glsl: use slang_generate_declaration() to consolidate some code
[mesa.git] / src /
2009-06-26 Brian Paulglsl: use slang_generate_declaration() to consolidate...
2009-06-26 Brian Paulglsl: remove obsolete comment
2009-06-26 Brian Paulst/mesa: query PIPE_CAP_TGSI_CONT_SUPPORTED
2009-06-26 Brian Paulglsl: implement _slang_gen_while_without_continue()
2009-06-26 Brian Paulglsl: fix a bug involving 'continue' in 'for' loops
2009-06-26 Brian Paulglsl: added slang_oper_child_const()
2009-06-26 Brian Paulglsl: use _slang_loop_contains_continue_or_break()...
2009-06-26 Brian Paulglsl: use new _slang_loop_contains_continue() helper...
2009-06-26 Brian Paulglsl: implement continue->break translation for do...
2009-06-26 Brian Paulglsl: added slang_operation_literal_int/bool() helper...
2009-06-26 Brian Paulglsl: don't allocate 0-length children array in slang_o...
2009-06-26 Brian Paulglsl: remove debug code, misc clean-up
2009-06-26 Brian Paulglsl: implement continue->break transformation for...
2009-06-26 Brian Paulglsl: added slang_operation_add_children() and slang_op...
2009-06-26 Brian Paulglsl: added slang_assemble_ctx::EmitContReturn field...
2009-06-26 Brian Paulglsl: don't unroll loops containing continue/break
2009-06-26 Brian PaulRevert "slang: if/else/break & if/else/continue work...
2009-06-26 Brian Paulglsl: Added gl_shader_state::EmitContReturn field
2009-06-26 Keith Whitwelltgsi: correct handling of return value from util_vsnprintf
2009-06-26 Keith Whitwellaux/indices: don't use 'prim' value once it is known...
2009-06-24 José Fonsecawgl: Handle flush after a window is destroyed.
2009-06-22 Roland Scheideggeri965: handle OPCODE_SWZ in the glsl path
2009-06-22 Owen W. TaylorDisable SGI_swap_control extension for DRI2
2009-06-22 Michel Dänzerintel: intel_texture_drawpixels() can't handle GL_DEPTH...
2009-06-22 Brian Pauli965: added intelFlush() call in intel_get_tex_image()
2009-06-22 Brian Paulmesa: s/MAX_VERTEX_PROGRAM_ATTRIBS/MAX_NV_VERTEX_PROGRA...
2009-06-22 Brian Paulmesa: rename MAX_VERTEX_ATTRIBS to MAX_VERTEX_GENERIC_A...
2009-06-22 Brian Paulmesa: s/MAX_VERTEX_PROGRAM_ATTRIBS/MAX_NV_VERTEX_PROGRA...
2009-06-22 Brian Paulmesa: fix some potential state-restore issues in pop_te...
2009-06-22 Brian Paulvbo: return VP_NONE from get_program_mode() if running...
2009-06-22 Brian Paulmesa: create/use a fallback texture when bound texture...
2009-06-19 Eric Anholtintel: Fix other metaops versus GL_COMPILE_AND_EXECUTE...
2009-06-19 Eric Anholtintel: Fix glClear behavior versus display lists.
2009-06-19 Roland Scheideggerradeons: use dp4 for position invariant vertex programs
2009-06-19 Michel DänzerAlso release direct rendering resources in glXDestroyGL...
2009-06-19 Michel DänzerAlways free image offsets memory when re-initializing...
2009-06-19 Brian Paulsoftpipe: return alpha=1 in shadow_compare() function
2009-06-18 José Fonsecautil: Add cast.
2009-06-18 José Fonsecadraw: Replace pointer arithmetic with cast.
2009-06-18 José Fonsecatrace: Use size_t consistently.
2009-06-18 José Fonsecapipebuffer: Use a type consistently for sizes/offsets.
2009-06-18 José Fonsecawgl: Fix window resizing in multithread applications.
2009-06-18 José Fonsecawgl: Move all thread related code together.
2009-06-18 Keith Whitwellglew: correct misspelling of glFramebufferTextureLayer
2009-06-18 Keith Whitwellmesa: protect Elements against multiple definitions
2009-06-17 Brian Paulintel: remove extra \n from warning string
2009-06-17 Robert Ellisoni965: fix 1D texture borders with GL_CLAMP_TO_BORDER
2009-06-17 Robert Ellisoni965: send all warnings through _mesa_warning()
2009-06-17 Robert Ellisoni965: fix segfault on low memory conditions
2009-06-17 Ian RomanickFast path when rebinding the same texture in single...
2009-06-17 Eric Anholti915: Don't put VBOs in graphics memory unless required...
2009-06-17 Eric Anholti915: Fall back on NPOT textured metaops on 830-class.
2009-06-17 Eric Anholti915: Restore the Viewport and DepthRange functions...
2009-06-17 Eric Anholti956: Make state dependency of SF on drawbuffer bounds...
2009-06-17 Eric Anholtintel: Don't complain on falling back from PBO fastpaths.
2009-06-17 Eric Anholtmesa: Mark FBOs with compressed color attachments as...
2009-06-17 Eric Anholti915: Use Stencil.Enabled instead of Stencil._Enabled...
2009-06-17 Eric Anholti915: Only use the new 945 cube layout for compressed...
2009-06-17 Eric Anholti965: Fix varying payload reg assignment for the non...
2009-06-17 Eric Anholti965: Fix register allocation of GLSL fp inputs.
2009-06-17 Eric Anholtintel: Use FRONT_AND_BACK for StencilOp as well.
2009-06-17 Eric Anholtintel: Use GL_FRONT_AND_BACK for stencil clearing.
2009-06-17 Eric Anholtintel: Skip the DRI2 renderbuffer update when doing...
2009-06-17 Eric Anholtintel: Map write-only buffer objects through the GTT...
2009-06-17 Brian Paulmesa: rework viewport/scissor initialization code
2009-06-17 Brian Paulmesa: added null ptr check in Fake_glXCreatePixmap()
2009-06-17 Brian Paulst/glx: added null ptr check in Fake_glXCreatePixmap()
2009-06-17 Brian PaulGLX: attempt to fix glean makeCurrent test cases.
2009-06-17 José Fonsecawgl: Factor out some repetitive code into inline functions.
2009-06-17 Brian Pauli965: fix bugs in projective texture coordinates
2009-06-16 Brian Paulsoftpipe: fix out of bounds quad rasterization bug
2009-06-16 Brian Paulmesa: fix incorrect viewport clamping in _mesa_set_view...
2009-06-16 Brian Paulmesa: fix REMAINDER() macro
2009-06-16 José Fonsecagallium: Avoid atomic ops / locking when src is dst.
2009-06-15 Shuang Heintel: Release fb backing regions in intelDestroyBuffer()
2009-06-15 José Fonsecapython/tests: Add is_depth_stencil_format utility function.
2009-06-15 José Fonsecapython/tests: Cleanup texture_sample.
2009-06-15 José Fonsecamesa: Always return a value.
2009-06-15 José Fonsecamesa: Use appropriate float/integer types.
2009-06-15 José Fonsecamesa: Use type modifier for float constants.
2009-06-15 José Fonsecamesa: Use integer type with appropriate sign.
2009-06-15 José Fonsecartasm: Use 32bit constant.
2009-06-15 José Fonsecagallium: Ensure assert macro is defined before being...
2009-06-15 José Fonsecasoftpipe: Fix softpipe_is_texture_referenced.
2009-06-15 Thomas Hellstromdri st: Don't require the PIPE_TEXTURE_USAGE_RENDER_TAR...
2009-06-15 Thomas Hellstromgallium: Fix segfault and valgrind error introduced...
2009-06-12 Jakob Bornecrantzmesa: Enable uploads of only depth to z24s8 textures
2009-06-11 Brian Paulmesa: rework vertex shader output / fragment shader...
2009-06-11 Brian Paulmesa: add default function for ctx->Driver.CheckQuery...
2009-06-11 José Fonsecapython/retrace: Show the contents of the depth/stencil...
2009-06-11 José Fonsecapython/retrace: Interpret is_texture_referenced/is_buff...
2009-06-11 José Fonsecawgl: Fix prototype.
2009-06-11 José Fonsecamesa: Use new pf_is_depth_and_stencil inline.
2009-06-11 José Fonsecagallium: New pf_is_depth_and_stencil / pf_is_depth_or_s...
2009-06-11 José Fonsecamesa: Use PIPE_TEXTURE_USAGE_DEPTH_STENCIL for any...
2009-06-11 José Fonsecamesa: Remove dead code.
2009-06-11 Brian Paulst/mesa: fix typo s/BFC0/BFC1/
2009-06-11 Brian Paulvbo: fix assertion, #define IMM_BUFFER_NAME
2009-06-11 José Fonsecapython/tests: Test sampling from a depth texture.
2009-06-11 Jakob Bornecrantzmesa: Only do read write when we don't have a depth...
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