meta: Move loop declaration to top of block.
[mesa.git] / src / mesa /
2015-01-22 José Fonsecameta: Move loop declaration to top of block.
2015-01-22 Jason Ekstrandi965/tex_subimage: use meta instead of the blitter...
2015-01-22 Jason Ekstrandi965/tex_image: Use meta for instead of the blitter...
2015-01-22 Jason Ekstrandi965/pixel_read: Use meta_pbo_GetTexSubImage for PBO...
2015-01-22 Jason Ekstrandmeta: Add an implementation of GetTexSubImage for PBOs
2015-01-22 Jason Ekstrandmeta: Add a BlitFramebuffers-based implementation of...
2015-01-22 Jason Ekstrandformats: Use a hash table for _mesa_format_from_array_f...
2015-01-22 Jason Ekstrandi965: Implement SetTextureStorageForBufferObject
2015-01-22 Jason Ekstrandi965: Apply the miptree offset to surface state for...
2015-01-22 Jason Ekstrandi965/mipmap_tree: Add a depth parameter to create_for_bo
2015-01-22 Jason Ekstrandmesa/dd: Add a function for creating a texture from...
2015-01-22 Matt Turneri965/vec4: Fix fprintf argument ordering.
2015-01-21 Tobias Klausmannmesa: change assert to unreachable in two format functions
2015-01-21 Jan Veselymesa: Add assert to check number of vector elements
2015-01-21 Jan Veselymesa: Fix some signed-unsigned comparison warnings
2015-01-21 Jan Veselymesa: remove comparisons that are always true
2015-01-20 Ben Widawskyi965: Extract scalar region checking logic
2015-01-20 Ben Widawskyi965: Add QWORD sizes to type_sz macro
2015-01-19 Kenneth Graunkei965: Work around mysterious Gen4 GPU hangs with minima...
2015-01-19 Kenneth Graunkei965/nir: Enable SIMD16 support in the NIR FS backend.
2015-01-19 Kenneth Graunkei965/nir: Use offset() instead of altering reg_offset...
2015-01-19 Kenneth Graunkei965/nir: Replace fs_reg(GRF, virtual_grf_alloc(.....
2015-01-19 Kenneth Graunkei965: Replace fs_reg(fs_visitor, type) with fs_visitor...
2015-01-19 Marek Olšákst/mesa: don't set vs.key.clamp_color if a shader doesn...
2015-01-19 Martin Peresmesa: fix a trivial spelling mistake
2015-01-19 Tapani Pällimesa: support GL_RGB for GL_EXT_texture_type_2_10_10_10_REV
2015-01-19 Micah Fedkemesa: Add ARB_shader_precision infrastructure
2015-01-17 Kenneth Graunkei965/fs: Fix the dummy fragment shader.
2015-01-16 Kristian Høgsbergi965: Fix up too-wide comment
2015-01-16 Tapani Pällimesa: Add iterate method for string_to_uint_map
2015-01-16 Kenneth Graunkei965: Fix some oddities in FB_WRITE register width...
2015-01-16 Kenneth Graunkei965/fs: Make lower_load_payload etc. appear in INTEL_D...
2015-01-16 Neil Robertsformat_utils: Use a more precise conversion when decrea...
2015-01-16 Iago Toral Quirogai965/gen6: Fix crash with VS+TF after rendering with GS
2015-01-15 Brian Paulmesa: move GET_CURRENT_CONTEXT() to top of _mesa_init_r...
2015-01-15 Mike Masonmesa: Fix render buffer initial internal format in...
2015-01-15 Jason Ekstrandutil/hash_set: Rework the API to know about hashing
2015-01-15 Jason Ekstrandutil: Move main/set to util/hash_set
2015-01-15 Jason Ekstrandhash_table: Rename insert_with_hash to insert_pre_hashed
2015-01-15 Matt Turneri965: Don't consider null dst instructions as matching...
2015-01-15 Matt Turneri965/vec4: Make sure that imm writes are to registers...
2015-01-15 Matt Turneri965/fs: Emit MADs from (x + abs(y * z)).
2015-01-15 Matt Turneri965/fs: Emit MADs from (x + -(y * z)).
2015-01-15 Jason Ekstrandi965/nir: Do a final copy lowering pass before lowering...
2015-01-15 Jason Ekstrandnir: Rename lower_variables to lower_vars_to_ssa
2015-01-15 Jason Ekstrandnir/tex_instr: Add a nir_tex_src struct and dynamically...
2015-01-15 Jason Ekstrandi965/fs_nir: Handle sample ID, position, and mask better
2015-01-15 Jason Ekstrandnir: Make load_const SSA-only
2015-01-15 Jason Ekstrandi965/nir: Move the other lowering passes to before...
2015-01-15 Jason Ekstrandnir/lower_atomics: Use/support SSA
2015-01-15 Jason Ekstrandnir: Remove predication
2015-01-15 Jason Ekstrandnir: Make bcsel a fully vector operation
2015-01-15 Jason Ekstrandi965/fs_nir: Add support for indirect texture arrays
2015-01-15 Jason Ekstrandnir/tex_instr: Rename the indirect source type and...
2015-01-15 Jason Ekstrandnir: Use a source for uniform buffer indices instead...
2015-01-15 Jason Ekstrandnir: Make texture instruction names more consistent
2015-01-15 Jason Ekstrandnir: Add a basic constant folding pass
2015-01-15 Jason Ekstrandnir: Add an algebraic optimization pass
2015-01-15 Jason Ekstrandnir: Add a lowering pass for adding source modifiers...
2015-01-15 Jason Ekstrandi965/fs_nir: Implement the ARB_gpu_shader5 interpolatio...
2015-01-15 Jason Ekstrandi965/fs_nir: Add a has_indirect flag and clean up some...
2015-01-15 Jason Ekstrandnir: Vectorize intrinsics
2015-01-15 Jason Ekstrandi965/fs_nir: Use the new variable lowering code
2015-01-15 Jason Ekstrandi965/fs_nir: Don't dump the shader.
2015-01-15 Jason Ekstrandi965/fs_nir: Properly saturate multiplies
2015-01-15 Jason Ekstrandi965/fs_nir: Handle SSA constants
2015-01-15 Jason Ekstrandi965/fs_nir: Use an array rather than a hash table...
2015-01-15 Jason Ekstrandi965/fs_nir: Add the CSE pass and actually run in a...
2015-01-15 Jason Ekstrandnir: Add a fused multiply-add peephole
2015-01-15 Jason Ekstrandi965/fs_nir: Turn on the peephole select optimization
2015-01-15 Jason Ekstrandi965/fs_nir: Validate optimization passes
2015-01-15 Jason Ekstrandnir: Differentiate between signed and unsigned versions...
2015-01-15 Jason Ekstrandi965/fs_nir: Do retyping for ALU srouces in get_nir_alu_src
2015-01-15 Jason Ekstrandnir: Add an SSA-based liveness analysis pass.
2015-01-15 Jason Ekstrandi965/fs_nir: Convert the shader to/from SSA
2015-01-15 Jason Ekstrandi965/fs_nir: Don't duplicate emit_general_interpolation
2015-01-15 Jason Ekstrandi965/fs: Don't take an ir_variable for emit_general_int...
2015-01-15 Jason Ekstrandi965/fs_nir: Add atomic counters support
2015-01-15 Jason Ekstrandi965/fs_nir: Handle coarse/fine derivatives
2015-01-15 Jason Ekstrandi965/fs_nir: Add support for sample_pos and sample_id
2015-01-15 Jason EkstrandFix up varying pull constants
2015-01-15 Jason Ekstrandi965/fs_nir: Use the correct texture offset immediate
2015-01-15 Jason Ekstrandi965/fs_nir: Use the correct types for texture inputs
2015-01-15 Jason Ekstrandi965/fs_nir: Make the sampler register always unsigned
2015-01-15 Jason Ekstrandi965/fs: Only use nir for 8-wide non-fast-clear shaders.
2015-01-15 Connor Abbotti965/fs: add a NIR frontend
2015-01-15 Connor Abbotti965/fs: Don't pass through the coordinate type
2015-01-15 Connor Abbotti965/fs: make emit_fragcoord_interpolation() not take...
2015-01-15 Ian Romanickmesa: Micro-optimize _mesa_is_valid_prim_mode
2015-01-15 Ian Romanickmesa: Check for vertex program the same way in desktop...
2015-01-15 Ian Romanickmesa: Drop index buffer bounds check
2015-01-15 Ian Romanickmesa: Only check for a current vertex shader in core...
2015-01-15 Ian Romanickmesa: Only validate shaders that can exist in the context
2015-01-15 Ian Romanicki965: Store the atoms directly in the context
2015-01-15 Ian Romanicki965: Micro-optimize brw_get_index_type
2015-01-15 Ian Romanickmeta: Put _mesa_meta_in_progress in the header file
2015-01-15 Kenneth Graunkei965: Fix "vertex" vs. "geometry" and "VS" vs. "GS...
2015-01-15 Kenneth Graunkei965: Pass a shader stage abbreviation to fs_generator().
2015-01-14 Iago Toral Quirogamesa: rename RGBA8888_* format constants to something...
2015-01-14 Jason Ekstrandi965/miptree_map_blit: Don't do the initial copy if...
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