vc4: automake: remove vc4_drm.h from the sources lists
[mesa.git] / src /
2016-07-28 Emil Velikovvc4: automake: remove vc4_drm.h from the sources lists
2016-07-28 Nicolai Hähnleddebug: use pclose to close a popen()'d FILE
2016-07-28 Nicolai Hähnleglsl: fix optimization of discard nested multiple levels
2016-07-28 Nicolai Hähnlest_glsl_to_tgsi: only skip over slots of an input array...
2016-07-28 Dieter Nützelclover: make GCC 4.8 happy
2016-07-28 Timothy Arcerii965: remove unnecessary null check
2016-07-27 Timothy Arceriglsl: free hash tables earlier
2016-07-27 Samuel Pitoisetnvc0: enable ARB_tessellation_shader on GM107+
2016-07-27 Samuel Pitoisetgm107/ir: add a legalize SSA pass for PFETCH
2016-07-27 Samuel Pitoisetnvc0: fix up TCP header on GM107+
2016-07-27 Mathias Fröhlichvbo: Fix handling of POS/GENERIC0 attributes.
2016-07-26 Marek Olšákradeon/llvm: Use alloca instructions for larger arrays...
2016-07-26 Marek Olšákr600g: add support for B5G6R5 PBO uploads via texture...
2016-07-26 Marek Olšákradeonsi: pre-generate shader logs for ddebug
2016-07-26 Marek Olšákradeonsi: add empty lines after shader stats
2016-07-26 Marek Olšákradeonsi: move the shader key dumping to si_shader_dump
2016-07-26 Marek Olšákddebug: implement pipelined hang detection mode
2016-07-26 Marek Olšákddebug: don't save pointers to call parameters
2016-07-26 Marek Olšákddebug: move dd_call into dd_pipe.h
2016-07-26 Marek Olšákddebug: separate draw call dumping logic
2016-07-26 Marek Olšákddebug: move all states into a separate structure
2016-07-26 Marek Olšákddebug: write contents of dmesg into hang reports
2016-07-26 Marek Olšákddebug: implement create_batch_query
2016-07-26 Marek Olšákddebug: don't use abort()
2016-07-26 Marek Olšákddebug: make dd_get_file_stream accept the screen only
2016-07-26 Marek Olšákddebug: clean up ddebug_screen_create
2016-07-26 Marek Olšákgallium: rework flags for pipe_context::dump_debug_state
2016-07-26 Rob Herringvc4: add hash table look-up for exported dmabufs
2016-07-26 Eric Anholtvc4: Disable early Z with computed depth.
2016-07-26 Eric Anholtttn: Update shader->info as we generate code.
2016-07-26 Vedran Miletićmesa: standardize naming Mesa3D, MESA -> Mesa
2016-07-26 Kenneth Graunkemesa: Make MESA_SHADER_CAPTURE_PATH skip shaders with...
2016-07-26 Matt Turnermesa: Use AC_HEADER_MAJOR to include correct header...
2016-07-26 Matt Turnerglsl: Remove references to tail_pred.
2016-07-26 Matt Turnerglx: Avoid aliasing violations.
2016-07-26 Matt Turnermesa: Avoid aliasing violation in uniform_query.cpp.
2016-07-26 Matt Turnermesa: Avoid aliasing violation in FXT1.
2016-07-26 Matt Turnerswrast: Avoid aliasing violation.
2016-07-26 Matt Turnerglsl: Avoid aliasing violations.
2016-07-26 Matt Turnerglsl: Separate overlapping sentinel nodes in exec_list.
2016-07-26 Jason Ekstrandi965/miptree: Stop multiplying cube depth by 6 in HiZ...
2016-07-26 Jason Ekstrandi965/miptree/isl: Stop multiplying depth by 6 for cubes
2016-07-26 Jason Ekstrandi965/blorp/gen8: Stop multiplying depth by 6 for cubes
2016-07-25 Samuel Pitoisetnvc0: use nvc0_m2mf_push_linear() to reduce code duplic...
2016-07-25 Samuel Pitoisetnvc0: use nve4_p2mf_push_linear() to reduce code duplic...
2016-07-25 Nils Wallméniusmain: memcpy larger chunks in _mesa_propagate_uniforms_...
2016-07-25 Boyuan Zhangst/va: enable h264 VAAPI encode
2016-07-25 Boyuan Zhangst/va: add function to handle misc param type frame...
2016-07-25 Boyuan Zhangst/va: add enviromental variable to disable interlace
2016-07-25 Boyuan Zhangst/va: add preset values for VAAPI encode
2016-07-25 Boyuan Zhangst/va: add functions for VAAPI encode
2016-07-25 Boyuan Zhangst/va: get rate control method from configattrib v2
2016-07-25 Boyuan Zhangst/va: add conversion for yv12 to nv12in putimage v2
2016-07-25 Boyuan Zhangvl/util: add copy func for yv12image to nv12surface v2
2016-07-25 Boyuan Zhangst/va: add encode entrypoint v2
2016-07-24 Samuel Pitoisetnvc0: upload sample locations on GM20x
2016-07-24 Rob Clarkfreedreno/a4xx: time-elapsed query should be active...
2016-07-23 Samuel Pitoisetnvc0/ir: fix up an assertion in emitUADD()
2016-07-23 Samuel Pitoisetnvc0: fix wrong indentation in nvc0_validate_fb()
2016-07-23 Ilia Mirkinglsl: reuse main extension table to appropriately restr...
2016-07-23 Rob Clarkfreedreno/a4xx: timestamp queries
2016-07-23 Rob Clarkfreedreno: hw timestamp support
2016-07-23 Rob Clarkfreedreno: prep work for timestamp queries
2016-07-23 Nicolai Hähnleradeonsi: ensure sample locations are set for line...
2016-07-23 Nicolai Hähnleradeonsi: fix Polaris MSAA regression
2016-07-23 francians@gmail.comfreedreno/ir3: Add missing braces in initializer
2016-07-23 francians@gmail.comfreedreno/a2xx: silence missing case 'SHADER_COMPUTE...
2016-07-23 Marek Olšákradeonsi: implement buffer_subdata without indirect...
2016-07-23 Marek Olšákgallium/util: don't modify usage in pipe_buffer_write
2016-07-23 Marek Olšákgallium: split transfer_inline_write into buffer and...
2016-07-23 Kenneth Graunkenir: Lower interp_var_at_* like a normal load_var for...
2016-07-23 Kenneth Graunkemesa: Don't call GenerateMipmap if Width or Height...
2016-07-22 Jason Ekstrandanv/pipeline: Set up point coord enables
2016-07-22 Jason Ekstrandspirv/nir: Add support for ImageQuerySamples
2016-07-22 Jason Ekstrandspirv/nir: Handle texture projectors
2016-07-22 Jason Ekstrandnir/spirv: Refactor coordinate handling in handle_texture
2016-07-22 Jason Ekstrandspirv/nir: Refactor type handling in handle_texture
2016-07-22 Jason Ekstrandspirv/nir: Move opcode selection higher up in handle_te...
2016-07-22 Jason Ekstrandanv/image: Assert that the image format is actually...
2016-07-22 Jason Ekstrandspirv/nir: Don't increment coord_components for array...
2016-07-22 Jason Ekstrandi965: Get rid of the do_lower_unnormalized_offsets...
2016-07-22 Jason Ekstrandi965/nir: Enable NIR lowering of txf and rect offsets
2016-07-22 Jason Ekstrandnir/lower_tex: Add support for lowering coordinate...
2016-07-22 Jason Ekstrandnir/lower_tex: Add some helpers for working with tex...
2016-07-22 Jason Ekstrandnir: Add a helper for determining the type of a texture...
2016-07-22 Jason Ekstrandanv/pipeline: Set binding_table.gather_texture_start
2016-07-22 Jason Ekstrandspirv/nir: Properly handle gather components
2016-07-22 Jason Ekstrandspirv/nir: Add support for shadow samplers that return...
2016-07-22 Jason Ekstrandspirv/nir: Fix some texture opcode asserts
2016-07-22 Samuel Pitoisetnv50/ir: allow to swap sources for OP_SUB
2016-07-22 Marek Olšákgallium/radeon: make deferred flushes asynchronous
2016-07-22 Marek Olšákgallium: add PIPE_FLUSH_DEFERRED
2016-07-22 Marek Olšákgallium/os: use CLOCK_MONOTONIC for sleeps (v2)
2016-07-22 Eric Engestrommapi: fix typo in macro name
2016-07-22 Andres Gomezglsl: subroutine types cannot be compared
2016-07-22 Timothy Arcerii965: fix varying output setup
2016-07-22 Samuel Pitoisetnvc0/mme: fix offsets used for indirect draws
2016-07-22 Samuel Pitoisetnvc0: fix offsets of MP perf counters input parameters
2016-07-22 Kenneth Graunkemesa: Add GL_BGRA_EXT to the list of GenerateMipmap...
2016-07-22 Kenneth Graunkei965: Fix "operation operation" in comment.
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