nir: remove dependency on glsl
[mesa.git] / src / mesa /
2015-10-16 Rob Clarknir: remove dependency on glsl
2015-10-16 Rob Clarkglsl: move half<->float convertion to util
2015-10-16 Rob Clarkglsl: couple shader_enums cleanups
2015-10-16 Brian Paulst/mesa: fix incorrect pointer type arguments in st_new...
2015-10-16 Brian PaulRevert "mesa: remove FLUSH_VERTICES() in _mesa_MatrixMo...
2015-10-16 Tapani Pällimesa: Set api prefix to version string when overriding...
2015-10-16 Iago Toral Quirogai965/vec4: Use the right number of UBOs
2015-10-16 Iago Toral Quirogai965/fs: use the right number of UBOs
2015-10-15 Jason Ekstrandnir/prog: Don't double-insert the fog-coord variable
2015-10-15 Jason Ekstrandnir: Add helpers for creating variables and adding...
2015-10-15 Jason Ekstrandnir/prog: Use nir_foreach_variable
2015-10-15 Brian Paulmesa: wrap a ridiculously long line in es1_conversion.c
2015-10-15 Brian Paulmesa: add num_buffers() helper in blend.c
2015-10-15 Brian Paulmesa: optimize _UsesDualSrc blend flag setting
2015-10-15 Brian Paulmesa: fix incorrect error string in _mesa_BlendEquation...
2015-10-15 Brian Paulmesa: move validate_blend_factors() call after no-chang...
2015-10-15 Brian Paulmesa: optimize no-change check in _mesa_BlendEquationSe...
2015-10-15 Brian Paulmesa: optimize no-change check in _mesa_BlendEquation()
2015-10-15 Brian Paulmesa: optimize no-change check in _mesa_BlendFuncSeparate()
2015-10-15 Brian Paulmesa: short-cut new_state == _NEW_LINE in _mesa_update_...
2015-10-15 Brian Paulmesa: remove FLUSH_VERTICES() in _mesa_MatrixMode()
2015-10-15 Chih-Wei Huangmesa: android: Fix the incorrect path of sse_minmax.c
2015-10-15 Mauro Rossii965: android: add the i965_compile_FILES sources to...
2015-10-15 Emil Velikovprogram: convert _mesa_init_gl_program() to take struct...
2015-10-15 Timothy Arcerii965: add arrays of arrays support for varyings
2015-10-14 Kenneth Graunkei965: Don't hardcode FS in "validation failed!" message.
2015-10-14 Jordan Justeni965/fs: Ignore compute shaders in brw_nir_lower_inputs
2015-10-14 Jordan Justeni965/fs: Simplify FS in brw_nir_lower_inputs to only...
2015-10-14 Brian Paulmesa: remove unused functions in program.c
2015-10-14 Brian Paulmesa: minor indentation fix in _mesa_BindTextureUnit()
2015-10-14 Brian Paulmesa: remove unused texUnit local in _mesa_BindTextureU...
2015-10-14 Krzysztof Sobieckist/fbo: use pipe_surface_release instead of pipe_surfac...
2015-10-14 Tapani Pälliglsl: calculate TOP_LEVEL_ARRAY_SIZE and STRIDE when...
2015-10-14 Iago Toral Quirogai965: Adapt SSBOs to work with their own separate index...
2015-10-14 Iago Toral Quirogamesa: Add {Num}UniformBlocks and {Num}ShaderStorageBloc...
2015-10-14 Iago Toral Quirogamesa: Rename {Num}UniformBlocks to {Num}BufferInterface...
2015-10-14 Iago Toral Quiroganir: split SSBO min/max atomic instrinsics into signed...
2015-10-14 Iago Toral Quirogai965/vec4: fix indentation in vec4_visitor::calculate_l...
2015-10-14 Iago Toral Quirogai965/fs: Fix indentation in fs_live_variables::compute_...
2015-10-13 Brian Paulmesa: clean up comments for gl_current_attrib struct
2015-10-13 Brian Paulvbo: make void vbo_exec_BeginVertices() static
2015-10-13 Brian Paulvbo: document vbo_exec_context fields
2015-10-13 Brian Paulvbo: minor clean-ups for vbo_exec_fixup_vertex()
2015-10-13 Brian Paulvbo: add assertion in ATTR_UNION macro
2015-10-13 Brian Paulvbo: add comments, braces in ATTR_UNION() in vbo_exec_api.c
2015-10-13 Brian Paulvbo: fix whitespace in vbo_exec_draw.c
2015-10-13 Brian Paulvbo: move 'tmp' var initialization
2015-10-13 Brian Paulvbo: improve fprintf() formatting
2015-10-13 Brian Paulvbo: simplify vertex array initializations in vbo_context.c
2015-10-13 Brian Paulvbo: get rid of needless NR_MAT_ATTRIBS constant
2015-10-13 Brian Paulvbo: fix incorrect switch statement in init_mat_currval()
2015-10-13 Brian Paulmesa: pass caller name to create_textures()
2015-10-12 Kenneth Graunkei965/vs: Simplify fs_visitor's ATTR file.
2015-10-12 Ian Romanickff_fragment_shader: Use binding to set the sampler...
2015-10-12 Iago Toral Quirogai965: Fix unsafe pointer when dumping VS/FS IR
2015-10-12 Dave Airliemesa/uniforms: fix get_uniform for doubles (v2)
2015-10-11 Matt Turneri965/vec4: Implement b2f and b2i using negation.
2015-10-10 Kenneth Graunkei965/gs: Make MAX_GS_INPUT_VERTICES a #define in brw_co...
2015-10-10 Kenneth Graunkei965/vs: Map scalar VS input locations properly; avoid...
2015-10-10 Kenneth Graunkei965/vs: Fix a subtlety in the nr_attributes == 0 worka...
2015-10-10 Kenneth Graunkei965/vs: Unify URB entry size/read length calculations...
2015-10-10 Kenneth Graunkei965/cfg: Fix cfg_t::dump() when a block has no immedia...
2015-10-09 Chad Versacei965/gen8: Remove gen<8 checks in gen8 code
2015-10-09 Chad Versacei965/gen9: Enable rep clears on gen9
2015-10-09 Chad Versacei965/gen9: Disable MCS for 1x color surfaces
2015-10-09 Marek Olšákprogram: remove _mesa_init_*_program wrappers
2015-10-09 Marek Olšákprogram: remove other unused functions
2015-10-09 Marek Olšákprogram: remove unused cloning and combining functions
2015-10-09 Marek Olšákprogram: remove unused function _mesa_find_line_column
2015-10-09 Marek Olšákst/mesa: release the glsl_to_tgsi visitor after translation
2015-10-09 Marek Olšákst/mesa: translate tessellation shaders into TGSI when...
2015-10-09 Marek Olšákst/mesa: translate geometry shaders into TGSI when...
2015-10-09 Marek Olšákst/mesa: translate fragment shaders into TGSI when...
2015-10-09 Marek Olšákst/mesa: translate vertex shaders into TGSI when we...
2015-10-09 Marek Olšákst/mesa: fix glDrawPixels with a texture
2015-10-09 Marek Olšákst/mesa: implement DrawPixels shader transformation...
2015-10-09 Marek Olšákst/mesa: make Z/S drawpix shaders independent of varian...
2015-10-09 Marek Olšákst/mesa: implement glBitmap shader transformation using...
2015-10-09 Marek Olšákst/mesa: remove old emulation for VS and FS variants
2015-10-09 Marek Olšákst/mesa: use TGSI utility to emulate features for FS...
2015-10-09 Marek Olšákst/mesa: use TGSI utility to emulate features for VS...
2015-10-09 Marek Olšákst/mesa: decrease the size of st_vertex_program
2015-10-09 Marek Olšákst/mesa: inline st_prepare_vertex_program
2015-10-09 Marek Olšákmesa: call ProgramStringNotify for fixed-function verte...
2015-10-09 Rob Clarkglsl: move shader_enums into nir
2015-10-09 Francisco Jerezmesa: Get rid of texture-dependent image unit derived...
2015-10-09 Francisco Jerezi965: Use _mesa_is_image_unit_valid() instead of gl_ima...
2015-10-09 Francisco Jerezmesa: Skip redundant texture completeness checking...
2015-10-09 Francisco Jerezmesa: Expose function to calculate whether a shader...
2015-10-09 Francisco Jerezi965: Don't tell the hardware about our UAV access.
2015-10-09 Neil Robertsi965/fs: Handle non-const sample number in interpolateA...
2015-10-09 Neil Robertsi965: Add a second successor to BRW_OPCODE_WHILE
2015-10-09 Samuel Iglesias... main: fix length of values written to glGetProgramResou...
2015-10-09 Samuel Iglesias... main: buffer array variables can have array size of...
2015-10-09 Samuel Iglesias... main: consider that unsized arrays have at least one...
2015-10-09 Samuel Iglesias... main: fix TOP_LEVEL_ARRAY_SIZE and TOP_LEVEL_ARRAY_STRIDE
2015-10-09 Samuel Iglesias... main: fix goto in program_resource_top_level_array_stride
2015-10-09 Tapani Pällimesa: add GL_UNSIGNED_INT_24_8 to _mesa_pack_depth_span
2015-10-08 Brian Paulmesa,meta: move gl_texture_object::TargetIndex initiali...
2015-10-08 Brian Paulmesa: remove unused _mesa_create_nameless_texture()
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