormask for each...
2013-01-15 Marek Olšákst/mesa: always assume separate depth and stencil clear...
2013-01-15 Jordan Justenpack: handle GL_RGB+GL_UNSIGNED_INT_2_10_10_10_REV...
2013-01-15 Jordan Justenglformats: allow GL_RGB+GL_UNSIGNED_INT_2_10_10_10_REV...
2013-01-15 Jordan Justencopyteximage: Use Driver's AllocTextureImageBuffer...
2013-01-15 Jordan Justencopyteximage: update signed vs. unsigned format matching
2013-01-15 Jordan Justenframebuffer: add _mesa_get_read_renderbuffer
2013-01-15 Matt Turnerteximage: use _mesa_es3_error_check_format_and_type...
2013-01-15 Matt Turnerglformats: add _mesa_es3_error_check_format_and_type
2013-01-15 Jordan Justenfbobject: don't allow LUMINANCE/INTENSITY/ALPHA fbo...
2013-01-15 Jordan Justenfbobject: add VERBOSE=api message for renderbuffer...
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