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vk: Implement scratch buffers to make spilling work
[mesa.git]
/
src
/
vulkan
/
compiler.cpp
2015-06-19
Kristian Høgsberg...
vk: Implement scratch buffers to make spilling work
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2015-06-13
Kristian Høgsberg...
vk: Set binding table layout for CS
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2015-06-13
Kristian Høgsberg...
vk: Generate CS prog_data into the pipeline instance
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2015-06-11
Kristian Høgsberg...
vk: Implement basic compute shader support
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2015-06-11
Kristian Høgsberg...
vk: Stop asserting we have a fragment shader
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2015-06-11
Kristian Høgsberg...
vk: Compile fragment shader after VS and GS
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2015-06-09
Jason Ekstrand
vk/compiler: Free the GL errors data
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2015-06-09
Jason Ekstrand
vk/compiler: Free more of prog_data when tearing down...
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2015-06-08
Jason Ekstrand
vk/pipeline: Move freeing the program stream to pipeline.c
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2015-06-08
Kristian Høgsberg...
vk: Create a minimal context for the compiler
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2015-06-01
Jason Ekstrand
vk/compiler: Add an index_count to the bind map and...
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2015-06-01
Jason Ekstrand
vk/HACK: Plumb real descriptor set/index into textures
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2015-05-26
Jason Ekstrand
vk/compiler: Zero out the vs_prog_data struct when...
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2015-05-21
Jason Ekstrand
vk/compiler: Add shader language detection
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2015-05-18
Jason Ekstrand
vk/pipeline: Use a state_stream for storing programs
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2015-05-16
Jason Ekstrand
Merge remote-tracking branch 'fdo-personal/wip/nir...
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2015-05-15
Kristian Høgsberg
vk: Build binding tables at bind descriptor time
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2015-05-14
Jason Ekstrand
vk/compiler: Set the binding table texture_start
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2015-05-14
Jason Ekstrand
vk/compiler: Zero the prog data
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2015-05-13
Kristian Høgsberg
vk: Add support for sampler descriptors
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2015-05-12
Kristian Høgsberg
vk: Add generated header for HSW and IVB (GEN75 and...
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2015-05-12
Kristian Høgsberg
vk: Support not having a vertex shader
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2015-05-12
Kristian Høgsberg
vk: Allow NULL as a valid pipeline layout
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2015-05-09
Kristian Høgsberg
Add vulkan driver for BDW
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