vk: Implement scratch buffers to make spilling work
[mesa.git] / src / vulkan / compiler.cpp
2015-06-19 Kristian Høgsberg... vk: Implement scratch buffers to make spilling work
2015-06-13 Kristian Høgsberg... vk: Set binding table layout for CS
2015-06-13 Kristian Høgsberg... vk: Generate CS prog_data into the pipeline instance
2015-06-11 Kristian Høgsberg... vk: Implement basic compute shader support
2015-06-11 Kristian Høgsberg... vk: Stop asserting we have a fragment shader
2015-06-11 Kristian Høgsberg... vk: Compile fragment shader after VS and GS
2015-06-09 Jason Ekstrandvk/compiler: Free the GL errors data
2015-06-09 Jason Ekstrandvk/compiler: Free more of prog_data when tearing down...
2015-06-08 Jason Ekstrandvk/pipeline: Move freeing the program stream to pipeline.c
2015-06-08 Kristian Høgsberg... vk: Create a minimal context for the compiler
2015-06-01 Jason Ekstrandvk/compiler: Add an index_count to the bind map and...
2015-06-01 Jason Ekstrandvk/HACK: Plumb real descriptor set/index into textures
2015-05-26 Jason Ekstrandvk/compiler: Zero out the vs_prog_data struct when...
2015-05-21 Jason Ekstrandvk/compiler: Add shader language detection
2015-05-18 Jason Ekstrandvk/pipeline: Use a state_stream for storing programs
2015-05-16 Jason EkstrandMerge remote-tracking branch 'fdo-personal/wip/nir...
2015-05-15 Kristian Høgsbergvk: Build binding tables at bind descriptor time
2015-05-14 Jason Ekstrandvk/compiler: Set the binding table texture_start
2015-05-14 Jason Ekstrandvk/compiler: Zero the prog data
2015-05-13 Kristian Høgsbergvk: Add support for sampler descriptors
2015-05-12 Kristian Høgsbergvk: Add generated header for HSW and IVB (GEN75 and...
2015-05-12 Kristian Høgsbergvk: Support not having a vertex shader
2015-05-12 Kristian Høgsbergvk: Allow NULL as a valid pipeline layout
2015-05-09 Kristian HøgsbergAdd vulkan driver for BDW