Merge remote-tracking branch 'mesa-public/master' into vulkan
[mesa.git] / src / mesa /
2015-10-19 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-10-19 Matt Turneri965/fs: Localize variables' scopes.
2015-10-19 Matt Turneri965/fs: Consider type mismatches in saturate propagation.
2015-10-19 Matt Turneri965: Extract can_change_source_types() functions.
2015-10-19 Jason Ekstrandi965/vs: Move URB entry_size and read_length calculatio...
2015-10-19 Jason Ekstrandi965: Move the entire compiler API into a single file
2015-10-19 Jason Ekstrandi965: Rename brw_foo_emit to brw_compile_foo
2015-10-19 Jason Ekstrandi965/fs: Move some of the prog_data setup into brw_wm_emit
2015-10-19 Jason Ekstrandi965/cs: Rework cs_emit to take a nir_shader and a...
2015-10-19 Jason Ekstrandi965/gs: Rework gs_emit to take a nir_shader and a...
2015-10-19 Jason Ekstrandi965/vs: Rework vs_emit to take a nir_shader and a...
2015-10-19 Jason Ekstrandi965/fs: Rework wm_fs_emit to take a nir_shader and...
2015-10-19 Jason Ekstrandi965: Use a const nir_shader in backend_shader
2015-10-19 Jason Ekstrandi965/vec4: Remove gl_program and gl_shader_program...
2015-10-19 Jason Ekstrandi965/fs: Remove the gl_program from the generator
2015-10-19 Jason Ekstrandnir/info: Add a few bits of info for fragment shaders
2015-10-19 Jason Ekstrandmesa: Move gl_frag_depth_layout from mtypes.h to shader...
2015-10-19 Jason Ekstrandi965/asm: Explicitly use a nir_instr for IR annotations
2015-10-19 Jose Fonsecascons: Build nir/glsl_types.cpp once.
2015-10-19 Iago Toral Quirogaglsl_to_tgsi: Use {Num}UniformBlocks instead of {Num...
2015-10-19 Iago Toral Quirogast/mesa: Use {Num}UniformBlocks instead of {Num}BufferI...
2015-10-19 Iago Toral Quirogai965: Do not use NumBufferInterfaceBlocks
2015-10-19 Iago Toral Quirogamain: GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH is about...
2015-10-19 Iago Toral Quirogamain: Use NumUniformBlocks to count UBOs
2015-10-18 Kenneth Graunkei965/vs: Drop hack that created NIR for fixed function...
2015-10-18 Kenneth Graunkei965/nir: Switch on shader stage in nir_lower_outputs().
2015-10-17 Brian Paulmesa: remove FLUSH_VERTICES() in _mesa_MatrixMode()
2015-10-17 Marek Olšákst/mesa: fix clip state dependencies
2015-10-17 Rob Clarkbuild: fix out-of-tree build after b9b40ef
2015-10-16 Rob Clarknir: remove dependency on glsl
2015-10-16 Rob Clarkglsl: move half<->float convertion to util
2015-10-16 Rob Clarkglsl: couple shader_enums cleanups
2015-10-16 Brian Paulst/mesa: fix incorrect pointer type arguments in st_new...
2015-10-16 Brian PaulRevert "mesa: remove FLUSH_VERTICES() in _mesa_MatrixMo...
2015-10-16 Tapani Pällimesa: Set api prefix to version string when overriding...
2015-10-16 Iago Toral Quirogai965/vec4: Use the right number of UBOs
2015-10-16 Iago Toral Quirogai965/fs: use the right number of UBOs
2015-10-15 Jason Ekstrandnir/prog: Don't double-insert the fog-coord variable
2015-10-15 Jason Ekstrandnir: Add helpers for creating variables and adding...
2015-10-15 Jason Ekstrandnir/prog: Use nir_foreach_variable
2015-10-15 Brian Paulmesa: wrap a ridiculously long line in es1_conversion.c
2015-10-15 Brian Paulmesa: add num_buffers() helper in blend.c
2015-10-15 Brian Paulmesa: optimize _UsesDualSrc blend flag setting
2015-10-15 Brian Paulmesa: fix incorrect error string in _mesa_BlendEquation...
2015-10-15 Brian Paulmesa: move validate_blend_factors() call after no-chang...
2015-10-15 Brian Paulmesa: optimize no-change check in _mesa_BlendEquationSe...
2015-10-15 Brian Paulmesa: optimize no-change check in _mesa_BlendEquation()
2015-10-15 Brian Paulmesa: optimize no-change check in _mesa_BlendFuncSeparate()
2015-10-15 Brian Paulmesa: short-cut new_state == _NEW_LINE in _mesa_update_...
2015-10-15 Brian Paulmesa: remove FLUSH_VERTICES() in _mesa_MatrixMode()
2015-10-15 Chih-Wei Huangmesa: android: Fix the incorrect path of sse_minmax.c
2015-10-15 Mauro Rossii965: android: add the i965_compile_FILES sources to...
2015-10-15 Emil Velikovprogram: convert _mesa_init_gl_program() to take struct...
2015-10-15 Timothy Arcerii965: add arrays of arrays support for varyings
2015-10-15 Jason Ekstrandanv: Get rid of backend compiler hacks for descriptor...
2015-10-15 Jason Ekstrandanv/nir: Add a pass for applying a applying a pipeline...
2015-10-14 Kenneth Graunkei965: Don't hardcode FS in "validation failed!" message.
2015-10-14 Jordan Justeni965/fs: Ignore compute shaders in brw_nir_lower_inputs
2015-10-14 Jordan Justeni965/fs: Simplify FS in brw_nir_lower_inputs to only...
2015-10-14 Brian Paulmesa: remove unused functions in program.c
2015-10-14 Brian Paulmesa: minor indentation fix in _mesa_BindTextureUnit()
2015-10-14 Brian Paulmesa: remove unused texUnit local in _mesa_BindTextureU...
2015-10-14 Krzysztof Sobieckist/fbo: use pipe_surface_release instead of pipe_surfac...
2015-10-14 Tapani Pälliglsl: calculate TOP_LEVEL_ARRAY_SIZE and STRIDE when...
2015-10-14 Iago Toral Quirogai965: Adapt SSBOs to work with their own separate index...
2015-10-14 Iago Toral Quirogamesa: Add {Num}UniformBlocks and {Num}ShaderStorageBloc...
2015-10-14 Iago Toral Quirogamesa: Rename {Num}UniformBlocks to {Num}BufferInterface...
2015-10-14 Iago Toral Quiroganir: split SSBO min/max atomic instrinsics into signed...
2015-10-14 Iago Toral Quirogai965/vec4: fix indentation in vec4_visitor::calculate_l...
2015-10-14 Iago Toral Quirogai965/fs: Fix indentation in fs_live_variables::compute_...
2015-10-13 Jason Ekstrandi965/surface_formats: Pull the surface_format_info...
2015-10-13 Brian Paulmesa: clean up comments for gl_current_attrib struct
2015-10-13 Brian Paulvbo: make void vbo_exec_BeginVertices() static
2015-10-13 Brian Paulvbo: document vbo_exec_context fields
2015-10-13 Brian Paulvbo: minor clean-ups for vbo_exec_fixup_vertex()
2015-10-13 Brian Paulvbo: add assertion in ATTR_UNION macro
2015-10-13 Brian Paulvbo: add comments, braces in ATTR_UNION() in vbo_exec_api.c
2015-10-13 Brian Paulvbo: fix whitespace in vbo_exec_draw.c
2015-10-13 Brian Paulvbo: move 'tmp' var initialization
2015-10-13 Brian Paulvbo: improve fprintf() formatting
2015-10-13 Brian Paulvbo: simplify vertex array initializations in vbo_context.c
2015-10-13 Brian Paulvbo: get rid of needless NR_MAT_ATTRIBS constant
2015-10-13 Brian Paulvbo: fix incorrect switch statement in init_mat_currval()
2015-10-13 Brian Paulmesa: pass caller name to create_textures()
2015-10-12 Kenneth Graunkei965/vs: Simplify fs_visitor's ATTR file.
2015-10-12 Ian Romanickff_fragment_shader: Use binding to set the sampler...
2015-10-12 Iago Toral Quirogai965: Fix unsafe pointer when dumping VS/FS IR
2015-10-12 Dave Airliemesa/uniforms: fix get_uniform for doubles (v2)
2015-10-11 Matt Turneri965/vec4: Implement b2f and b2i using negation.
2015-10-10 Kenneth Graunkei965/gs: Make MAX_GS_INPUT_VERTICES a #define in brw_co...
2015-10-10 Kenneth Graunkei965/vs: Map scalar VS input locations properly; avoid...
2015-10-10 Kenneth Graunkei965/vs: Fix a subtlety in the nr_attributes == 0 worka...
2015-10-10 Kenneth Graunkei965/vs: Unify URB entry size/read length calculations...
2015-10-10 Kenneth Graunkei965/cfg: Fix cfg_t::dump() when a block has no immedia...
2015-10-09 Chad Versacei965/gen8: Remove gen<8 checks in gen8 code
2015-10-09 Chad Versacei965/gen9: Enable rep clears on gen9
2015-10-09 Chad Versacei965/gen9: Disable MCS for 1x color surfaces
2015-10-09 Marek Olšákprogram: remove _mesa_init_*_program wrappers
2015-10-09 Marek Olšákprogram: remove other unused functions
2015-10-09 Marek Olšákprogram: remove unused cloning and combining functions
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