vc4: Add a note for the future about texture latency calculation.
[mesa.git] / src / mesa /
2016-11-29 Ilia Mirkini965/gen7: expose larger gather offsets
2016-11-29 Ilia Mirkini965: support constant gather offsets larger than 4...
2016-11-29 Jason Ekstrandi965/fs: Refactor handling of constant tg4 offsets
2016-11-29 Timothy Arcerimesa: fix active subroutine uniforms properly
2016-11-25 Ben Widawskyi965: Enable fast clears for multi-lod
2016-11-25 Topi Pohjolaineni965: Allow single-sampled miptree to be resolved and...
2016-11-25 Topi Pohjolaineni965/gen8: Relax asserts prohibiting arrayed/mipmapped...
2016-11-25 Topi Pohjolaineni965: Use ISL for CCS layouts
2016-11-25 Topi Pohjolaineni965: Resolve non-compressed fast clears prior layered...
2016-11-25 Topi Pohjolaineni965: Restrict fast color clear on first slice only
2016-11-25 Topi Pohjolaineni965: Track fast color clear state in level/layer granu...
2016-11-25 Topi Pohjolaineni965: Move fast clear state enumeration into resolve map
2016-11-25 Topi Pohjolaineni965: Refactor check if color resolve is needed
2016-11-25 Topi Pohjolaineni965: Add plumbing for fast clear layer/level details
2016-11-25 Topi Pohjolaineni965: Add interface for checking multiple slices if...
2016-11-25 Topi Pohjolaineni965: Provide slice details to renderbuffer fast clear...
2016-11-25 Topi Pohjolaineni965: Split per miptree and per slice/level fast clear...
2016-11-25 Topi Pohjolaineni965: Provide slice details to color resolver
2016-11-25 Topi Pohjolaineni965: Add new interface for full color resolves
2016-11-25 Topi Pohjolaineni965: Refactor lossless compression state tracking
2016-11-24 Eduardo Lima Mitevmesa/getteximage: Add validation of target to glGetText...
2016-11-24 Eduardo Lima Mitevmain/texobj: Check that texture id > 0 before looking...
2016-11-24 Kenneth Graunkei965: Always reserve clip distance VUE slots in SSO...
2016-11-24 Kenneth Graunkei965: Use 3DSTATE_CLIP's User Clip Distance Enable...
2016-11-23 Jordan Justeni965/gen7: Only advertise 4 samples for RGBA32F on...
2016-11-23 Ben Widawskyi965: Restructure fast clear eligibility decision
2016-11-23 Topi Pohjolaineni965: Set initial msaa fast clear status explicitly
2016-11-23 Topi Pohjolaineni965: Declare read-only input to level/layer check...
2016-11-23 Topi Pohjolaineni965/fbo: Prepare layer multiplier for render buffer...
2016-11-23 Topi Pohjolaineni965: Add multi-slice getter for resolve maps
2016-11-23 Topi Pohjolaineni965/meta: Split conversion of color and setting it
2016-11-23 Topi Pohjolaineni965/miptree: Don't shrink textures when augmenting...
2016-11-23 Eduardo Lima Mitevmain/getteximage: Use the height argument to calculate...
2016-11-22 Jason Ekstrandi965/fs: Implement load_layer_id for fragment shaders
2016-11-22 Jason Ekstrandcompiler: Add the rest of the subpassInput types
2016-11-22 Marek Olšákmesa: use special checksums for unset checksums and...
2016-11-22 Marek Olšákglsl: add gl_linked_shader::SourceChecksum
2016-11-22 Marek Olšákmesa: use util_hash_crc32 instead of _mesa_str_checksum
2016-11-22 Jason Ekstrandi965/compiler: Disable trig workarounds on KBL+
2016-11-22 Timothy Arcerimesa/glsl: remove unused uses_builtin_functions field
2016-11-22 Kenneth Graunkei965: Use NIR-based clip/cull lowering for OpenGL as...
2016-11-22 Kenneth Graunkei965/vec4: Handle component qualifiers on non-generic...
2016-11-22 Kenneth Graunkei965/fs: Handle compact outputs.
2016-11-21 Jordan Justeni965/hsw: Set integer mode in sampling state for stenci...
2016-11-21 Emil Velikovmesa: fold always true conditional
2016-11-21 Emil Velikovmesa: drop unneeded assert
2016-11-20 Brian Paultnl: remove unneeded #include "util/simple_list.h"
2016-11-20 Brian Paulradeon: remove unneeded #include "util/simple_list.h"
2016-11-20 Brian Paulr200: remove unneeded #include "util/simple_list.h"
2016-11-20 Brian Pauli915: remove unneeded #include "util/simple_list.h"
2016-11-20 Brian Paulmesa: remove unneeded #includes in errors.c
2016-11-20 Brian Paulmesa: remove trailing whitespace in errors.c
2016-11-19 Kenneth Graunkei965: Store a clip_distance_mask field similar to cull_...
2016-11-19 Kenneth Graunkei965: Use shader_info for brw_vue_prog_data::cull_dista...
2016-11-19 Kenneth Graunkecompiler: Store the clip/cull distance array sizes...
2016-11-19 Kenneth Graunkei965: Fix GS push inputs with enhanced layouts.
2016-11-19 Kenneth Graunkei965: Delete unused variable.
2016-11-19 Kenneth Graunkeintel: Share URB configuration code between GL and...
2016-11-19 Kenneth Graunkei965: Use arrays in Gen7+ URB code.
2016-11-19 Kenneth Graunkei965: Drop brw->urb.{nr_*_entries,*_start} assignments...
2016-11-19 Kenneth Graunkei965: Switch to roundf in HS/DS URB code.
2016-11-19 Kenneth Graunkei965: Make URB code use prog_data for GS/tessellation...
2016-11-19 Kenneth Graunkeintel: Convert devinfo->urb.min_*_entries into an array.
2016-11-19 Kenneth Graunkeintel: Convert devinfo->urb.max_*_entries into an array.
2016-11-19 Timothy Arcerist/mesa/glsl/nir/i965: make use of new gl_shader_progra...
2016-11-19 Timothy Arcerimesa: create new gl_shader_program_data struct
2016-11-18 Kenneth Graunkei965: Disable depth writes when depth test is GL_EQUAL.
2016-11-18 Timothy Arceriglsl/i965: move per stage AtomicBuffers list to gl_program
2016-11-18 Timothy Arceriglsl: create gl_program at the start of linking rather...
2016-11-18 Timothy Arcerist/mesa/i965: simplify gl_program references and stop...
2016-11-18 Nanley Cherymesa/fbobject: Update CubeMapFace when reusing textures
2016-11-18 Lionel Landwerlinmesa: add NV_image_formats extension support
2016-11-18 Timothy Arcerimesa: fix old classic drivers to use ralloc for ARB...
2016-11-18 Nicolai Hähnlest/mesa: silence warnings in optimized builds
2016-11-18 Nicolai Hähnlest/mesa: remove a redundant call to _mesa_is_multisampl...
2016-11-18 Nicolai Hähnlemesa/main: consider multisampling enabled when number...
2016-11-18 Kenneth Graunkei965: Delete fs_visitor::nir_setup_single_output_varyin...
2016-11-18 Tapani Pällimesa: fix empty program log length
2016-11-17 Jordan Justeni965/gen7: Minify blit size for stencil tree copy
2016-11-17 Kenneth Graunkemesa: Drop PATH_MAX usage.
2016-11-17 Kenneth Graunkei965: Fix compute shader crash.
2016-11-17 Jason Ekstrandintel/blorp: Properly handle color compression in blorp...
2016-11-17 Jason Ekstrandi965/blorp: Rework resolve handling
2016-11-17 Jason Ekstrandintel/blorp: Take a fast_clear_op in ccs_resolve
2016-11-17 Pohjolainen, Topiintel/blorp: Add plumbing for color resolve slice details
2016-11-17 Tom Stellardmesa: Add missing call to _mesa_unlock_debug_state...
2016-11-17 Timothy Arcerist/mesa/r200/i915/i965: move ARB program fields into...
2016-11-17 Timothy Arcerist/mesa: stop initialing Instructions and NumInstructions
2016-11-17 Timothy Arcerimesa: make use of ralloc when creating ARB asm gl_progr...
2016-11-17 Timothy Arcerimesa: remove unused Comment field in prog_instruction
2016-11-17 Timothy Arcerii965: get num_abos from shader_info rather than gl_link...
2016-11-17 Timothy Arcerimesa/glsl: copy num_abos to gl_program
2016-11-17 Timothy Arcerii965: get num_images from shader_info rather than gl_li...
2016-11-17 Timothy Arcerimesa/glsl: copy num_images to gl_program
2016-11-17 Timothy Arcerii965: only try print GLSL IR once when using INTEL_DEBU...
2016-11-16 Ben WidawskyPartial revert "i965: "Fix" aux offsets"
2016-11-16 Ben Widawskyi965: "Fix" aux offsets
2016-11-16 Jason Ekstrandintel/isl: Add some basic info about RENDER_SURFACE_STA...
2016-11-16 Brian Paulmesa: if MESA_DEBUG=context, create a debug context
2016-11-16 Nicolai Hähnlest/mesa: swap bytes in the fallback format translation...
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