mesa: Remove rounding bias in _mesa_float_to_half()
[mesa.git] / src /
2013-01-25 Chad Versacemesa: Remove rounding bias in _mesa_float_to_half()
2013-01-25 Chad Versacemesa,glsl: Move round_to_even() from glsl to mesa/main...
2013-01-25 Chad Versaceglsl/standalone_scaffolding: Add stub for _mesa_warning()
2013-01-25 Chad Versaceglsl: Extend ir_expression_operation for GLSL 3.00...
2013-01-25 Chad Versaceglsl: Add IR lisp for GLSL ES 3.00 pack/unpack functions
2013-01-25 Chad Versaceglsl: Fix typo in comment
2013-01-25 Chad Versacei965/disasm: Fix horizontal stride of dest registers
2013-01-25 Paul Berryintel: Fix glCopyTexSubImage on buffers whose width...
2013-01-25 Paul Berryglsl: Allow varying structs in GLSL ES 3.00 and GLSL...
2013-01-25 Paul Berryglsl: Disable transform feedback of varying structs.
2013-01-25 Paul Berryglsl: Update lower_packed_varyings to handle varying...
2013-01-25 Paul Berryglsl: Generalize compute_packing_order for varying...
2013-01-25 Paul Berryglsl: Disable structure splitting for shader ins/outs.
2013-01-25 Paul Berryglsl: Eliminate ambiguity between function ins/outs...
2013-01-25 Paul Berryglsl: Clean up case statement in builtin_variables...
2013-01-24 Kenneth Graunkei965/vs: Do headerless texturing for texelFetchOffset().
2013-01-24 Matt Turnerlibgl-xlib/build: Link with C++ when LLVM is used
2013-01-24 Paul Berryintel: Fix ReadPixels on buffers whose width >= 32kbytes
2013-01-24 Ian Romanickintel: callocing a 32 byte temp is silly, so don't
2013-01-24 Marek Olšákst/mesa: implement ARB_internalformat_query v2
2013-01-24 Marek Olšákst/mesa: advertise OES_depth_texture_cube_map if GLSL...
2013-01-24 Marek Olšákst/dri: disallow recursion in dri_flush
2013-01-24 Marek Olšákst/dri: add null-pointer check, remove duplicated local...
2013-01-24 Tom StellardRevert "Revert "targets/opencl: Link against libgallium...
2013-01-24 Tom Stellardconfigure.ac: Compute the required llvm static librarie...
2013-01-24 Michel Dänzerradeonsi: Fall back to dummy pixel shader instead of...
2013-01-24 Marek Olšákradeonsi: make sure copying of all texture formats...
2013-01-24 Michel Dänzerradeonsi: Handle PIPE_FORMAT_L32A32_S/UINT for rendering.
2013-01-24 Michel Dänzerradeonsi: Make sure to use float number format for...
2013-01-24 Ian Romanickintel: Enable S3TC extensions always
2013-01-24 Ian Romanickmesa: Like EXT_texture_compression_dxt1, advertise...
2013-01-24 Ian Romanickmesa: Simplify _mesa_choose_tex_format handling of...
2013-01-24 Ian Romanickmesa: Use a single flag for the S3TC extensions that...
2013-01-24 Carl Worthi965: Use swizzles to force R, G, and B to 0.0 for...
2013-01-24 Carl Worthi965: Use swizzles to force alpha to 1.0 for RED, RG...
2013-01-24 Carl WorthReadPixels: Force ALPHA to 1 while rebasing RGBA values...
2013-01-24 Carl Worthi965: Examine _BaseFormat when deciding to perform...
2013-01-22 Brian Paulwmesa: include api_exec.h to fix compilation
2013-01-22 Brian Pauldraw: fix MSVC divide-by-zero compilation error
2013-01-22 Kenneth Graunkei965: Implement the GL_ARB_base_instance extension.
2013-01-22 Matt Turnerglsl/build: Build libglcpp and libglslcore in builtin_c...
2013-01-22 Matt Turnerglsl/Makefile.sources: Correct BUILTIN_COMPILER_CXX_FILES
2013-01-22 Matt Turnerbuiltin_compiler/build: Use generated parser files
2013-01-22 Matt Turnerglsl/build: Build tests via the glsl Makefile
2013-01-22 Matt Turnerglsl/build: Build glcpp via the glsl Makefile
2013-01-22 Matt Turnerglsl/build: Don't build builtin_compiler separately...
2013-01-22 Matt Turnerglsl/build: Don't build glsl_compiler
2013-01-22 Brian Pauldraw: fix problem in screen-space interpolation clip...
2013-01-22 Brian Pauldraw: improve the clipper debug/printf code
2013-01-22 Brian Pauldraw: add new debug code and comments in clip code...
2013-01-22 Brian Paulswrast: fix blit code's nearest/linear coordinate arith...
2013-01-22 Brian Paulswrast: fix incorrect width for direct/nearest blit
2013-01-22 Brian Paulswrast: move resampleRow setup code in blit_nearest()
2013-01-22 José Fonsecanouveau/build: Fix build failures when drm is not in...
2013-01-22 Michel Dänzerradeon/llvm: Handle LP_CHAN_ALL in emit_fetch_immediate().
2013-01-22 Ian Romanickmesa/es3: Apply stricter multisample blit rules for...
2013-01-22 Ian Romanickmesa/es3: Disallow FRAMEBUFFER_ATTACHMENT_COMPONENT_TYP...
2013-01-22 Ian Romanickmesa: Don't allow blits to / from the same buffer in...
2013-01-22 Eric Anholtmesa: Remove exec thunks from the dlist.c module.
2013-01-22 Eric Anholtmesa: Initially populate the display list with the...
2013-01-22 Eric Anholtmesa: Delay display list save dispatch setup until...
2013-01-22 Eric Anholtmesa: Make the drivers call a non-code-generated dispat...
2013-01-22 Eric Anholtmesa: Remove the size argument from _mesa_alloc_dispatc...
2013-01-22 Eric Anholtmesa: Remove two of the now unused ASSERT_OUTSIDE_BEGIN...
2013-01-22 Eric Anholtmesa: Drop manual checks for outside begin/end.
2013-01-22 Eric Anholtmesa: Install a minimal dispatch table during glBegin...
2013-01-22 Eric Anholtmesa: Remove the dead PrepareExecBegin() driver hook.
2013-01-22 Eric Anholtmesa: Use an early return to unindent most of vbo_exec_...
2013-01-22 Eric Anholtmesa: Improve a glTexEnv error message by looking up...
2013-01-22 Eric Anholtmesa: Fix regression in dlist save primitive tracking.
2013-01-21 Maarten Lankhorstvl: round next_msc to integer frame, and kill skew_msc
2013-01-21 José Fonsecascons: Fix dependencies of generated headers.
2013-01-21 Ian Romanickintel: Don't expose XRGB8888 visuals any more
2013-01-21 Ian Romanicki965: Enable floating-point textures always
2013-01-21 Marek Olšákr300g: add a workaround for the AA colorbuffer addressi...
2013-01-21 Marek Olšákr300g: allow resolutions up to 1280x1024 with AA optimi...
2013-01-21 Marek Olšákr300g: enable AA optimizations for the RGBA16F format
2013-01-21 Marek Olšákradeonsi: More assorted depth/stencil changes ported...
2013-01-21 Vadim Girlinradeonsi: improve flushed depth texture handling
2013-01-21 Marek Olšákradeonsi: Assorted depth/stencil changes ported from...
2013-01-21 Michel Dänzerradeonsi: Enable 1D tiling for non-depth resources...
2013-01-21 Michel Dänzerradeonsi: Fix 1D tiling mode index for non-scanout...
2013-01-21 Matt Turnerbuild: Remove dead SHARED_GLAPI variable
2013-01-21 Matt Turnerglsl/build: Build glsl_test only on make check
2013-01-21 Matt Turnerglsl/build: Remove dead LIBRARY_* variables
2013-01-21 Matt Turnerxmlpool/build: generate options.h via BUILT_SOURCES
2013-01-21 Jordan Justenfbobject: add additional fbo completeness checks for...
2013-01-21 Jordan Justenframebuffer: update allowed implementation format/type
2013-01-21 Jordan Justenreadpix: allow implementation format/type
2013-01-21 Jordan Justenextensions: enable EXT_color_buffer_float for ES3
2013-01-21 Matt Turnerextensions: Add ES3-only extension support
2013-01-21 Jordan Justenreadpix: check FBO completeness before trying to access...
2013-01-21 Jordan Justenreadpix: add error checking for GLES3
2013-01-21 Jordan Justencopyteximage: update error checking for GLES3
2013-01-21 Jordan Justencopyteximage: check that sRGB usage is valid for GLES3...
2013-01-21 Ian Romanickintel: Enable GL_OES_depth_texture_cube_map
2013-01-21 Ian Romanickmesa/es3: Allow unsized depth and depth-stencil formats...
2013-01-21 Ian Romanickmesa/es2: Allow depth component cube maps in ES2 if...
2013-01-21 Ian Romanickmesa: Add extension bit tracking for GL_OES_depth_textu...
2013-01-20 Adam Jacksongallium: Remove ppc asm backend
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