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util: move ALIGN/ROUND_DOWN_TO to u_math.h
[mesa.git]
/
src
/
mesa
/
2020-03-31
Rob Clark
util: move ALIGN/ROUND_DOWN_TO to u_math.h
tree
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commitdiff
2020-03-31
Icecream95
st/mesa: Fall back on R3G3B2 for R3_G3_B2
tree
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commitdiff
2020-03-30
Jose Fonseca
scons: Prune out unnecessary targets.
tree
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commitdiff
2020-03-28
Eric Engestrom
intel: drop unused include directories
tree
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commitdiff
2020-03-28
Eric Engestrom
meson: inline `inc_common`
tree
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commitdiff
2020-03-28
Vinson Lee
mesa: Change _mesa_exec_malloc argument type.
tree
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commitdiff
2020-03-27
Marek Olšák
mesa: don't use <> for including internal headers
tree
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commitdiff
2020-03-27
Marek Olšák
Move compiler.h and imports.h/c from src/mesa/main...
tree
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commitdiff
2020-03-27
Lionel Landwerlin
intel/perf: break GL query stuff away
tree
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commitdiff
2020-03-26
Marek Olšák
mesa: try to fix the android build
tree
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commitdiff
2020-03-26
Icecream95
mesa/format_utils: Add a fast-path for RGBA to BGRA
tree
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commitdiff
2020-03-26
Marek Olšák
mesa: allow out-of-order drawing to optimize immediate...
tree
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commitdiff
2020-03-26
Marek Olšák
glsl_to_tgsi: set shader_info::writes_memory
tree
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commitdiff
2020-03-24
Neil Roberts
glsl: Add an IR lowering pass to convert mediump operat...
tree
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commitdiff
2020-03-24
Lionel Landwerlin
i965/iris: fix crash when calling GetPerfQueryDataINTEL
tree
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commitdiff
2020-03-24
Marek Olšák
glthread: compile marshal_generated.c faster by breakin...
tree
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commitdiff
2020-03-23
Marek Olšák
st/mesa: fix use of uninitialized memory due to st_nir_...
tree
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commitdiff
2020-03-21
Marek Olšák
vbo,gallium: make glBegin/End buffer size configurable...
tree
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commitdiff
2020-03-21
Marek Olšák
glthread: ignore vertex arrays with user pointers if...
tree
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commitdiff
2020-03-21
Marek Olšák
glthread: track which vertex array attribs are enabled
tree
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commitdiff
2020-03-21
Marek Olšák
glthread: rename non_vbo helper functions
tree
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commitdiff
2020-03-21
Marek Olšák
glthread: handle buffer unbinding via glDeleteBuffers
tree
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commitdiff
2020-03-21
Marek Olšák
mesa: put gl_thread_state inside gl_context to remove...
tree
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commitdiff
2020-03-21
Marek Olšák
glthread: rename marshal.h/c to glthread_marshal.h...
tree
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commitdiff
2020-03-21
Marek Olšák
glthread: move buffer functions into glthread_bufferobj.c
tree
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commitdiff
2020-03-21
Marek Olšák
glthread: autogenerate prototypes for custom-marshalled...
tree
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commitdiff
2020-03-21
Marek Olšák
glthread: remove _mesa_post_marshal_hook, because it...
tree
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commitdiff
2020-03-20
Caio Marcelo de...
mesa/main: Fix overflow in validation of DispatchComput...
tree
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commitdiff
2020-03-20
Marek Olšák
glthread: clean up debug_print_sync code
tree
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commitdiff
2020-03-20
Marek Olšák
glthread: remove debug_print_marshal function
tree
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commitdiff
2020-03-20
Marek Olšák
glthread: don't execute any custom VAO and BindBuffer...
tree
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commitdiff
2020-03-20
Marek Olšák
glthread: align the batch buffer to 8 bytes for pointer...
tree
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commitdiff
2020-03-19
Marek Olšák
mesa: remove redundant api_loopback functions
tree
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commitdiff
2020-03-19
Marek Olšák
mesa: use vbo_attrib_tmp.h to generate display list...
tree
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commitdiff
2020-03-18
Jason Ekstrand
intel/blorp: Add support for swizzling fast-clear colors
tree
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commitdiff
2020-03-18
Pierre-Eric Pellou...
st/mesa: disallow deferred flush if there are multiple...
tree
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commitdiff
2020-03-17
Caio Marcelo de...
intel/blorp: Plumb the stage through blorp upload_shader
tree
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commitdiff
2020-03-16
Tapani Pälli
intel/compiler: detect if atomic load store operations...
tree
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commitdiff
2020-03-16
Tapani Pälli
nir/glsl: gather bitmask of images used by program
tree
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commitdiff
2020-03-16
Danylo Piliaiev
st/mesa: Fix signed integer overflow when using util_th...
tree
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commitdiff
2020-03-11
Marek Olšák
mesa: don't unroll glMultiDrawElements with user indice...
tree
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commitdiff
2020-03-11
Marek Olšák
vbo: fix vbo_copy_vertices for GL_PATCHES and adjacency...
tree
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commitdiff
2020-03-11
Marek Olšák
vbo: fix transitions from glVertexN to glVertexM where...
tree
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commitdiff
2020-03-11
Marek Olšák
vbo: use vbo_exec_wrap_upgrade_vertex for glVertex...
tree
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commitdiff
2020-03-11
Marek Olšák
st/mesa: keep serialized NIR instead of nir_shader...
tree
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commitdiff
2020-03-11
Marek Olšák
gallium/cso_context: remove cso_delete_xxx_shader helpe...
tree
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commitdiff
2020-03-10
Mathias Fröhlich
i965: Use gl_vertex_format in brw_vertex_element.
tree
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commitdiff
2020-03-10
Mathias Fröhlich
i965: Make use of the vertex format functions in i965.
tree
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commitdiff
2020-03-10
Mathias Fröhlich
mesa: Provide gl_vertex_format accessors.
tree
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commitdiff
2020-03-10
Mathias Fröhlich
mesa: Remove now unused _mesa_draw_attrib.
tree
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commitdiff
2020-03-10
Mathias Fröhlich
mesa: Remove now unused _mesa_draw_attrib_and_binding.
tree
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commitdiff
2020-03-10
Mathias Fröhlich
i965: Remove glbinding from brw_vertex_element.
tree
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commitdiff
2020-03-10
Mathias Fröhlich
i965: Reorder workaround flags computation.
tree
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commitdiff
2020-03-10
Mathias Fröhlich
i965: Split merge_inputs and clear_buffers.
tree
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commitdiff
2020-03-10
Mathias Fröhlich
i965: Test original vertex array pointer to skip array...
tree
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commitdiff
2020-03-10
Mathias Fröhlich
i965: Use the VAOs binding information in array setup.
tree
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commitdiff
2020-03-10
Mathias Fröhlich
i965: Use 32 bit u_bit_scan for vertex attribute setup.
tree
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commitdiff
2020-03-10
Mathias Fröhlich
i965: Move down genX_upload_sbe in profiles.
tree
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commitdiff
2020-03-10
Marek Olšák
st/mesa: fix a possible crash with selection and feedba...
tree
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commitdiff
2020-03-10
Marek Olšák
st/mesa: flush the bitmap cache before st/dri and vbo...
tree
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commitdiff
2020-03-09
Neil Roberts
glsl: Add ir_unop_f2fmp
tree
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commitdiff
2020-03-09
Neil Roberts
glsl: Add b2f16 and f162b conversion operations
tree
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commitdiff
2020-03-09
Neil Roberts
glsl: Add IR conversion ops for 16-bit float types
tree
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commitdiff
2020-03-06
Marek Olšák
glthread: fix a crash with incorrect glShaderSource...
tree
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commitdiff
2020-03-06
Marek Olšák
glthread: add custom marshalling for glNamedBuffer...
tree
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commitdiff
2020-03-06
Marek Olšák
glthread: merge glBufferSubData and glNamedBufferSubDat...
tree
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commitdiff
2020-03-06
Marek Olšák
glthread: merge glBufferData and glNamedBufferData...
tree
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commitdiff
2020-03-06
Marek Olšák
glthread: replace custom glBindBuffer marshalling with...
tree
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commitdiff
2020-03-06
Marek Olšák
glthread: track for each VAO whether the user has set...
tree
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commitdiff
2020-03-06
Marek Olšák
glthread: add marshal_call_after and remove custom...
tree
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commitdiff
2020-03-06
Marek Olšák
glthread: add support for glMemoryObjectParameteriv...
tree
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commitdiff
2020-03-06
Marek Olšák
glthread: add support for glCallLists, glPatchParameterfv
tree
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commitdiff
2020-03-06
Marek Olšák
glthread: add support for glClearNamedFramebuffer,...
tree
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commitdiff
2020-03-06
Marek Olšák
glthread: add support for glFog, glLight, glLightModel...
tree
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commitdiff
2020-03-06
Marek Olšák
glthread: add support for TexParameteri and SamplerPara...
tree
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commitdiff
2020-03-06
Marek Olšák
glthread: replace custom ClearBuffer marshalling with...
tree
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commitdiff
2020-03-06
Marek Olšák
glthread: add GL_DRAW_INDIRECT_BUFFER tracking and...
tree
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commitdiff
2020-03-06
Marek Olšák
glthread: don't insert _mesa_post_marshal_hook into...
tree
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commitdiff
2020-03-06
Marek Olšák
glthread: simplify repeated function sequences in marsh...
tree
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commitdiff
2020-03-06
Marek Olšák
glthread: use int instead of size_t where it's OK
tree
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commitdiff
2020-03-06
Marek Olšák
glthread: reduce pointer dereferences in glthread_unmar...
tree
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commitdiff
2020-03-06
Marek Olšák
glthread: inline _mesa_unmarshal_dispatch_cmd and conve...
tree
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commitdiff
2020-03-05
Marek Olšák
vbo: merge draws even when begin==0 or end==0
tree
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commitdiff
2020-03-05
Marek Olšák
vbo: merge more primitive types for glBegin/End (v2)
tree
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commitdiff
2020-03-05
Marek Olšák
mesa: deduplicate draw indirect functions
tree
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commitdiff
2020-03-05
Marek Olšák
mesa: optimize get_index_size
tree
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commitdiff
2020-03-05
Marek Olšák
mesa: remove _mesa_index_buffer::index_size in favor...
tree
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commitdiff
2020-03-05
Marek Olšák
Revert "mesa: check for z=0 in _mesa_Vertex3dv()"
tree
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commitdiff
2020-03-05
Marek Olšák
vbo: fold code from vbo_exec_fixup_vertex to vbo_exec_w...
tree
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commitdiff
2020-03-05
Marek Olšák
vbo: clean up conditional blocks in ATTR_UNION
tree
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commitdiff
2020-03-05
Marek Olšák
vbo: handle GS and tess primitive types when splitting...
tree
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commitdiff
2020-03-05
Marek Olšák
vbo: clean up vbo_copy_vertices
tree
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commitdiff
2020-03-05
Marek Olšák
vbo: deduplicate copy_vertices functions
tree
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commitdiff
2020-03-05
Marek Olšák
vbo: don't look at the second draw's count when merging...
tree
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commitdiff
2020-03-05
Marek Olšák
mesa: replace some index_size multiplications and divis...
tree
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commitdiff
2020-03-05
Marek Olšák
mesa: add index_size_shift = log2(index_size) into...
tree
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commitdiff
2020-03-03
Louis-Francis Ratt...
gallium: add PIPE_CAP_PSIZ_CLAMPED
tree
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commitdiff
2020-03-03
Louis-Francis Ratt...
gallium: add PIPE_CAP_VIEWPORT_TRANSFORM_LOWERED
tree
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commitdiff
2020-03-03
Louis-Francis Ratt...
gallium: add PIPE_CAP_PACKED_STREAM_OUTPUT
tree
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commitdiff
2020-03-03
Louis-Francis Ratt...
glsl/linker: add xfb workaround for modified built...
tree
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commitdiff
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